mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-09 23:27:56 +01:00
142 lines
5.3 KiB
Plaintext
142 lines
5.3 KiB
Plaintext
/obj/item/wallframe
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icon = 'icons/obj/machines/wallmounts.dmi'
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custom_materials = list(/datum/material/iron= SHEET_MATERIAL_AMOUNT * 2)
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obj_flags = CONDUCTS_ELECTRICITY
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inhand_icon_state = "syringe_kit"
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lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
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w_class = WEIGHT_CLASS_SMALL
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///The final object to construct after mount
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var/result_path
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/// For frames that are external to the wall they are placed on, like light fixtures and cameras.
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var/wall_external = FALSE
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//The amount of pixels to shift when mounted
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var/pixel_shift
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var/multi_use = 0 //BUBBER EDIT ADDITION - User for lewd portals to allow you to place more than one
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var/bypass_unpowered = FALSE //BUBBER EDIT ADDITION - Some wallframes can be placed in unpowered areas, specifically lewd portals in this case
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var/bypass_floor = FALSE //BUBBER EDIT ADDITION - Some wallframes can be placed in areas without floors, specifically lewd portals in this case
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/**
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* Returns an structure to mount on from the atom passed
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* for e.g if its not an closed turf then return an structure on the turf to mount on
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* Arguments
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* * atom/structure - the atom or something in this atom we are trying to mount on
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*/
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/obj/item/wallframe/proc/find_support_structure(atom/structure)
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SHOULD_BE_PURE(TRUE)
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return isclosedturf(structure) ? structure : null
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/obj/item/wallframe/interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
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var/atom/support_structure = find_support_structure(interacting_with)
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if(isnull(support_structure))
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return NONE
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if(!try_build(support_structure, user))
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return ITEM_INTERACT_FAILURE
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playsound(loc, 'sound/machines/click.ogg', 75, TRUE)
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user.visible_message(span_notice("[user.name] attaches [src] to the wall."),
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span_notice("You attach [src] to the wall."),
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span_hear("You hear clicking."))
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var/floor_to_support = get_dir(user, support_structure)
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var/obj/hanging_object = new result_path(get_turf(user))
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hanging_object.setDir(floor_to_support)
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if(pixel_shift)
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switch(floor_to_support)
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if(NORTH)
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hanging_object.pixel_y = pixel_shift
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if(SOUTH)
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hanging_object.pixel_y = -pixel_shift
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if(EAST)
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hanging_object.pixel_x = pixel_shift
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if(WEST)
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hanging_object.pixel_x = -pixel_shift
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if(!hanging_object.find_and_mount_on_atom())
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to_chat(user, span_warning("[src] Could not find all to mount on!."))
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return
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after_attach(hanging_object)
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//BUBBER EDIT START - For lewd_portals, you can place multiple with the same frame.
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if(multi_use > 1)
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multi_use--
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return
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//BUBBER EDIT END
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qdel(src)
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return ITEM_INTERACT_SUCCESS
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/**
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* Check if we can build on this support structure
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*
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* Arguments
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* * atom/support - the atom we are trying to mount on
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* * mob/user - the player attempting to do the mount
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*/
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/obj/item/wallframe/proc/try_build(atom/support, mob/user)
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if(get_dist(support, user) > 1)
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balloon_alert(user, "you are too far!")
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return FALSE
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var/floor_to_support = get_dir(user, support)
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if(!(floor_to_support in GLOB.cardinals))
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balloon_alert(user, "stand in line with wall!")
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return FALSE
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var/turf/T = get_turf(user)
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if(!isfloorturf(T))
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balloon_alert(user, "cannot place here!")
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return FALSE
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var/area/A = get_area(T)
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if(!isfloorturf(T) && !bypass_floor) //BUBBER EDIT - allows for wallmounts in floorless areas
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balloon_alert(user, "cannot place here!")
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return
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if(A.always_unpowered && !bypass_unpowered) //BUBBER EDIT - allows for wallmounts in unpowered areas
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balloon_alert(user, "cannot place in this area!")
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return
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if(check_wall_item(T, floor_to_support, wall_external))
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balloon_alert(user, "already something here!")
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return FALSE
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return TRUE
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/**
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* Stuff to do after wallframe attached to support atom
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*
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* Arguments
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* * obj/attached_to - the object that has been created on the atom
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*/
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/obj/item/wallframe/proc/after_attach(obj/attached_to)
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transfer_fingerprints_to(attached_to)
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/obj/item/wallframe/screwdriver_act(mob/living/user, obj/item/tool)
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return interact_with_atom(get_step(get_turf(user), user.dir), user)
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/obj/item/wallframe/wrench_act(mob/living/user, obj/item/tool)
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var/metal_amt = round(custom_materials[GET_MATERIAL_REF(/datum/material/iron)]/SHEET_MATERIAL_AMOUNT) //Replace this shit later
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var/glass_amt = round(custom_materials[GET_MATERIAL_REF(/datum/material/glass)]/SHEET_MATERIAL_AMOUNT) //Replace this shit later
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if(!metal_amt && !glass_amt)
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return FALSE
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to_chat(user, span_notice("You dismantle [src]."))
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tool.play_tool_sound(src)
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if(metal_amt)
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new /obj/item/stack/sheet/iron(get_turf(src), metal_amt)
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if(glass_amt)
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new /obj/item/stack/sheet/glass(get_turf(src), glass_amt)
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qdel(src)
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return ITEM_INTERACT_SUCCESS
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/obj/item/electronics
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desc = "Looks like a circuit. Probably is."
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icon = 'icons/obj/devices/circuitry_n_data.dmi'
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icon_state = "door_electronics"
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inhand_icon_state = "electronic"
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lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
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obj_flags = CONDUCTS_ELECTRICITY
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w_class = WEIGHT_CLASS_SMALL
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custom_materials = list(/datum/material/iron= SMALL_MATERIAL_AMOUNT * 0.5, /datum/material/glass= SMALL_MATERIAL_AMOUNT * 0.5)
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grind_results = list(/datum/reagent/iron = 10, /datum/reagent/silicon = 10)
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custom_price = PAYCHECK_CREW * 0.5
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sound_vary = TRUE
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pickup_sound = SFX_GENERIC_DEVICE_PICKUP
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drop_sound = SFX_GENERIC_DEVICE_DROP
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