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## About The Pull Request In similar fashion to what was done with crafting recipes last year, this year it's time for techweb designs and printed items to be audited. This is mostly just about consistency, we've a lot of items that can be printed by protolathes, autolathes, circuit printers and techfab etc. However they almost all (except most stacks, mainly) have custom materials that do not match in one way or another with the materials used by the design, which is what this PR is for. "But items printed from lathes etc. already get the mats used to make them." Yes, they do, however that isn't the case for items of the same type that were spawned in some other way (cargo shuttle, space/maints loot, mapped, admins), this create a subtle discrepancy. It isn't a huge deal (in spite of the size of this PR, ton of designs), but given that I have done something similar with crafting recipes before, I may as well give it a second arc of some sort and bring things to completion. And fix a few possible oversights. TL;DR consistency and stuff ## Why It's Good For The Game Consistency, unit test checks to make it harder not to be consistent in the future. Still has a few TODOs like: - [x] Fixed newly printed, fully charged RCDs costing less than the RCD cartridges required to fully charge one. EDIT: I had to tweak the newly added RDD as well because it suffered from the same fundamental issue. - [x] Fixed plates being made of iron and yet shattering like ceramic ones. A new subtype for metallic ones has been made. ## Changelog 🆑 refactor: Refactored a few things with techweb designs (the ones for autolathes, protolathes, circuit printers, mechfabs etc.) to make sure that the materials of items that can be made from these designs more closely match the materials used to make them. fix: Lizard fries no longer need a plate to be made, like all other treats that used to require plates in a distant past. balance: Tweaked the materials cost of RCD, RDD and RCD cartridges. image: Oven trays now have a more metallic hue. balance: Plates printed printed from lathes won't shatter like ceramic ones, in virtue of them being made out of iron instead. /🆑
258 lines
8.9 KiB
Plaintext
258 lines
8.9 KiB
Plaintext
/obj/item/assembly/control
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name = "controller assembly"
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desc = "An assembly that controls something. It's so vaguely designed that it probably shouldn't exist."
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icon_state = "control"
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custom_materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT, /datum/material/glass = SMALL_MATERIAL_AMOUNT * 0.5)
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/// The ID of the electronics to match to the ID of the machine being used.
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var/id = -1
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/// Cooldown of the controller. Updates when pressed (activate())
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var/cooldown = FALSE
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/// Should we toggle open/close of doors based on their current state
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/// Also used for curtains
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var/sync_doors = TRUE
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/// If this controller's ID should be adjustable by players through multitools.
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var/generically_adjustable = FALSE
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/// If this controller's ID should be copyable by hitting with an identical controller.
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var/copyable = FALSE
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/obj/item/assembly/control/Initialize(mapload)
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. = ..()
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register_context()
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/obj/item/assembly/control/add_context(atom/source, list/context, obj/item/held_item, mob/user)
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. = NONE
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if(istype(held_item, type) && copyable)
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context[SCREENTIP_CONTEXT_LMB] = "Copy ID"
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return CONTEXTUAL_SCREENTIP_SET
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/obj/item/assembly/control/examine(mob/user)
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. = ..()
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if(generically_adjustable)
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. += span_notice("You can use a [EXAMINE_HINT("multitool")] to adjust its ID.")
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if(copyable)
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. += span_notice("You can interact with another controller to copy its ID.")
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if(!id)
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return
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if(id != -1)
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. += span_notice("Its channel ID is '[id]'.")
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/obj/item/assembly/control/multitool_act(mob/living/user)
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if(!generically_adjustable)
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return
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var/change_id = tgui_input_number(user, "Set the [name]'s ID", "Controller ID", id, 100)
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if(!change_id || QDELETED(user) || QDELETED(src) || !usr.can_perform_action(src, FORBID_TELEKINESIS_REACH))
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return
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id = change_id
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to_chat(user, span_notice("You change the ID to [id]."))
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/obj/item/assembly/control/interact_with_atom(obj/item/assembly/control/interacting_with, mob/living/user, list/modifiers)
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. = NONE
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if(!copyable)
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return
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if(istype(interacting_with))
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id = interacting_with.id
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balloon_alert(user, "id changed")
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return ITEM_INTERACT_SUCCESS
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/obj/item/assembly/control/blast_door
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name = "blast door controller"
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desc = "A small electronic device able to control blast doors or shutters remotely."
