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## About The Pull Request Adds purity seals for the chaplain's use. Calling them cheap stickers may get you branded as a heretic. ## Why It's Good For The Game Sometimes people need more than just your word that their lead pipe has been blessed by you, the most holy chaplain. That's where the purity seals come into play, as they are a visual indicator of your deity's approval. <img width="259" height="182" alt="image" src="https://github.com/user-attachments/assets/5492bae8-175a-4387-9279-263fbb492510" /> ## Changelog 🆑 add: Added purity seals, which may be found inside two boxes being sold by the Deus-Vend /🆑
232 lines
5.8 KiB
Plaintext
232 lines
5.8 KiB
Plaintext
#define MAX_STICKER_COUNT 15
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/**
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* What stickers can do?
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*
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* - They can be attached to any object.
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* - They inherit cursor position when attached.
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* - They are unclickable by mouse, I suppose?
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* - They can be washed off.
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* - They can be burnt off.
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* - They can be attached to the object they collided with.
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* - They play "attack" animation when attached.
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*
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*/
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/obj/item/sticker
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name = "sticker"
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desc = "A sticker with some strong adhesive on the back, sticks to stuff!"
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icon = 'icons/obj/toys/stickers.dmi'
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max_integrity = 50
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resistance_flags = FLAMMABLE
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throw_range = 3
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pressure_resistance = 0
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item_flags = NOBLUDGEON
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w_class = WEIGHT_CLASS_TINY
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/// `list` or `null`, contains possible alternate `icon_states`.
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var/list/icon_states
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/// This sticker won't be generated inside random sticker packs.
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var/exclude_from_random = FALSE
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/// Text added to the atom's examine when stickered.
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var/examine_text
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/obj/item/sticker/Initialize(mapload)
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. = ..()
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if(length(icon_states))
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icon_state = pick(icon_states)
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/obj/item/sticker/Bump(atom/bumped_atom)
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if(prob(50) && attempt_attach(bumped_atom))
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bumped_atom.balloon_alert_to_viewers("sticker landed on sticky side!")
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/obj/item/sticker/interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
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if(!isatom(interacting_with))
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return NONE
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var/cursor_x = text2num(LAZYACCESS(modifiers, ICON_X))
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var/cursor_y = text2num(LAZYACCESS(modifiers, ICON_Y))
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if(isnull(cursor_x) || isnull(cursor_y))
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return NONE
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if(attempt_attach(interacting_with, user, cursor_x, cursor_y))
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return ITEM_INTERACT_SUCCESS
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return NONE
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/**
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* Attempts to attach sticker to an object. Returns `FALSE` if atom has more than
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* `MAX_STICKER_COUNT` stickers, `TRUE` otherwise. If no `px` or `py` were passed
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* picks random coordinates based on a `target`'s icon.
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*/
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/obj/item/sticker/proc/attempt_attach(atom/target, mob/user, px, py)
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if(COUNT_TRAIT_SOURCES(target, TRAIT_STICKERED) >= MAX_STICKER_COUNT)
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balloon_alert_to_viewers("sticker won't stick!")
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return FALSE
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if(isnull(px) || isnull(py))
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var/icon/target_mask = icon(target.icon, target.icon_state)
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if(isnull(px))
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px = rand(1, target_mask.Width())
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if(isnull(py))
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py = rand(1, target_mask.Height())
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if(!isnull(user))
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user.do_attack_animation(target, used_item = src)
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target.balloon_alert(user, "sticker sticked")
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var/mob/living/victim = target
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if(istype(victim) && !isnull(victim.client))
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user.log_message("stuck [src] to [key_name(victim)]", LOG_ATTACK)
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victim.log_message("had [src] stuck to them by [key_name(user)]", LOG_ATTACK)
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target.AddComponent(/datum/component/sticker, src, get_dir(target, src), px, py, null, null, examine_text)
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return TRUE
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#undef MAX_STICKER_COUNT
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/obj/item/sticker/smile
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name = "smiley sticker"
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icon_state = "smile"
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/obj/item/sticker/frown
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name = "frowny sticker"
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icon_state = "frown"
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/obj/item/sticker/left_arrow
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name = "left arrow sticker"
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icon_state = "arrow-left"
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/obj/item/sticker/right_arrow
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name = "right arrow sticker"
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icon_state = "arrow-right"
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/obj/item/sticker/star
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name = "star sticker"
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icon_state = "star"
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/obj/item/sticker/heart
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name = "heart sticker"
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icon_state = "heart"
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/obj/item/sticker/googly
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name = "googly eye sticker"
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icon_state = "googly"
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icon_states = list("googly", "googly-alt")
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/obj/item/sticker/rev
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name = "blue R sticker"
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desc = "A sticker of FUCK THE SYSTEM, the galaxy's premiere hardcore punk band."
