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https://github.com/Bubberstation/Bubberstation.git
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0b0c5ea91e
## About The Pull Request Extends the part of the crafting unit test that ensures consistency between the total mats of the components of a recipe (or rather, the result of said recipe) and a generic instance of the same type as its result, previously only implemented on food recipes. ## Why It's Good For The Game This ensures a degree of consistency with the material composition of various objects in the game. I couldn't do it in the original PR as that one was too big already and it took months to get it merged, and have the relative bugs fixed. Currently a WIP as I slowly deal with the unit test reports. ## Changelog 🆑 refactor: Follow-up to the crafting/material refactor from months ago. All objects crafted with stacks now inherit their mat composition (not necessarily the effects and color) by default, while previously only a few things like chair, sinks and toilets did. Report any object looking or behaving weirdly as a result. fix: The material composition of ammo boxes is no longer a 1/10 of what it's supposed to be. It was a shitty hack to make it harder to recycle empty ammo boxes. Instead, they lose materials as they're emptied now. /🆑
245 lines
7.7 KiB
Plaintext
245 lines
7.7 KiB
Plaintext
/obj/item/tank/jetpack
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name = "jetpack (oxygen)"
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desc = "A tank of compressed gas for use as propulsion in zero-gravity areas. Use with caution."
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icon_state = "jetpack"
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inhand_icon_state = "jetpack"
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lefthand_file = 'icons/mob/inhands/equipment/jetpacks_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/jetpacks_righthand.dmi'
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w_class = WEIGHT_CLASS_BULKY
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distribute_pressure = ONE_ATMOSPHERE * O2STANDARD
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actions_types = list(/datum/action/item_action/set_internals, /datum/action/item_action/toggle_jetpack, /datum/action/item_action/jetpack_stabilization)
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/// What gas our jetpack is filled with on initialize
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var/gas_type = /datum/gas/oxygen
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/// If the jetpack is currently active
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var/on = FALSE
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/// If the jetpack will stop when you stop moving
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var/stabilize = FALSE
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/// If the jetpack will have a speedboost in space/nograv or not
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var/full_speed = TRUE
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/// If our jetpack is disabled, from getting EMPd
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var/disabled = FALSE
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/// Callback for the jetpack component
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var/thrust_callback
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/// How much force out jetpack can output per tick
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var/drift_force = 1.5 NEWTONS
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/// How much force this jetpack can output per tick to stabilize the user
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var/stabilizer_force = 1.2 NEWTONS
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/obj/item/tank/jetpack/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/update_icon_updates_onmob, ITEM_SLOT_SUITSTORE)
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thrust_callback = CALLBACK(src, PROC_REF(allow_thrust), 0.01)
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configure_jetpack(stabilize)
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/obj/item/tank/jetpack/Destroy()
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thrust_callback = null
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return ..()
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/**
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* configures/re-configures the jetpack component
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*
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* Arguments
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* stabilize - Should this jetpack be stabalized
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*/
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/obj/item/tank/jetpack/proc/configure_jetpack(stabilize, mob/user = null)
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src.stabilize = stabilize
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AddComponent( \
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/datum/component/jetpack, \
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src.stabilize, \
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drift_force, \
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stabilizer_force, \
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COMSIG_JETPACK_ACTIVATED, \
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COMSIG_JETPACK_DEACTIVATED, \
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JETPACK_ACTIVATION_FAILED, \
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thrust_callback, \
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thrust_callback, \
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/datum/effect_system/trail_follow/ion, \
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)
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if (!isnull(user) && user.get_item_by_slot(slot_flags) == src)
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if (!stabilize)
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ADD_TRAIT(user, TRAIT_NOGRAV_ALWAYS_DRIFT, JETPACK_TRAIT)
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else
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REMOVE_TRAIT(user, TRAIT_NOGRAV_ALWAYS_DRIFT, JETPACK_TRAIT)
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/obj/item/tank/jetpack/equipped(mob/user, slot, initial)
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. = ..()
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if(on && !(slot & slot_flags))
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turn_off(user)
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/obj/item/tank/jetpack/dropped(mob/user, silent)
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. = ..()
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if(on)
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turn_off(user)
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/obj/item/tank/jetpack/populate_gas()
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if(gas_type)
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var/datum/gas_mixture/our_mix = return_air()
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our_mix.assert_gas(gas_type)
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our_mix.gases[gas_type][MOLES] = ((6 * ONE_ATMOSPHERE) * volume / (R_IDEAL_GAS_EQUATION * T20C))
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/obj/item/tank/jetpack/ui_action_click(mob/user, action)
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if(istype(action, /datum/action/item_action/toggle_jetpack))
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cycle(user)
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else if(istype(action, /datum/action/item_action/jetpack_stabilization))
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if(on)
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configure_jetpack(!stabilize, user)
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to_chat(user, span_notice("You turn the jetpack stabilization [stabilize ? "on" : "off"]."))
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else
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toggle_internals(user)
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/obj/item/tank/jetpack/proc/cycle(mob/user)
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if(user.incapacitated)
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return
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if(!on)
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if(turn_on(user))
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to_chat(user, span_notice("You turn the jetpack on."))
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else
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to_chat(user, span_notice("You fail to turn the jetpack on."))
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return
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else
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turn_off(user)
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to_chat(user, span_notice("You turn the jetpack off."))
