Files
L0pz 0df0ef5b7b Adds purity seals (#93496)
## About The Pull Request

Adds purity seals for the chaplain's use. Calling them cheap stickers
may get you branded as a heretic.


## Why It's Good For The Game


Sometimes people need more than just your word that their lead pipe has
been blessed by you, the most holy chaplain. That's where the purity
seals come into play, as they are a visual indicator of your deity's
approval.
<img width="259" height="182" alt="image"
src="https://github.com/user-attachments/assets/5492bae8-175a-4387-9279-263fbb492510"
/>


## Changelog
🆑
add: Added purity seals, which may be found inside two boxes being sold
by the Deus-Vend
/🆑
2025-10-19 02:16:19 +03:00

232 lines
5.8 KiB
Plaintext

#define MAX_STICKER_COUNT 15
/**
* What stickers can do?
*
* - They can be attached to any object.
* - They inherit cursor position when attached.
* - They are unclickable by mouse, I suppose?
* - They can be washed off.
* - They can be burnt off.
* - They can be attached to the object they collided with.
* - They play "attack" animation when attached.
*
*/
/obj/item/sticker
name = "sticker"
desc = "A sticker with some strong adhesive on the back, sticks to stuff!"
icon = 'icons/obj/toys/stickers.dmi'
max_integrity = 50
resistance_flags = FLAMMABLE
throw_range = 3
pressure_resistance = 0
item_flags = NOBLUDGEON
w_class = WEIGHT_CLASS_TINY
/// `list` or `null`, contains possible alternate `icon_states`.
var/list/icon_states
/// This sticker won't be generated inside random sticker packs.
var/exclude_from_random = FALSE
/// Text added to the atom's examine when stickered.
var/examine_text
/obj/item/sticker/Initialize(mapload)
. = ..()
if(length(icon_states))
icon_state = pick(icon_states)
/obj/item/sticker/Bump(atom/bumped_atom)
if(prob(50) && attempt_attach(bumped_atom))
bumped_atom.balloon_alert_to_viewers("sticker landed on sticky side!")
/obj/item/sticker/interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
if(!isatom(interacting_with))
return NONE
var/cursor_x = text2num(LAZYACCESS(modifiers, ICON_X))
var/cursor_y = text2num(LAZYACCESS(modifiers, ICON_Y))
if(isnull(cursor_x) || isnull(cursor_y))
return NONE
if(attempt_attach(interacting_with, user, cursor_x, cursor_y))
return ITEM_INTERACT_SUCCESS
return NONE
/**
* Attempts to attach sticker to an object. Returns `FALSE` if atom has more than
* `MAX_STICKER_COUNT` stickers, `TRUE` otherwise. If no `px` or `py` were passed
* picks random coordinates based on a `target`'s icon.
*/
/obj/item/sticker/proc/attempt_attach(atom/target, mob/user, px, py)
if(COUNT_TRAIT_SOURCES(target, TRAIT_STICKERED) >= MAX_STICKER_COUNT)
balloon_alert_to_viewers("sticker won't stick!")
return FALSE
if(isnull(px) || isnull(py))
var/icon/target_mask = icon(target.icon, target.icon_state)
if(isnull(px))
px = rand(1, target_mask.Width())
if(isnull(py))
py = rand(1, target_mask.Height())
if(!isnull(user))
user.do_attack_animation(target, used_item = src)
target.balloon_alert(user, "sticker sticked")
var/mob/living/victim = target
if(istype(victim) && !isnull(victim.client))
user.log_message("stuck [src] to [key_name(victim)]", LOG_ATTACK)
victim.log_message("had [src] stuck to them by [key_name(user)]", LOG_ATTACK)
target.AddComponent(/datum/component/sticker, src, get_dir(target, src), px, py, null, null, examine_text)
return TRUE
#undef MAX_STICKER_COUNT
/obj/item/sticker/smile
name = "smiley sticker"
icon_state = "smile"
/obj/item/sticker/frown
name = "frowny sticker"
icon_state = "frown"
/obj/item/sticker/left_arrow
name = "left arrow sticker"
icon_state = "arrow-left"
/obj/item/sticker/right_arrow
name = "right arrow sticker"
icon_state = "arrow-right"
/obj/item/sticker/star
name = "star sticker"
icon_state = "star"
/obj/item/sticker/heart
name = "heart sticker"
icon_state = "heart"
/obj/item/sticker/googly
name = "googly eye sticker"
icon_state = "googly"
icon_states = list("googly", "googly-alt")
/obj/item/sticker/rev
name = "blue R sticker"
desc = "A sticker of FUCK THE SYSTEM, the galaxy's premiere hardcore punk band."
icon_state = "revhead"
examine_text = "There is a sticker displaying <b>FUCK THE SYSTEM</b>, the galaxy's premiere hardcore punk band."
/obj/item/sticker/pslime
name = "slime plushie sticker"
icon_state = "pslime"
/obj/item/sticker/pliz
name = "lizard plushie sticker"
icon_state = "plizard"
/obj/item/sticker/pbee
name = "bee plushie sticker"
icon_state = "pbee"
/obj/item/sticker/psnake
name = "snake plushie sticker"
icon_state = "psnake"
/obj/item/sticker/robot
name = "bot sticker"
icon_state = "tile"
icon_states = list("tile", "medbot", "clean")
/obj/item/sticker/toolbox
name = "toolbox sticker"
icon_state = "soul"
/obj/item/sticker/chief_engineer
name = "CE approved sticker"
icon_state = "ce_approved"
exclude_from_random = TRUE
examine_text = "There is a sticker displaying the <b>Chief Engineer's SEAL OF APPROVAL.</b>"
/obj/item/sticker/clown
name = "clown sticker"
icon_state = "honkman"
/obj/item/sticker/mime
name = "mime sticker"
icon_state = "silentman"
/obj/item/sticker/assistant
name = "assistant sticker"
icon_state = "tider"
/obj/item/sticker/skub
name = "skub sticker"
icon_state = "skub"
examine_text = "There is a sticker displaying <b>Skubtide, Stationwide!</b>"
/obj/item/sticker/anti_skub
name = "anti-skub sticker"
icon_state = "anti_skub"
examine_text = "There is an <b>anti-skub</b> sticker."
/obj/item/sticker/syndicate
name = "syndicate sticker"
icon_state = "synd"
exclude_from_random = TRUE
/obj/item/sticker/syndicate/Initialize(mapload)
. = ..()
ADD_TRAIT(src, TRAIT_CONTRABAND, INNATE_TRAIT)
/obj/item/sticker/syndicate/c4
name = "C-4 sticker"
icon_state = "c4"
/obj/item/sticker/syndicate/bomb
name = "syndicate bomb sticker"
icon_state = "sbomb"
/obj/item/sticker/syndicate/apc
name = "broken APC sticker"
icon_state = "milf"
/obj/item/sticker/syndicate/larva
name = "larva sticker"
icon_state = "larva"
/obj/item/sticker/syndicate/cult
name = "bloody paper sticker"
icon_state = "cult"
/obj/item/sticker/syndicate/flash
name = "flash sticker"
icon_state = "flash"
/obj/item/sticker/syndicate/op
name = "operative sticker"
icon_state = "newcop"
/obj/item/sticker/syndicate/trap
name = "bear trap sticker"
icon_state = "trap"
/obj/item/sticker/purity_seal
name = "purity seal"
icon_state = "purity_seal_1"
desc = "Looking closer, you realize it's actually a mass produced sticker. You suppose it's the holiness that counts."
/obj/item/sticker/purity_seal/purity_seal_2
icon_state = "purity_seal_2"