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icon_state = "revhead"
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examine_text = "There is a sticker displaying <b>FUCK THE SYSTEM</b>, the galaxy's premiere hardcore punk band."
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/obj/item/sticker/pslime
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name = "slime plushie sticker"
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icon_state = "pslime"
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/obj/item/sticker/pliz
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name = "lizard plushie sticker"
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icon_state = "plizard"
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/obj/item/sticker/pbee
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name = "bee plushie sticker"
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icon_state = "pbee"
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/obj/item/sticker/psnake
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name = "snake plushie sticker"
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icon_state = "psnake"
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/obj/item/sticker/robot
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name = "bot sticker"
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icon_state = "tile"
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icon_states = list("tile", "medbot", "clean")
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/obj/item/sticker/toolbox
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name = "toolbox sticker"
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icon_state = "soul"
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/obj/item/sticker/chief_engineer
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name = "CE approved sticker"
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icon_state = "ce_approved"
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exclude_from_random = TRUE
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examine_text = "There is a sticker displaying the <b>Chief Engineer's SEAL OF APPROVAL.</b>"
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/obj/item/sticker/clown
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name = "clown sticker"
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icon_state = "honkman"
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/obj/item/sticker/mime
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name = "mime sticker"
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icon_state = "silentman"
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/obj/item/sticker/assistant
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name = "assistant sticker"
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icon_state = "tider"
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/obj/item/sticker/skub
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name = "skub sticker"
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icon_state = "skub"
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examine_text = "There is a sticker displaying <b>Skubtide, Stationwide!</b>"
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/obj/item/sticker/anti_skub
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name = "anti-skub sticker"
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icon_state = "anti_skub"
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examine_text = "There is an <b>anti-skub</b> sticker."
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/obj/item/sticker/syndicate
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name = "syndicate sticker"
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icon_state = "synd"
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exclude_from_random = TRUE
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/obj/item/sticker/syndicate/Initialize(mapload)
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. = ..()
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ADD_TRAIT(src, TRAIT_CONTRABAND, INNATE_TRAIT)
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/obj/item/sticker/syndicate/c4
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name = "C-4 sticker"
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icon_state = "c4"
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/obj/item/sticker/syndicate/bomb
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name = "syndicate bomb sticker"
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icon_state = "sbomb"
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/obj/item/sticker/syndicate/apc
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name = "broken APC sticker"
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icon_state = "milf"
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/obj/item/sticker/syndicate/larva
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name = "larva sticker"
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icon_state = "larva"
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/obj/item/sticker/syndicate/cult
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name = "bloody paper sticker"
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icon_state = "cult"
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/obj/item/sticker/syndicate/flash
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name = "flash sticker"
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icon_state = "flash"
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/obj/item/sticker/syndicate/op
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name = "operative sticker"
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icon_state = "newcop"
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/obj/item/sticker/syndicate/trap
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name = "bear trap sticker"
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icon_state = "trap"
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/obj/item/sticker/purity_seal
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name = "purity seal"
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icon_state = "purity_seal_1"
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desc = "Looking closer, you realize it's actually a mass produced sticker. You suppose it's the holiness that counts."
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/obj/item/sticker/purity_seal/purity_seal_2
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icon_state = "purity_seal_2"
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