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## About The Pull Request Title. I'm moving a few monkey features away from the species and into its bodyparts and organs. I plan on following up with another PR for the various `ismonkey()` in the code, as these are necessary changes for a niche thing I'm ultimately working on. Also one carp organ and one stoat organ both had bits of code made redundant by available traits. This takes care of them. Also removed the passwindow_on/off and passtable_on/off procs. We can just register the associated trait signals on init for living mobs (plus they were being misused on non-mobs). ## Why It's Good For The Game Less code associated directly to the species and more to its body parts and organs, which is basically something we've been doing for a few years ~~(also I need it for skeletonized monkeys)~~. ## Changelog N/A
34 lines
1.3 KiB
Plaintext
34 lines
1.3 KiB
Plaintext
/**
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* # Window Smashing
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* An element you put on mobs to let them smash through walls on movement
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* For example, throwing someone through a glass window
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*/
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/datum/element/window_smashing
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/datum/element/window_smashing/Attach(datum/target, duration = 1.5 SECONDS)
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. = ..()
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if(!isliving(target))
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return ELEMENT_INCOMPATIBLE
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var/mob/living/living_target = target
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RegisterSignal(living_target, COMSIG_MOVABLE_MOVED, PROC_REF(flying_window_smash))
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ADD_TRAIT(target, TRAIT_PASSWINDOW, TRAM_PASSENGER_TRAIT)
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addtimer(CALLBACK(src, PROC_REF(Detach), living_target), duration)
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/// Smash any windows that the mob is flying through
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/datum/element/window_smashing/proc/flying_window_smash(atom/movable/flying_mob, atom/old_loc, direction)
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SIGNAL_HANDLER
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var/turf/target_turf = get_turf(flying_mob)
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for(var/obj/structure/tram/tram_wall in target_turf)
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tram_wall.smash_and_injure(flying_mob, old_loc, direction)
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for(var/obj/structure/window/window in target_turf)
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window.smash_and_injure(flying_mob, old_loc, direction)
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for(var/obj/structure/grille/grille in target_turf)
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grille.smash_and_injure(flying_mob, old_loc, direction)
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/datum/element/window_smashing/Detach(datum/source)
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UnregisterSignal(source, COMSIG_MOVABLE_MOVED)
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REMOVE_TRAIT(source, TRAIT_PASSWINDOW, TRAM_PASSENGER_TRAIT)
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return ..()
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