mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-22 04:30:44 +01:00
## About The Pull Request In similar fashion to what was done with crafting recipes last year, this year it's time for techweb designs and printed items to be audited. This is mostly just about consistency, we've a lot of items that can be printed by protolathes, autolathes, circuit printers and techfab etc. However they almost all (except most stacks, mainly) have custom materials that do not match in one way or another with the materials used by the design, which is what this PR is for. "But items printed from lathes etc. already get the mats used to make them." Yes, they do, however that isn't the case for items of the same type that were spawned in some other way (cargo shuttle, space/maints loot, mapped, admins), this create a subtle discrepancy. It isn't a huge deal (in spite of the size of this PR, ton of designs), but given that I have done something similar with crafting recipes before, I may as well give it a second arc of some sort and bring things to completion. And fix a few possible oversights. TL;DR consistency and stuff ## Why It's Good For The Game Consistency, unit test checks to make it harder not to be consistent in the future. Still has a few TODOs like: - [x] Fixed newly printed, fully charged RCDs costing less than the RCD cartridges required to fully charge one. EDIT: I had to tweak the newly added RDD as well because it suffered from the same fundamental issue. - [x] Fixed plates being made of iron and yet shattering like ceramic ones. A new subtype for metallic ones has been made. ## Changelog 🆑 refactor: Refactored a few things with techweb designs (the ones for autolathes, protolathes, circuit printers, mechfabs etc.) to make sure that the materials of items that can be made from these designs more closely match the materials used to make them. fix: Lizard fries no longer need a plate to be made, like all other treats that used to require plates in a distant past. balance: Tweaked the materials cost of RCD, RDD and RCD cartridges. image: Oven trays now have a more metallic hue. balance: Plates printed printed from lathes won't shatter like ceramic ones, in virtue of them being made out of iron instead. /🆑
326 lines
12 KiB
Plaintext
326 lines
12 KiB
Plaintext
/obj/item/mod/construction
|
|
desc = "A part used in MOD construction."
|
|
icon = 'icons/obj/clothing/modsuit/mod_construction.dmi'
|
|
inhand_icon_state = "rack_parts"
|
|
|
|
/obj/item/mod/construction/helmet
|
|
name = "MOD helmet"
|
|
icon_state = "helmet"
|
|
custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 2.5)
|
|
|
|
/obj/item/mod/construction/helmet/examine(mob/user)
|
|
. = ..()
|
|
. += span_notice("You could insert it into a <b>MOD shell</b>...")
|
|
|
|
/obj/item/mod/construction/chestplate
|
|
name = "MOD chestplate"
|
|
icon_state = "chestplate"
|
|
custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 2.5)
|
|
|
|
/obj/item/mod/construction/chestplate/examine(mob/user)
|
|
. = ..()
|
|
. += span_notice("You could insert it into a <b>MOD shell</b>...")
|
|
|
|
/obj/item/mod/construction/gauntlets
|
|
name = "MOD gauntlets"
|
|
icon_state = "gauntlets"
|
|
custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 2.5)
|
|
|
|
/obj/item/mod/construction/gauntlets/examine(mob/user)
|
|
. = ..()
|
|
. += span_notice("You could insert these into a <b>MOD shell</b>...")
|
|
|
|
/obj/item/mod/construction/boots
|
|
name = "MOD boots"
|
|
icon_state = "boots"
|
|
custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 2.5)
|
|
|
|
/obj/item/mod/construction/boots/examine(mob/user)
|
|
. = ..()
|
|
. += span_notice("You could insert these into a <b>MOD shell</b>...")
|
|
|
|
/obj/item/mod/construction/broken_core
|
|
name = "broken MOD core"
|
|
icon_state = "mod-core"
|
|
desc = "An internal power source for a Modular Outerwear Device. You don't seem to be able to source any power from this one, though."
|
|
|
|
/obj/item/mod/construction/broken_core/examine(mob/user)
|
|
. = ..()
|
|
. += span_notice("You could repair it with a <b>screwdriver</b>...")
|
|
|
|
/obj/item/mod/construction/broken_core/screwdriver_act(mob/living/user, obj/item/tool)
|
|
. = ..()
|
|
balloon_alert(user, "repairing...")
|
|
if(!tool.use_tool(src, user, 5 SECONDS, volume = 30))
|
|
balloon_alert(user, "interrupted!")
|
|
return
|
|
new /obj/item/mod/core/standard(drop_location())
|
|
qdel(src)
|
|
|
|
/obj/item/mod/construction/lavalandcore
|
|
name = "plasma flower"
|
|
icon_state = "plasma-flower"
|
|
desc = "A strange flower from the desolate wastes of lavaland. It pulses with a bright purple glow. \
|
|
Its shape is remarkably similar to that of a MOD core."
