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0b0c5ea91e
## About The Pull Request Extends the part of the crafting unit test that ensures consistency between the total mats of the components of a recipe (or rather, the result of said recipe) and a generic instance of the same type as its result, previously only implemented on food recipes. ## Why It's Good For The Game This ensures a degree of consistency with the material composition of various objects in the game. I couldn't do it in the original PR as that one was too big already and it took months to get it merged, and have the relative bugs fixed. Currently a WIP as I slowly deal with the unit test reports. ## Changelog 🆑 refactor: Follow-up to the crafting/material refactor from months ago. All objects crafted with stacks now inherit their mat composition (not necessarily the effects and color) by default, while previously only a few things like chair, sinks and toilets did. Report any object looking or behaving weirdly as a result. fix: The material composition of ammo boxes is no longer a 1/10 of what it's supposed to be. It was a shitty hack to make it harder to recycle empty ammo boxes. Instead, they lose materials as they're emptied now. /🆑
123 lines
3.6 KiB
Plaintext
123 lines
3.6 KiB
Plaintext
/// Create colored subtypes for sofas
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#define COLORED_SOFA(path, color_name, sofa_color) \
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path/middle/color_name {\
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color = sofa_color; \
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} \
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path/right/color_name {\
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color = sofa_color; \
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} \
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path/left/color_name {\
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color = sofa_color; \
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} \
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path/corner/color_name {\
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color = sofa_color; \
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}
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/obj/structure/chair/sofa
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name = "old ratty sofa"
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icon_state = "error"
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icon = 'icons/obj/chairs_wide.dmi'
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buildstackamount = 1
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item_chair = null
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fishing_modifier = -6
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has_armrest = TRUE
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/obj/structure/chair/sofa/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/soft_landing)
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/obj/structure/chair/sofa/electrify_self(obj/item/assembly/shock_kit/input_shock_kit, mob/user, list/overlays_from_child_procs)
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if(!overlays_from_child_procs)
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var/mutable_appearance/echair_overlay = mutable_appearance('icons/obj/chairs.dmi', "echair_over", OBJ_LAYER, src, appearance_flags = KEEP_APART)
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echair_overlay.pixel_x = -1
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overlays_from_child_procs = list(echair_overlay)
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. = ..()
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/obj/structure/chair/sofa/corner/handle_layer() //only the armrest/back of this chair should cover the mob.
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return
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/obj/structure/chair/sofa/middle
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icon_state = "sofamiddle"
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/obj/structure/chair/sofa/left
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icon_state = "sofaend_left"
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/obj/structure/chair/sofa/right
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icon_state = "sofaend_right"
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/obj/structure/chair/sofa/corner
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icon_state = "sofacorner"
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COLORED_SOFA(/obj/structure/chair/sofa, brown, SOFA_BROWN)
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COLORED_SOFA(/obj/structure/chair/sofa, maroon, SOFA_MAROON)
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// Original icon ported from Eris(?) and updated to work here.
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/obj/structure/chair/sofa/corp
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name = "sofa"
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desc = "Soft and cushy."
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icon_state = "corp_sofamiddle"
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/obj/structure/chair/sofa/corp/left
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icon_state = "corp_sofaend_left"
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/obj/structure/chair/sofa/corp/right
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icon_state = "corp_sofaend_right"
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/obj/structure/chair/sofa/corp/corner
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icon_state = "corp_sofacorner"
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/obj/structure/chair/sofa/corp/corner/handle_layer() //only the armrest/back of this chair should cover the mob.
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return
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// Ported from Skyrat
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/obj/structure/chair/sofa/bench
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name = "bench"
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desc = "Perfectly designed to be comfortable to sit on, and hellish to sleep on."
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icon = 'icons/map_icons/objects.dmi'
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icon_state = "/obj/structure/chair/sofa/bench"
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post_init_icon_state = "bench_middle"
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greyscale_config = /datum/greyscale_config/bench_middle
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greyscale_colors = "#af7d28"
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has_armrest = FALSE
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/obj/structure/chair/sofa/bench/left
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icon_state = "/obj/structure/chair/sofa/bench/left"
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post_init_icon_state = "bench_left"
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greyscale_config = /datum/greyscale_config/bench_left
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/obj/structure/chair/sofa/bench/right
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icon_state = "/obj/structure/chair/sofa/bench/right"
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post_init_icon_state = "bench_right"
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greyscale_config = /datum/greyscale_config/bench_right
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/obj/structure/chair/sofa/bench/corner
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icon_state = "/obj/structure/chair/sofa/bench/corner"
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post_init_icon_state = "bench_corner"
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greyscale_config = /datum/greyscale_config/bench_corner
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/obj/structure/chair/sofa/bench/solo
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icon_state = "/obj/structure/chair/sofa/bench/solo"
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post_init_icon_state = "bench_solo"
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greyscale_config = /datum/greyscale_config/bench_solo
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// Bamboo benches
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/obj/structure/chair/sofa/bamboo
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name = "bamboo bench"
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desc = "A makeshift bench with a rustic aesthetic."
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icon_state = "bamboo_sofamiddle"
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resistance_flags = FLAMMABLE
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max_integrity = 60
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buildstacktype = /obj/item/stack/sheet/mineral/bamboo
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buildstackamount = 3
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has_armrest = FALSE
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custom_materials = list(/datum/material/bamboo = SHEET_MATERIAL_AMOUNT * 3)
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/obj/structure/chair/sofa/bamboo/left
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icon_state = "bamboo_sofaend_left"
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/obj/structure/chair/sofa/bamboo/right
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icon_state = "bamboo_sofaend_right"
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#undef COLORED_SOFA
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