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update_item_action_buttons()
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/obj/item/tank/jetpack/update_icon_state()
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. = ..()
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icon_state = "[initial(icon_state)][on ? "-on" : ""]"
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/obj/item/tank/jetpack/proc/turn_on(mob/user)
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if(disabled)
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return FALSE
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if(SEND_SIGNAL(src, COMSIG_JETPACK_ACTIVATED, user) & JETPACK_ACTIVATION_FAILED)
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return FALSE
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on = TRUE
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update_icon(UPDATE_ICON_STATE)
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if(full_speed)
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user.add_movespeed_modifier(/datum/movespeed_modifier/jetpack/full_speed)
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if (!stabilize)
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ADD_TRAIT(user, TRAIT_NOGRAV_ALWAYS_DRIFT, JETPACK_TRAIT)
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return TRUE
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/obj/item/tank/jetpack/proc/turn_off(mob/user)
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SEND_SIGNAL(src, COMSIG_JETPACK_DEACTIVATED, user)
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on = FALSE
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update_icon(UPDATE_ICON_STATE)
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if(user)
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user.remove_movespeed_modifier(/datum/movespeed_modifier/jetpack/full_speed)
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REMOVE_TRAIT(user, TRAIT_NOGRAV_ALWAYS_DRIFT, JETPACK_TRAIT)
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/obj/item/tank/jetpack/proc/allow_thrust(num, use_fuel = TRUE)
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if(!ismob(loc))
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return FALSE
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var/mob/user = loc
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if((num < 0.005 || air_contents.total_moles() < num))
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turn_off(user)
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return FALSE
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// We've got the gas, it's chill
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if(!use_fuel)
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return TRUE
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var/datum/gas_mixture/removed = remove_air(num)
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if(removed.total_moles() < 0.005)
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turn_off(user)
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return FALSE
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var/turf/T = get_turf(src)
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T.assume_air(removed)
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return TRUE
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/obj/item/tank/jetpack/suicide_act(mob/living/user)
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if (!ishuman(user))
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return
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var/mob/living/carbon/human/suffocater = user
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suffocater.say("WHAT THE FUCK IS CARBON DIOXIDE?")
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suffocater.visible_message(span_suicide("[user] is suffocating [user.p_them()]self with [src]! It looks like [user.p_they()] didn't read what that jetpack says!"))
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return OXYLOSS
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/obj/item/tank/jetpack/emp_act(severity)
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. = ..()
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if(. & EMP_PROTECT_CONTENTS)
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return
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if(ismob(loc) && (item_flags & IN_INVENTORY))
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var/mob/wearer = loc
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turn_off(wearer)
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else
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turn_off()
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update_item_action_buttons()
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disabled = TRUE
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addtimer(CALLBACK(src, PROC_REF(remove_emp)), 4 SECONDS)
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///Removes the disabled flag after getting EMPd
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/obj/item/tank/jetpack/proc/remove_emp()
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disabled = FALSE
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/obj/item/tank/jetpack/improvised
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name = "improvised jetpack"
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desc = "A jetpack made from two air tanks, a fire extinguisher and some atmospherics equipment. It doesn't look like it can hold much."
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icon_state = "jetpack-improvised"
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inhand_icon_state = "jetpack-improvised"
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worn_icon = null
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worn_icon_state = "jetpack-improvised"
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volume = 20 //normal jetpacks have 70 volume
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gas_type = null //it starts empty
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full_speed = FALSE
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drift_force = 1 NEWTONS
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stabilizer_force = 0.5 NEWTONS
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custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 4.4, /datum/material/glass = SMALL_MATERIAL_AMOUNT * 3)
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/obj/item/tank/jetpack/improvised/allow_thrust(num)
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if(!ismob(loc))
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return FALSE
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var/mob/user = loc
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if(rand(0,250) == 0)
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to_chat(user, span_notice("You feel your jetpack's engines cut out."))
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turn_off(user)
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return
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return ..()
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/obj/item/tank/jetpack/void
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name = "void jetpack (oxygen)"
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desc = "It works well in a void."
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icon_state = "jetpack-void"
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inhand_icon_state = "jetpack-void"
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/obj/item/tank/jetpack/harness
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name = "jet harness (oxygen)"
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desc = "A lightweight tactical harness, used by those who don't want to be weighed down by traditional jetpacks."
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icon_state = "jetpack-mini"
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inhand_icon_state = "jetpack-black"
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volume = 40
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throw_range = 7
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w_class = WEIGHT_CLASS_NORMAL
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/obj/item/tank/jetpack/captain
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name = "captain's jetpack"
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desc = "A compact, lightweight jetpack containing a high amount of compressed oxygen."
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icon_state = "jetpack-captain"
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inhand_icon_state = "jetpack-captain"
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w_class = WEIGHT_CLASS_NORMAL
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volume = 90
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF //steal objective items are hard to destroy.
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slot_flags = ITEM_SLOT_BACK | ITEM_SLOT_SUITSTORE
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drift_force = 2 NEWTONS
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stabilizer_force = 2 NEWTONS
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/obj/item/tank/jetpack/security
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name = "security jetpack (oxygen)"
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desc = "A tank of compressed oxygen for use as propulsion in zero-gravity areas by security forces."
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icon_state = "jetpack-sec"
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inhand_icon_state = "jetpack-sec"
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/obj/item/tank/jetpack/carbondioxide
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name = "jetpack (carbon dioxide)"
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desc = "A tank of compressed carbon dioxide for use as propulsion in zero-gravity areas. Painted black to indicate that it should not be used as a source for internals."
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icon_state = "jetpack-black"
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inhand_icon_state = "jetpack-black"
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distribute_pressure = 0
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gas_type = /datum/gas/carbon_dioxide
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