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## About The Pull Request 50 files. Sorry about that, I was faster today. Just merge without looking, it'll be fine. This is the end of `/machinery/` & `/stack/` `attackby()`s(that aren't actually meant for being attacked) when these are all merged. Like, 200 left? I think? Also, this one will make light replacer reloading slightly more difficult until whichever one converted the light replacer is merged. If, for some ungodly reason, this one gets merged first. Changes beyond conversion: if a `/porta_turret_construct` somehow became anchored out of sync with its construction steps, it's no longer softlocked you can no longer place an infinite amount of blackboxes into the blackbox recorder a TTV will no longer keep its ghost on your back when you cut its wires while wearing it RCLs will properly update their appearance when initially given their first coil The creator of `robot_suit/attackby()` has been cursed to spend a thousand years in the lake of fire ## Why It's Good For The Game Now that all of these are remade, you can find bugs in them and then get GBP for fixing them(not that my code would ever have bugs). ## Changelog 🆑 fix: It's no longer possible to softlock building a turret(if it ever was) fix: you can no longer stuff the blackbox recorder full with as many blackboxes as you've somehow collected fix: TTVs will no longer remain on your back as a ghost when you cut their wire straps fix: RCLs will now properly update their appearance when given their first coil of cleaners code: 50 files have been converted from attackby() to item_interaction() /🆑
356 lines
10 KiB
Plaintext
356 lines
10 KiB
Plaintext
//RAPID PIPE CLEANER
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/obj/item/rcl
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name = "rapid pipe cleaner layer"
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desc = "A device used to rapidly deploy pipe cleaners. It has screws on the side which can be removed to slide off the pipe cleaners. Do not use without insulation!"
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icon = 'icons/obj/tools.dmi'
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icon_state = "rcl-0"
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inhand_icon_state = "rcl-0"
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var/obj/structure/pipe_cleaner/last
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var/obj/item/stack/pipe_cleaner_coil/loaded
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opacity = FALSE
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force = 5 //Plastic is soft
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throwforce =5
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throw_speed = 1
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throw_range = 7
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w_class = WEIGHT_CLASS_NORMAL
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var/max_amount = 90
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var/active = FALSE
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actions_types = list(/datum/action/item_action/rcl_col,/datum/action/item_action/rcl_gui)
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var/list/colors = list("red", "yellow", "green", "blue", "pink", "orange", "cyan", "white")
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var/current_color_index = 1
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var/ghetto = FALSE
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lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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var/datum/radial_menu/persistent/wiring_gui_menu
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var/mob/listeningTo
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/obj/item/rcl/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/update_icon_updates_onmob)
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AddComponent(/datum/component/two_handed, wield_callback = CALLBACK(src, PROC_REF(on_wield)), unwield_callback = CALLBACK(src, PROC_REF(on_unwield)))
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/// triggered on wield of two handed item
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/obj/item/rcl/proc/on_wield(obj/item/source, mob/user)
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active = TRUE
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/// triggered on unwield of two handed item
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/obj/item/rcl/proc/on_unwield(obj/item/source, mob/user)
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active = FALSE
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/obj/item/rcl/screwdriver_act(mob/living/user, obj/item/tool)
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if(!loaded)
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return FALSE
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. = TRUE
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if(ghetto && prob(10)) //Is it a ghetto RCL? If so, give it a 10% chance to fall apart
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to_chat(user, span_warning("You attempt to loosen the securing screws on the side, but it falls apart!"))
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while(loaded.amount > 30) //There are only two kinds of situations: "nodiff" (60,90), or "diff" (31-59, 61-89)
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var/diff = loaded.amount % 30
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if(diff)
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loaded.use(diff)
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new /obj/item/stack/pipe_cleaner_coil(get_turf(user), diff)
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else
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loaded.use(30)
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new /obj/item/stack/pipe_cleaner_coil(get_turf(user), 30)
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qdel(src)
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return
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tool.play_tool_sound(src)
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to_chat(user, span_notice("You loosen the securing screws on the side, allowing you to lower the guiding edge and retrieve the wires."))
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while(loaded.amount > 30) //There are only two kinds of situations: "nodiff" (60,90), or "diff" (31-59, 61-89)
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var/diff = loaded.amount % 30
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if(diff)
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loaded.use(diff)
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new /obj/item/stack/pipe_cleaner_coil(get_turf(user), diff)
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else
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loaded.use(30)
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new /obj/item/stack/pipe_cleaner_coil(get_turf(user), 30)
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loaded.max_amount = initial(loaded.max_amount)
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if(!user.put_in_hands(loaded))
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loaded.forceMove(get_turf(user))
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loaded = null
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update_appearance()
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/obj/item/rcl/item_interaction(mob/living/user, obj/item/tool, list/modifiers)
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if(!istype(tool, /obj/item/stack/pipe_cleaner_coil))
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return NONE
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if(!loaded)
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if(!user.transferItemToLoc(tool, src))
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to_chat(user, span_warning("[src] is stuck to your hand!"))