|
|
light_system = OVERLAY_LIGHT
|
|
light_color = "#cc00cc"
|
|
light_range = 2.5
|
|
light_power = 1.5
|
|
|
|
/obj/item/mod/construction/lavalandcore/examine(mob/user)
|
|
. = ..()
|
|
. += span_notice("You could probably attach some <b>wires</b> to it...")
|
|
|
|
/obj/item/mod/construction/lavalandcore/attackby(obj/item/weapon, mob/user, list/modifiers, list/attack_modifiers)
|
|
if(!istype(weapon, /obj/item/stack/cable_coil))
|
|
return ..()
|
|
if(!weapon.tool_start_check(user, amount=2))
|
|
return
|
|
balloon_alert(user, "installing wires...")
|
|
if(!weapon.use_tool(src, user, 5 SECONDS, amount = 2, volume = 30))
|
|
balloon_alert(user, "interrupted!")
|
|
return
|
|
new /obj/item/mod/core/plasma/lavaland(drop_location())
|
|
qdel(src)
|
|
|
|
/obj/item/mod/construction/plating
|
|
name = "MOD external plating"
|
|
desc = "External plating used to finish a MOD control unit."
|
|
icon_state = "standard-plating"
|
|
custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 3, /datum/material/glass = SHEET_MATERIAL_AMOUNT * 1.5, /datum/material/plasma = SMALL_MATERIAL_AMOUNT * 5)
|
|
var/datum/mod_theme/theme = /datum/mod_theme
|
|
|
|
/obj/item/mod/construction/plating/Initialize(mapload)
|
|
. = ..()
|
|
var/datum/mod_theme/used_theme = GLOB.mod_themes[theme]
|
|
name = "MOD [used_theme.name] external plating"
|
|
desc = "[desc] [used_theme.desc]"
|
|
icon_state = "[used_theme.default_skin]-plating"
|
|
|
|
/obj/item/mod/construction/plating/civilian
|
|
theme = /datum/mod_theme/civilian
|
|
custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 3, /datum/material/glass = SHEET_MATERIAL_AMOUNT * 1.5, /datum/material/plasma = SMALL_MATERIAL_AMOUNT * 5)
|
|
|
|
/obj/item/mod/construction/plating/portable_suit
|
|
theme = /datum/mod_theme/portable_suit
|
|
custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 3, /datum/material/plastic = SHEET_MATERIAL_AMOUNT, /datum/material/plasma = SMALL_MATERIAL_AMOUNT * 5)
|
|
|
|
/obj/item/mod/construction/plating/engineering
|
|
theme = /datum/mod_theme/engineering
|
|
custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 3, /datum/material/gold = SHEET_MATERIAL_AMOUNT, /datum/material/glass = SMALL_MATERIAL_AMOUNT * 5, /datum/material/plasma = SMALL_MATERIAL_AMOUNT * 5)
|
|
|
|
/obj/item/mod/construction/plating/atmospheric
|
|
theme = /datum/mod_theme/atmospheric
|
|
custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 3, /datum/material/titanium = SHEET_MATERIAL_AMOUNT, /datum/material/glass = SMALL_MATERIAL_AMOUNT * 5, /datum/material/plasma = SMALL_MATERIAL_AMOUNT * 5)
|
|
|
|
/obj/item/mod/construction/plating/medical
|
|
theme = /datum/mod_theme/medical
|
|
custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 3, /datum/material/silver = SHEET_MATERIAL_AMOUNT, /datum/material/glass = SMALL_MATERIAL_AMOUNT * 5, /datum/material/plasma = SMALL_MATERIAL_AMOUNT * 5)
|
|
|
|
/obj/item/mod/construction/plating/security
|
|
theme = /datum/mod_theme/security
|
|
|
|
/obj/item/mod/construction/plating/cosmohonk
|
|
theme = /datum/mod_theme/cosmohonk
|
|
custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 3, /datum/material/bananium = SHEET_MATERIAL_AMOUNT, /datum/material/glass = SMALL_MATERIAL_AMOUNT * 5, /datum/material/plasma = SMALL_MATERIAL_AMOUNT * 5)
|
|
|
|
#define START_STEP "start"
|
|
#define CORE_STEP "core"
|
|
#define SCREWED_CORE_STEP "screwed_core"
|
|
#define HELMET_STEP "helmet"
|
|
#define CHESTPLATE_STEP "chestplate"
|
|
#define GAUNTLETS_STEP "gauntlets"
|
|
#define BOOTS_STEP "boots"
|
|
#define WRENCHED_ASSEMBLY_STEP "wrenched_assembly"
|
|
#define SCREWED_ASSEMBLY_STEP "screwed_assembly"
|
|
|
|
/obj/item/mod/construction/shell
|
|
name = "MOD shell"
|
|
icon_state = "mod-construction_start"
|
|
desc = "A MOD shell."
