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John Willard 3c1505ac06 Cyborgs now use storage datum (#90927)
This moves Cyborgs onto using storage datums, removing the remenants of
the shitcode that was Cyborg inventory. It's now done mostly by
equipping/unequipping/storage items, much like how other mobs do.
This allows borgs to take advantage of more hand support stuff and
things like ``dropped()``, so borgs no longer have to copy paste drop
code to ``cyborg_unequip``

It also:
- Removes ``CYBORG_ITEM_TRAIT``
- Removes all borg items being ``NODROP``

https://github.com/user-attachments/assets/11442a10-3443-41f2-8c72-b38fb0126cdb

Currently borgs are able to have their entire inventory open and a bag
below it, which I thought was a little weird. I always assumed they WERE
storage items, so I guess I'm doing it myself.
Cyborgs using storage code makes it easier for contributors to actually
do stuff with, without risking breaking everything. It also hopefully
will make borg items more resilient against breaking in the future, now
that we're not relying on nodrop.
Also just brings them more in line with other mobs, all of which make
use of storages.

🆑
refactor: Cyborg's modules now use storage (so opening a bag will close
modules instead of overlap one over the other).
qol: Observers can now see Cyborg's inventories (like they can for
humans).
/🆑

---------

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2025-06-05 19:49:49 -04:00

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/// Max number of atoms a broom can sweep at once
#define BROOM_PUSH_LIMIT 20
/obj/item/pushbroom
name = "push broom"
desc = "This is my BROOMSTICK! It can be used manually or braced with two hands to sweep items as you move. It has a telescopic handle for compact storage."
icon = 'icons/obj/service/janitor.dmi'
icon_state = "broom0"
base_icon_state = "broom"
icon_angle = 135
lefthand_file = 'icons/mob/inhands/equipment/custodial_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/custodial_righthand.dmi'
force = 8
throwforce = 10
throw_speed = 3
throw_range = 7
w_class = WEIGHT_CLASS_NORMAL
attack_verb_continuous = list("sweeps", "brushes off", "bludgeons", "whacks")
attack_verb_simple = list("sweep", "brush off", "bludgeon", "whack")
resistance_flags = FLAMMABLE
/obj/item/pushbroom/Initialize(mapload)
. = ..()
AddComponent(/datum/component/jousting, damage_boost_per_tile = 1)
AddComponent(/datum/component/two_handed, \
force_unwielded = 8, \
force_wielded = 12, \
icon_wielded = "[base_icon_state]1", \
wield_callback = CALLBACK(src, PROC_REF(on_wield)), \
unwield_callback = CALLBACK(src, PROC_REF(on_unwield)), \
)
/obj/item/pushbroom/update_icon_state()
icon_state = "[base_icon_state]0"
return ..()
/**
* Handles registering the sweep proc when the broom is wielded
*
* Arguments:
* * source - The source of the on_wield proc call
* * user - The user which is wielding the broom
*/
/obj/item/pushbroom/proc/on_wield(obj/item/source, mob/user)
to_chat(user, span_notice("You brace the [src] against the ground in a firm sweeping stance."))
RegisterSignal(user, COMSIG_MOVABLE_PRE_MOVE, PROC_REF(sweep))
/**
* Handles unregistering the sweep proc when the broom is unwielded
*
* Arguments:
* * source - The source of the on_unwield proc call
* * user - The user which is unwielding the broom
*/
/obj/item/pushbroom/proc/on_unwield(obj/item/source, mob/user)
UnregisterSignal(user, COMSIG_MOVABLE_PRE_MOVE)
/obj/item/pushbroom/interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
sweep(user, interacting_with)
return NONE // I guess
/**
* Attempts to push up to BROOM_PUSH_LIMIT atoms from a given location the user's faced direction
*
* Arguments:
* * user - The user of the pushbroom
* * A - The atom which is located at the location to push atoms from
*/
/obj/item/pushbroom/proc/sweep(mob/user, atom/atom)
SIGNAL_HANDLER
do_sweep(src, user, atom, user.dir)
/**
* Sweep objects in the direction we're facing towards our direction
* Arguments
* * broomer - The object being used for brooming
* * user - The person who is brooming
* * target - The object or tile that's target of a broom click or being moved into
* * sweep_dir - The directions in which we sweep objects
*/
/proc/do_sweep(obj/broomer, mob/user, atom/target, sweep_dir)
var/turf/current_item_loc = isturf(target) ? target : target.loc
if (!isturf(current_item_loc))
return
var/turf/new_item_loc = get_step(current_item_loc, sweep_dir)
var/list/items_to_sweep = list()
var/i = 1
for (var/obj/item/garbage in current_item_loc.contents)
if(garbage.anchored)
continue
items_to_sweep += garbage
i++
if(i > BROOM_PUSH_LIMIT)
break
SEND_SIGNAL(new_item_loc, COMSIG_TURF_RECEIVE_SWEEPED_ITEMS, broomer, user, items_to_sweep)
if(!length(items_to_sweep))
return
for (var/obj/item/garbage in items_to_sweep)
garbage.Move(new_item_loc, sweep_dir)
playsound(current_item_loc, 'sound/items/weapons/thudswoosh.ogg', 30, TRUE, -1)
#undef BROOM_PUSH_LIMIT