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7f4171fd4d Adds bodyshape arg to a lot of missing spots, generalizes 'wear_digi_version', adds female gender shaping to digi sprites (#96633)
## About The Pull Request

Adds female gender shaping to digi species (such as lizards), for the
top half only.

<details><summary>Shown here</summary>

<img width="337" height="464" alt="dreamseeker_HhKjfrmJ1f"
src="https://github.com/user-attachments/assets/a5a57580-6798-40e4-925c-b3a63e0e540e"
/>

</details>

Also just adds a bunch of bodyshape args now that we are passing that to
the clothing rendering. This will help with anything where you want
unique digi handling for any specific items. Also fixes some missing
args and even improper args in some of these proc overrides.

## Why It's Good For The Game

Makes things more convenient for coders. Adds some more customization
options for feminine lizardfolk.

## Changelog

🆑
code: bodyshape is now accessible in build_worn_overlays() and similar
procs.
image: lizards now have support female gender shaping for their suits
/🆑

---------

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2026-06-30 20:02:53 +00:00

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/obj/item/clothing/head/cone
desc = "This cone is trying to warn you of something!"
name = "warning cone"
icon = 'icons/obj/service/janitor.dmi'
worn_icon = 'icons/mob/clothing/head/utility.dmi'
icon_state = "cone"
inhand_icon_state = null
worn_y_offset = 1
force = 1
throwforce = 3
throw_speed = 2
throw_range = 5
w_class = WEIGHT_CLASS_SMALL
attack_verb_continuous = list("warns", "cautions", "smashes")
attack_verb_simple = list("warn", "caution", "smash")
pickup_sound = 'sound/items/handling/materials/plastic_pick_up.ogg'
drop_sound = 'sound/items/handling/materials/plastic_drop.ogg'
resistance_flags = NONE
custom_materials = list(/datum/material/plastic = SHEET_MATERIAL_AMOUNT * 2)
/obj/item/clothing/head/cone/Initialize(mapload)
. = ..()
AddElement(/datum/element/floor_placeable)
/obj/item/clothing/head/cone/worn_overlays(mutable_appearance/standing, isinhands, icon_file, bodyshape = NONE)
. = ..()
if(!isinhands)
. += emissive_appearance(icon_file, "[icon_state]-emissive", src, alpha = src.alpha, effect_type = EMISSIVE_SPECULAR)