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return ITEM_INTERACT_BLOCKING
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loaded = tool //tool.loc is src at this point.
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loaded.set_pipecleaner_color(colors[current_color_index])
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loaded.max_amount = max_amount //We store a lot.
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update_appearance()
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return ITEM_INTERACT_SUCCESS
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var/obj/item/stack/pipe_cleaner_coil/loading_coil = tool
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if(loaded.amount >= max_amount)
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return ITEM_INTERACT_BLOCKING
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var/transfer_amount = min(max_amount - loaded.amount, loading_coil.amount)
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loading_coil.use(transfer_amount)
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loaded.amount += transfer_amount
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update_appearance()
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to_chat(user, span_notice("You add the pipe cleaners to [src]. It now contains [loaded.amount]."))
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return ITEM_INTERACT_SUCCESS
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/obj/item/rcl/examine(mob/user)
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. = ..()
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if(loaded)
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. += span_info("It contains [loaded.amount]/[max_amount] pipe cleaners.")
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/obj/item/rcl/Destroy()
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QDEL_NULL(loaded)
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last = null
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listeningTo = null
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QDEL_NULL(wiring_gui_menu)
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return ..()
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/obj/item/rcl/update_icon_state()
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. = ..()
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if(!loaded)
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icon_state = "rcl-0"
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inhand_icon_state = "rcl-0"
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return
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switch(loaded.amount)
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if(61 to INFINITY)
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icon_state = "rcl-30"
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inhand_icon_state = "rcl"
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if(31 to 60)
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icon_state = "rcl-20"
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inhand_icon_state = "rcl"
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if(1 to 30)
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icon_state = "rcl-10"
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inhand_icon_state = "rcl"
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else
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icon_state = "rcl-0"
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inhand_icon_state = "rcl-0"
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/obj/item/rcl/proc/is_empty(mob/user, loud = 1)
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update_appearance()
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if(!loaded || !loaded.amount)
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if(loud)
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to_chat(user, span_notice("The last of the pipe cleaners unreel from [src]."))
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if(loaded)
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QDEL_NULL(loaded)
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loaded = null
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QDEL_NULL(wiring_gui_menu)
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return TRUE
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return FALSE
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/obj/item/rcl/pickup(mob/user)
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..()
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getMobhook(user)
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/obj/item/rcl/dropped(mob/wearer)
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..()
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UnregisterSignal(wearer, COMSIG_MOVABLE_MOVED)
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listeningTo = null
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last = null
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QDEL_NULL(wiring_gui_menu)
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/obj/item/rcl/attack_self(mob/user)
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..()
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if(!active)
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last = null
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else if(!last)
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for(var/obj/structure/pipe_cleaner/C in get_turf(user))
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if(C.d1 == FALSE || C.d2 == FALSE)
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last = C
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break
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/obj/item/rcl/proc/getMobhook(mob/to_hook)
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if(listeningTo == to_hook)
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return
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if(listeningTo)
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UnregisterSignal(listeningTo, COMSIG_MOVABLE_MOVED)
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RegisterSignal(to_hook, COMSIG_MOVABLE_MOVED, PROC_REF(trigger))
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listeningTo = to_hook
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/obj/item/rcl/proc/trigger(mob/user)
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SIGNAL_HANDLER
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if(active)
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layCable(user)
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if(wiring_gui_menu) //update the wire options as you move
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wiringGuiUpdate(user)
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//previous contents of trigger(), lays pipe_cleaner each time the player moves
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/obj/item/rcl/proc/layCable(mob/user)
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if(!isturf(user.loc))
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return
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if(is_empty(user, 0))
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balloon_alert(user, "its empty!")
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return
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if(prob(2) && ghetto) //Give ghetto RCLs a 2% chance to jam, requiring it to be reactviated manually.
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balloon_alert(user, "wires jam!")
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active = FALSE
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return
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else
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if(last)
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if(get_dist(last, user) == 1) //hacky, but it works
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var/turf/T = get_turf(user)
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if(!T.can_have_cabling())
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last = null
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return
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if(get_dir(last, user) == last.d2)
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//Did we just walk backwards? Well, that's the one direction we CAN'T complete a stub.
