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Ghom 0b0c5ea91e Unit test material checks are now performed on all crafting recipes by default. All stack recipes now transfer mats to the results (#92620)
## About The Pull Request
Extends the part of the crafting unit test that ensures consistency
between the total mats of the components of a recipe (or rather, the
result of said recipe) and a generic instance of the same type as its
result, previously only implemented on food recipes.

## Why It's Good For The Game
This ensures a degree of consistency with the material composition of
various objects in the game. I couldn't do it in the original PR as that
one was too big already and it took months to get it merged, and have
the relative bugs fixed.

Currently a WIP as I slowly deal with the unit test reports.

## Changelog

🆑
refactor: Follow-up to the crafting/material refactor from months ago.
All objects crafted with stacks now inherit their mat composition (not
necessarily the effects and color) by default, while previously only a
few things like chair, sinks and toilets did. Report any object looking
or behaving weirdly as a result.
fix: The material composition of ammo boxes is no longer a 1/10 of what
it's supposed to be. It was a shitty hack to make it harder to recycle
empty ammo boxes. Instead, they lose materials as they're emptied now.
/🆑
2025-12-02 18:29:01 -05:00

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/obj/structure/chair/pew
name = "wooden pew"
desc = "Kneel here and pray."
icon = 'icons/obj/chairs_wide.dmi'
icon_state = "pewmiddle"
resistance_flags = FLAMMABLE
max_integrity = 70
buildstacktype = /obj/item/stack/sheet/mineral/wood
buildstackamount = 3
item_chair = null
custom_materials = list(/datum/material/wood = SHEET_MATERIAL_AMOUNT * 3)
///This proc adds the rotate component, overwrite this if you for some reason want to change some specific args.
/obj/structure/chair/pew/MakeRotate()
AddComponent(/datum/component/simple_rotation, ROTATION_REQUIRE_WRENCH|ROTATION_IGNORE_ANCHORED)
/obj/structure/chair/pew/left
name = "left wooden pew end"
icon_state = "pewend_left"
has_armrest = TRUE
/obj/structure/chair/pew/right
name = "right wooden pew end"
icon_state = "pewend_right"
has_armrest = TRUE