Files
LT3 e1fdf116cb Fix Void Raptor, Blueshift, Kilo telecomms dying at the start of the round (#5201)
## About The Pull Request

Fixes improperly typed telecomms SMES mapped in these three. They were
starting empty, thus dying instantly.

## Why It's Good For The Game

Telecomms doesn't die as soon as the round starts

## Changelog

🆑 LT3
fix: Telecomms on Void Raptor, Blueshift, and Kilo will no longer run
out of power immediately after round start
/🆑
2026-02-01 13:27:17 -08:00
..
2026-01-26 14:30:27 -08:00