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6618c9d694
## About The Pull Request Purged several files inthe theme of misc.dm and broken the contents out into better organised files. Incidentally done some minor cleanup by removing an unused global list referring to a string file that no-longer exists, and removing a useless proc that replicated the behaviour of file2list(). ## Why It's Good For The Game See #60358 and all its successors ## Changelog 🆑 code: Reduced the number of files named misc.dm or similar by 14%. /🆑 # Conflicts: # code/_globalvars/lists/flavor_misc.dm
91 lines
3.2 KiB
Plaintext
91 lines
3.2 KiB
Plaintext
/obj/effect/decal/cleanable/ants
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name = "space ants"
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desc = "A small colony of space ants. They're normally used to the vacuum of space, so they can't climb too well."
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icon = 'icons/obj/debris.dmi'
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icon_state = "ants"
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beauty = -150
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plane = GAME_PLANE
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layer = LOW_OBJ_LAYER
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decal_reagent = /datum/reagent/ants
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reagent_amount = 5
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/// Sound the ants make when biting
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var/bite_sound = 'sound/items/weapons/bite.ogg'
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/obj/effect/decal/cleanable/ants/Initialize(mapload)
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if(mapload && reagent_amount > 2)
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reagent_amount = rand((reagent_amount - 2), reagent_amount)
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. = ..()
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update_ant_damage()
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/obj/effect/decal/cleanable/ants/vv_edit_var(vname, vval)
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. = ..()
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if(vname == NAMEOF(src, bite_sound))
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update_ant_damage()
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/obj/effect/decal/cleanable/ants/handle_merge_decal(obj/effect/decal/cleanable/merger)
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. = ..()
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var/obj/effect/decal/cleanable/ants/ants = merger
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ants.update_ant_damage()
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/obj/effect/decal/cleanable/ants/proc/update_ant_damage(ant_min_damage, ant_max_damage)
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if(!ant_max_damage)
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ant_max_damage = min(10, round((reagents ? reagents.get_reagent_amount(/datum/reagent/ants) : reagent_amount) * 0.1,0.1)) // 100u ants = 10 max_damage
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if(!ant_min_damage)
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ant_min_damage = 0.1
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var/ant_flags = (CALTROP_NOCRAWL | CALTROP_NOSTUN) /// Small amounts of ants won't be able to bite through shoes.
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if(ant_max_damage > 1)
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ant_flags = (CALTROP_NOCRAWL | CALTROP_NOSTUN | CALTROP_BYPASS_SHOES)
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var/datum/component/caltrop/caltrop_comp = GetComponent(/datum/component/caltrop)
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if(caltrop_comp)
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caltrop_comp.min_damage = ant_min_damage
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caltrop_comp.max_damage = ant_max_damage
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caltrop_comp.flags = ant_flags
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caltrop_comp.soundfile = bite_sound
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else
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AddComponent(/datum/component/caltrop, min_damage = ant_min_damage, max_damage = ant_max_damage, flags = ant_flags, soundfile = bite_sound)
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update_appearance(UPDATE_ICON)
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/obj/effect/decal/cleanable/ants/update_icon_state()
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if(istype(src, /obj/effect/decal/cleanable/ants/fire)) //i fucking hate this but you're forced to call parent in update_icon_state()
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return ..()
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if(!(flags_1 & INITIALIZED_1))
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return ..()
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var/datum/component/caltrop/caltrop_comp = GetComponent(/datum/component/caltrop)
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if(!caltrop_comp)
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return ..()
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switch(caltrop_comp.max_damage)
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if(0 to 1)
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icon_state = initial(icon_state)
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if(1.1 to 4)
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icon_state = "[initial(icon_state)]_2"
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if(4.1 to 7)
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icon_state = "[initial(icon_state)]_3"
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if(7.1 to INFINITY)
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icon_state = "[initial(icon_state)]_4"
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return ..()
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/obj/effect/decal/cleanable/ants/update_overlays()
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. = ..()
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. += emissive_appearance(icon, "[icon_state]_light", src, alpha = src.alpha, effect_type = EMISSIVE_NO_BLOOM)
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/obj/effect/decal/cleanable/ants/fire_act(exposed_temperature, exposed_volume)
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new /obj/effect/decal/cleanable/ants/fire(loc)
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qdel(src)
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/obj/effect/decal/cleanable/ants/fire
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name = "space fire ants"
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desc = "A small colony no longer. We are the fire nation."
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decal_reagent = /datum/reagent/ants/fire
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icon_state = "fire_ants"
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mergeable_decal = FALSE
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/obj/effect/decal/cleanable/ants/fire/update_ant_damage(ant_min_damage, ant_max_damage)
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return ..(15, 25)
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/obj/effect/decal/cleanable/ants/fire/fire_act(exposed_temperature, exposed_volume)
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return
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