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copyable = TRUE
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/obj/item/assembly/control/blast_door/examine(mob/user)
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. = ..()
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if(id && id == -1)
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. += span_notice("Interact with a blast door or shutter to generate a new ID")
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/obj/item/assembly/control/blast_door/multitool_act(mob/living/user)
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var/list/door_ids = list()
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var/list/display_ids = list("UNIQUE")
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for(var/obj/machinery/door/poddoor/M as anything in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/door/poddoor))
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if(!M.id || (M.id in door_ids))
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continue
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door_ids += "[M.id]"
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if(M.owner?.resolve() != user)
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continue
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var/area/door_area = get_area(M)
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display_ids += "[door_area.name]([M.id])"
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var/change_id = tgui_input_list(user, "Set Controller ID", "Controller ID", display_ids)
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if(!change_id || QDELETED(user) || QDELETED(src) || !user.can_perform_action(src, FORBID_TELEKINESIS_REACH))
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return
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if(change_id == "UNIQUE")
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id = -1
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else
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var/start = findtext(change_id, "(") + 1
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var/end = length(change_id) - 1
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if(start == end)
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id = "[change_id[start]]"
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else
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id = copytext(change_id, start, end)
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balloon_alert(user, "id changed")
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if(id != -1)
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to_chat(user, span_notice("You change the ID to [id]."))
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else
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to_chat(user, span_notice("You now must interact with a pod door to generate a unique ID."))
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/obj/item/assembly/control/blast_door/activate()
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var/openclose
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if(cooldown)
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return
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cooldown = TRUE
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for(var/obj/machinery/door/poddoor/M as anything in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/door/poddoor))
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if(M.id == src.id)
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if(openclose == null || !sync_doors)
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openclose = M.density
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INVOKE_ASYNC(M, openclose ? TYPE_PROC_REF(/obj/machinery/door/poddoor, open) : TYPE_PROC_REF(/obj/machinery/door/poddoor, close))
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addtimer(VARSET_CALLBACK(src, cooldown, FALSE), 1 SECONDS)
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/obj/item/assembly/control/curtain
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name = "curtain controller"
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desc = "A small electronic device able to control a mechanical curtain remotely."
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/obj/item/assembly/control/curtain/activate()
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var/openclose
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if(cooldown)
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return
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cooldown = TRUE
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for(var/obj/structure/curtain/cloth/fancy/mechanical/M in GLOB.curtains)
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if(M.id == src.id)
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if(openclose == null || !sync_doors)
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openclose = M.density
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INVOKE_ASYNC(M, openclose ? TYPE_PROC_REF(/obj/structure/curtain/cloth/fancy/mechanical, open) : TYPE_PROC_REF(/obj/structure/curtain/cloth/fancy/mechanical, close))
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addtimer(VARSET_CALLBACK(src, cooldown, FALSE), 0.5 SECONDS)
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/obj/item/assembly/control/airlock
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name = "airlock controller"
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desc = "A small electronic device able to control an airlock remotely."
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id = "badmin" // Set it to null for MEGAFUN.