|
|
custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 5, /datum/material/plasma = SHEET_MATERIAL_AMOUNT * 2.5)
|
|
var/obj/item/core
|
|
var/obj/item/helmet
|
|
var/obj/item/chestplate
|
|
var/obj/item/gauntlets
|
|
var/obj/item/boots
|
|
var/step = START_STEP
|
|
|
|
/obj/item/mod/construction/shell/examine(mob/user)
|
|
. = ..()
|
|
var/display_text
|
|
switch(step)
|
|
if(START_STEP)
|
|
display_text = "It looks like it's missing a <b>MOD core</b>..."
|
|
if(CORE_STEP)
|
|
display_text = "The core seems <b>loose</b>..."
|
|
if(SCREWED_CORE_STEP)
|
|
display_text = "It looks like it's missing a <b>helmet</b>..."
|
|
if(HELMET_STEP)
|
|
display_text = "It looks like it's missing a <b>chestplate</b>..."
|
|
if(CHESTPLATE_STEP)
|
|
display_text = "It looks like it's missing <b>gauntlets</b>..."
|
|
if(GAUNTLETS_STEP)
|
|
display_text = "It looks like it's missing <b>boots</b>..."
|
|
if(BOOTS_STEP)
|
|
display_text = "The assembly seems <b>unsecured</b>..."
|
|
if(WRENCHED_ASSEMBLY_STEP)
|
|
display_text = "The assembly seems <b>loose</b>..."
|
|
if(SCREWED_ASSEMBLY_STEP)
|
|
display_text = "All it's missing is <b>external plating</b>..."
|
|
. += span_notice(display_text)
|
|
|
|
/obj/item/mod/construction/shell/attackby(obj/item/part, mob/user, list/modifiers, list/attack_modifiers)
|
|
. = ..()
|
|
switch(step)
|
|
if(START_STEP)
|
|
if(!istype(part, /obj/item/mod/core))
|
|
return
|
|
if(!user.transferItemToLoc(part, src))
|
|
balloon_alert(user, "it's stuck!")
|
|
return
|
|
playsound(src, 'sound/machines/click.ogg', 30, TRUE)
|
|
balloon_alert(user, "core inserted")
|
|
core = part
|
|
step = CORE_STEP
|
|
if(CORE_STEP)
|
|
if(part.tool_behaviour == TOOL_SCREWDRIVER) //Construct
|
|
if(part.use_tool(src, user, 0, volume=30))
|
|
balloon_alert(user, "core screwed")
|
|
step = SCREWED_CORE_STEP
|
|
else if(part.tool_behaviour == TOOL_CROWBAR) //Deconstruct
|
|
if(part.use_tool(src, user, 0, volume=30))
|
|
core.forceMove(drop_location())
|
|
balloon_alert(user, "core taken out")
|
|
step = START_STEP
|
|
if(SCREWED_CORE_STEP)
|
|
if(istype(part, /obj/item/mod/construction/helmet)) //Construct
|
|
if(!user.transferItemToLoc(part, src))
|
|
balloon_alert(user, "it's stuck!")
|
|
return
|
|
playsound(src, 'sound/machines/click.ogg', 30, TRUE)
|
|
balloon_alert(user, "helmet added")
|
|
helmet = part
|
|
step = HELMET_STEP
|
|
else if(part.tool_behaviour == TOOL_SCREWDRIVER) //Deconstruct
|
|
if(part.use_tool(src, user, 0, volume=30))
|
|
balloon_alert(user, "core unscrewed")
|
|
step = CORE_STEP
|
|
if(HELMET_STEP)
|
|
if(istype(part, /obj/item/mod/construction/chestplate)) //Construct
|
|
if(!user.transferItemToLoc(part, src))
|
|
balloon_alert(user, "it's stuck!")
|
|
return
|
|
playsound(src, 'sound/machines/click.ogg', 30, TRUE)
|
|
balloon_alert(user, "chestplate added")
|
|
chestplate = part
|
|
step = CHESTPLATE_STEP
|
|
else if(part.tool_behaviour == TOOL_CROWBAR) //Deconstruct
|
|
if(part.use_tool(src, user, 0, volume=30))
|
|
helmet.forceMove(drop_location())
|
|
balloon_alert(user, "helmet removed")
|
|
helmet = null
|
|
step = SCREWED_CORE_STEP
|
|
if(CHESTPLATE_STEP)
|
|
if(istype(part, /obj/item/mod/construction/gauntlets)) //Construct
|
|
if(!user.transferItemToLoc(part, src))
|
|
balloon_alert(user, "it's stuck!")