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last = null
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return
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loaded.pipe_cleaner_join(last, user, FALSE)
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if(is_empty(user))
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return //If we've run out, display message and exit
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else
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last = null
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last = loaded.place_turf(get_turf(src), user, REVERSE_DIR(user.dir))
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is_empty(user) //If we've run out, display message
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update_appearance()
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//searches the current tile for a stub pipe_cleaner of the same colour
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/obj/item/rcl/proc/findLinkingCable(mob/user)
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var/turf/T
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if(!isturf(user.loc))
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return
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T = get_turf(user)
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if(!T.can_have_cabling())
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return
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for(var/obj/structure/pipe_cleaner/C in T)
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if(!C)
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continue
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if(C.color != GLOB.cable_colors[colors[current_color_index]])
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continue
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if(C.d1 == 0)
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return C
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/obj/item/rcl/proc/wiringGuiGenerateChoices(mob/user)
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var/fromdir = 0
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var/obj/structure/pipe_cleaner/linkingCable = findLinkingCable(user)
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if(linkingCable)
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fromdir = linkingCable.d2
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var/list/wiredirs = list("1","5","4","6","2","10","8","9")
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for(var/icondir in wiredirs)
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var/dirnum = text2num(icondir)
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var/pipe_cleanersuffix = "[min(fromdir,dirnum)]-[max(fromdir,dirnum)]"
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if(fromdir == dirnum) //pipe_cleaners can't loop back on themselves
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pipe_cleanersuffix = "invalid"
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var/image/img = image(icon = 'icons/hud/radial.dmi', icon_state = "cable_[pipe_cleanersuffix]")
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img.color = GLOB.cable_colors[colors[current_color_index]]
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wiredirs[icondir] = img
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return wiredirs
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/obj/item/rcl/proc/showWiringGui(mob/user)
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var/list/choices = wiringGuiGenerateChoices(user)
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wiring_gui_menu = show_radial_menu_persistent(user, src , choices, select_proc = CALLBACK(src, PROC_REF(wiringGuiReact), user), radius = 42)
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/obj/item/rcl/proc/wiringGuiUpdate(mob/user)
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if(!wiring_gui_menu)
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return
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var/list/choices = wiringGuiGenerateChoices(user)
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wiring_gui_menu.change_choices(choices,FALSE)
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//Callback used to respond to interactions with the wiring menu
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/obj/item/rcl/proc/wiringGuiReact(mob/living/user,choice)
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if(!choice) //close on a null choice (the center button)
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QDEL_NULL(wiring_gui_menu)
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return
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choice = text2num(choice)
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if(!isturf(user.loc))
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return
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if(is_empty(user, 0))
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to_chat(user, span_warning("\The [src] is empty!"))
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return
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var/turf/T = get_turf(user)
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if(!T.can_have_cabling())
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return
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var/obj/structure/pipe_cleaner/linkingCable = findLinkingCable(user)
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if(linkingCable)
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if(choice != linkingCable.d2)
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loaded.pipe_cleaner_join(linkingCable, user, FALSE, choice)
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last = null
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else
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last = loaded.place_turf(get_turf(src), user, choice)
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is_empty(user) //If we've run out, display message
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wiringGuiUpdate(user)
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/obj/item/rcl/pre_loaded/Initialize(mapload) //Comes preloaded with pipe_cleaner, for testing stuff
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. = ..()
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loaded = new()
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loaded.max_amount = max_amount
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loaded.amount = max_amount
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update_appearance()
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/obj/item/rcl/Initialize(mapload)
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. = ..()
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update_appearance()
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/obj/item/rcl/ui_action_click(mob/user, action)
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if(istype(action, /datum/action/item_action/rcl_col))
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current_color_index++;
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if (current_color_index > colors.len)
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current_color_index = 1
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var/cwname = colors[current_color_index]
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to_chat(user, "Color changed to [cwname]!")
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if(loaded)
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loaded.set_pipecleaner_color(colors[current_color_index])
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if(wiring_gui_menu)
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wiringGuiUpdate(user)
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else if(istype(action, /datum/action/item_action/rcl_gui))
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if(wiring_gui_menu) //The menu is already open, close it
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QDEL_NULL(wiring_gui_menu)
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else //open the menu
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showWiringGui(user)
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/obj/item/rcl/ghetto
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actions_types = list()
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max_amount = 30
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name = "makeshift rapid pipe cleaner layer"
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ghetto = TRUE
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custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 15)
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/obj/item/rcl/ghetto/update_icon_state()
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if(!loaded)
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icon_state = "rclg-0"
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inhand_icon_state = "rclg-0"
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return ..()
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switch(loaded.amount)
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if(1 to INFINITY)
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icon_state = "rclg-1"
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inhand_icon_state = "rcl"
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else
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icon_state = "rclg-1"
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inhand_icon_state = "rclg-1"
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return ..()
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/datum/action/item_action/rcl_col
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name = "Change Cable Color"
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button_icon = 'icons/mob/actions/actions_items.dmi'
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button_icon_state = "rcl_rainbow"
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/datum/action/item_action/rcl_gui
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name = "Toggle Fast Wiring Gui"
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button_icon = 'icons/mob/actions/actions_items.dmi'
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button_icon_state = "rcl_gui"
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