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var/specialfunctions = OPEN
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/*
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Bitflag, 1= open (OPEN)
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2= idscan (IDSCAN)
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4= bolts (BOLTS)
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8= shock (SHOCK)
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16= door safties (SAFE)
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*/
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/obj/item/assembly/control/airlock/activate()
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if(cooldown)
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return
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cooldown = TRUE
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var/doors_need_closing = FALSE
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var/list/obj/machinery/door/airlock/open_or_close = list()
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for(var/obj/machinery/door/airlock/D as anything in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/door/airlock))
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if(D.id_tag == src.id)
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if(specialfunctions & OPEN)
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open_or_close += D
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if(!D.density)
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doors_need_closing = TRUE
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if(specialfunctions & IDSCAN)
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D.aiDisabledIdScanner = !D.aiDisabledIdScanner
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if(specialfunctions & BOLTS)
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if(!D.wires.is_cut(WIRE_BOLTS) && D.hasPower())
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if(D.locked)
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D.unlock()
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else
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D.lock()
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D.update_appearance()
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if(specialfunctions & SHOCK)
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if(D.secondsElectrified)
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D.set_electrified(MACHINE_ELECTRIFIED_PERMANENT, usr)
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else
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D.set_electrified(MACHINE_NOT_ELECTRIFIED, usr)
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if(specialfunctions & SAFE)
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D.safe = !D.safe
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for(var/D in open_or_close)
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INVOKE_ASYNC(D, doors_need_closing ? TYPE_PROC_REF(/obj/machinery/door/airlock, close) : TYPE_PROC_REF(/obj/machinery/door/airlock, open))
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addtimer(VARSET_CALLBACK(src, cooldown, FALSE), 1 SECONDS)
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/obj/item/assembly/control/massdriver
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name = "mass driver controller"
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desc = "A small electronic device able to control a mass driver."
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/obj/item/assembly/control/massdriver/activate()
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if(cooldown)
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return
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cooldown = TRUE
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for(var/obj/machinery/door/poddoor/M as anything in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/door/poddoor))
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if (M.id == src.id)
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INVOKE_ASYNC(M, TYPE_PROC_REF(/obj/machinery/door/poddoor, open))
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addtimer(CALLBACK(src, PROC_REF(activate_stage2)), 1 SECONDS)
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/obj/item/assembly/control/massdriver/proc/activate_stage2()
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for(var/obj/machinery/mass_driver/M as anything in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/mass_driver))
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if(M.id == src.id)
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M.drive()
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addtimer(CALLBACK(src, PROC_REF(activate_stage3)), 6 SECONDS)
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/obj/item/assembly/control/massdriver/proc/activate_stage3()
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for(var/obj/machinery/door/poddoor/M as anything in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/door/poddoor))
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if (M.id == src.id)
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INVOKE_ASYNC(M, TYPE_PROC_REF(/obj/machinery/door/poddoor, close))
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addtimer(VARSET_CALLBACK(src, cooldown, FALSE), 1 SECONDS)
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/obj/item/assembly/control/igniter
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name = "ignition controller"
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desc = "A remote controller for a floor igniter or wall sparker."
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generically_adjustable = TRUE
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copyable = TRUE
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custom_materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT, /datum/material/glass = SMALL_MATERIAL_AMOUNT * 0.5)
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/obj/item/assembly/control/igniter/activate()
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if(cooldown)
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return
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cooldown = TRUE
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for(var/obj/machinery/sparker/M as anything in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/sparker))
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if (M.id == src.id)
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INVOKE_ASYNC(M, TYPE_PROC_REF(/obj/machinery/sparker, ignite))
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for(var/obj/machinery/igniter/M as anything in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/igniter))
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if(M.id == src.id)
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INVOKE_ASYNC(M, TYPE_PROC_REF(/obj/machinery/igniter, toggle))
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addtimer(VARSET_CALLBACK(src, cooldown, FALSE), 3 SECONDS)
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/obj/item/assembly/control/flasher
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name = "flasher controller"
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desc = "A remote controller for a mounted flasher."
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/obj/item/assembly/control/flasher/activate()
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if(cooldown)
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return
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cooldown = TRUE
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for(var/obj/machinery/flasher/M as anything in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/flasher))
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if(M.id == src.id)
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INVOKE_ASYNC(M, TYPE_PROC_REF(/obj/machinery/flasher, flash))
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addtimer(VARSET_CALLBACK(src, cooldown, FALSE), 5 SECONDS)
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/obj/item/assembly/control/crematorium
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name = "crematorium controller"
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desc = "An evil-looking remote controller for a crematorium."
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/obj/item/assembly/control/crematorium/activate()
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if(cooldown)
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return
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cooldown = TRUE
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for (var/obj/structure/bodycontainer/crematorium/C in GLOB.crematoriums)
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if (C.id == id)
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C.cremate(usr)
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addtimer(VARSET_CALLBACK(src, cooldown, FALSE), 5 SECONDS)
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