|
|
return
|
|
playsound(src, 'sound/machines/click.ogg', 30, TRUE)
|
|
balloon_alert(user, "gauntlets added")
|
|
gauntlets = part
|
|
step = GAUNTLETS_STEP
|
|
else if(part.tool_behaviour == TOOL_CROWBAR) //Deconstruct
|
|
if(part.use_tool(src, user, 0, volume=30))
|
|
chestplate.forceMove(drop_location())
|
|
balloon_alert(user, "chestplate removed")
|
|
chestplate = null
|
|
step = HELMET_STEP
|
|
if(GAUNTLETS_STEP)
|
|
if(istype(part, /obj/item/mod/construction/boots)) //Construct
|
|
if(!user.transferItemToLoc(part, src))
|
|
balloon_alert(user, "it's stuck!")
|
|
return
|
|
playsound(src, 'sound/machines/click.ogg', 30, TRUE)
|
|
balloon_alert(user, "boots added")
|
|
boots = part
|
|
step = BOOTS_STEP
|
|
else if(part.tool_behaviour == TOOL_CROWBAR) //Deconstruct
|
|
if(part.use_tool(src, user, 0, volume=30))
|
|
gauntlets.forceMove(drop_location())
|
|
balloon_alert(user, "gauntlets removed")
|
|
gauntlets = null
|
|
step = CHESTPLATE_STEP
|
|
if(BOOTS_STEP)
|
|
if(part.tool_behaviour == TOOL_WRENCH) //Construct
|
|
if(part.use_tool(src, user, 0, volume=30))
|
|
balloon_alert(user, "assembly secured")
|
|
step = WRENCHED_ASSEMBLY_STEP
|
|
else if(part.tool_behaviour == TOOL_CROWBAR) //Deconstruct
|
|
if(part.use_tool(src, user, 0, volume=30))
|
|
boots.forceMove(drop_location())
|
|
balloon_alert(user, "boots removed")
|
|
boots = null
|
|
step = GAUNTLETS_STEP
|
|
if(WRENCHED_ASSEMBLY_STEP)
|
|
if(part.tool_behaviour == TOOL_SCREWDRIVER) //Construct
|
|
if(part.use_tool(src, user, 0, volume=30))
|
|
balloon_alert(user, "assembly screwed")
|
|
step = SCREWED_ASSEMBLY_STEP
|
|
else if(part.tool_behaviour == TOOL_WRENCH) //Deconstruct
|
|
if(part.use_tool(src, user, 0, volume=30))
|
|
balloon_alert(user, "assembly unsecured")
|
|
step = BOOTS_STEP
|
|
if(SCREWED_ASSEMBLY_STEP)
|
|
if(istype(part, /obj/item/mod/construction/plating)) //Construct
|
|
var/obj/item/mod/construction/plating/external_plating = part
|
|
if(!user.transferItemToLoc(part, src))
|
|
balloon_alert(user, "it's stuck!")
|
|
return
|
|
playsound(src, 'sound/machines/click.ogg', 30, TRUE)
|
|
var/obj/item/mod = new /obj/item/mod/control(drop_location(), external_plating.theme, null, core)
|
|
core = null
|
|
qdel(src)
|
|
user.put_in_hands(mod)
|
|
mod.balloon_alert(user, "unit finished")
|
|
else if(part.tool_behaviour == TOOL_SCREWDRIVER) //Construct
|
|
if(part.use_tool(src, user, 0, volume=30))
|
|
balloon_alert(user, "assembly unscrewed")
|
|
step = SCREWED_ASSEMBLY_STEP
|
|
update_icon_state()
|
|
|
|
/obj/item/mod/construction/shell/update_icon_state()
|
|
. = ..()
|
|
icon_state = "mod-construction_[step]"
|
|
|
|
/obj/item/mod/construction/shell/Destroy()
|
|
QDEL_NULL(core)
|
|
QDEL_NULL(helmet)
|
|
QDEL_NULL(chestplate)
|
|
QDEL_NULL(gauntlets)
|
|
QDEL_NULL(boots)
|
|
return ..()
|
|
|
|
/obj/item/mod/construction/shell/Exited(atom/movable/gone, direction)
|
|
. = ..()
|
|
if(gone == core)
|
|
core = null
|
|
if(gone == helmet)
|
|
helmet = null
|
|
if(gone == chestplate)
|
|
chestplate = null
|
|
if(gone == gauntlets)
|
|
gauntlets = null
|
|
if(gone == boots)
|
|
boots = null
|
|
|
|
#undef START_STEP
|
|
#undef CORE_STEP
|
|
#undef SCREWED_CORE_STEP
|
|
#undef HELMET_STEP
|
|
#undef CHESTPLATE_STEP
|
|
#undef GAUNTLETS_STEP
|
|
#undef BOOTS_STEP
|
|
#undef WRENCHED_ASSEMBLY_STEP
|
|
#undef SCREWED_ASSEMBLY_STEP
|