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## About The Pull Request Fixes improperly typed telecomms SMES mapped in these three. They were starting empty, thus dying instantly. ## Why It's Good For The Game Telecomms doesn't die as soon as the round starts ## Changelog 🆑 LT3 fix: Telecomms on Void Raptor, Blueshift, and Kilo will no longer run out of power immediately after round start /🆑