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## About The Pull Request In similar fashion to what was done with crafting recipes last year, this year it's time for techweb designs and printed items to be audited. This is mostly just about consistency, we've a lot of items that can be printed by protolathes, autolathes, circuit printers and techfab etc. However they almost all (except most stacks, mainly) have custom materials that do not match in one way or another with the materials used by the design, which is what this PR is for. "But items printed from lathes etc. already get the mats used to make them." Yes, they do, however that isn't the case for items of the same type that were spawned in some other way (cargo shuttle, space/maints loot, mapped, admins), this create a subtle discrepancy. It isn't a huge deal (in spite of the size of this PR, ton of designs), but given that I have done something similar with crafting recipes before, I may as well give it a second arc of some sort and bring things to completion. And fix a few possible oversights. TL;DR consistency and stuff ## Why It's Good For The Game Consistency, unit test checks to make it harder not to be consistent in the future. Still has a few TODOs like: - [x] Fixed newly printed, fully charged RCDs costing less than the RCD cartridges required to fully charge one. EDIT: I had to tweak the newly added RDD as well because it suffered from the same fundamental issue. - [x] Fixed plates being made of iron and yet shattering like ceramic ones. A new subtype for metallic ones has been made. ## Changelog 🆑 refactor: Refactored a few things with techweb designs (the ones for autolathes, protolathes, circuit printers, mechfabs etc.) to make sure that the materials of items that can be made from these designs more closely match the materials used to make them. fix: Lizard fries no longer need a plate to be made, like all other treats that used to require plates in a distant past. balance: Tweaked the materials cost of RCD, RDD and RCD cartridges. image: Oven trays now have a more metallic hue. balance: Plates printed printed from lathes won't shatter like ceramic ones, in virtue of them being made out of iron instead. /🆑
612 lines
22 KiB
Plaintext
612 lines
22 KiB
Plaintext
/* Pens!
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* Contains:
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* Pens
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* Sleepy Pens
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* Parapens
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* Edaggers
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*/
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/*
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* Pens
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*/
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/obj/item/pen
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name = "pen"
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desc = "It's a normal black ink pen."
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icon = 'icons/obj/service/bureaucracy.dmi'
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icon_state = "pen"
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inhand_icon_state = "pen"
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worn_icon_state = "pen"
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icon_angle = -135
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slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_EARS
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throwforce = 0
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w_class = WEIGHT_CLASS_TINY
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throw_speed = 3
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throw_range = 7
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custom_materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT*0.1)
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pressure_resistance = 2
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var/colour = COLOR_BLACK //what colour the ink is!
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var/degrees = 0
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var/font = PEN_FONT
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var/requires_gravity = TRUE // can you use this to write in zero-g
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embed_type = /datum/embedding/pen
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sharpness = SHARP_POINTY
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var/dart_insert_icon = 'icons/obj/weapons/guns/toy.dmi'
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var/dart_insert_casing_icon_state = "overlay_pen"
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var/dart_insert_projectile_icon_state = "overlay_pen_proj"
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/// If this pen can be clicked in order to retract it
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var/can_click = TRUE
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/datum/embedding/pen
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embed_chance = 50
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/obj/item/pen/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/dart_insert, \
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dart_insert_icon, \
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dart_insert_casing_icon_state, \
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dart_insert_icon, \
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dart_insert_projectile_icon_state, \
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CALLBACK(src, PROC_REF(get_dart_var_modifiers))\
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)
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AddElement(/datum/element/tool_renaming)
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RegisterSignal(src, COMSIG_DART_INSERT_ADDED, PROC_REF(on_inserted_into_dart))
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RegisterSignal(src, COMSIG_DART_INSERT_REMOVED, PROC_REF(on_removed_from_dart))
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if (!can_click)
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return
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create_transform_component()
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RegisterSignal(src, COMSIG_TRANSFORMING_ON_TRANSFORM, PROC_REF(on_transform))
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/obj/item/pen/grind_results()
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return list(/datum/reagent/iron = 2, /datum/reagent/iodine = 1)
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/// Proc that child classes can override to have custom transforms, like edaggers or pendrivers
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/obj/item/pen/proc/create_transform_component()
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AddComponent( \
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/datum/component/transforming, \
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sharpness_on = NONE, \
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inhand_icon_change = FALSE, \
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w_class_on = w_class, \
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)
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/*
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* Signal proc for [COMSIG_TRANSFORMING_ON_TRANSFORM].
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*
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* Clicks the pen to make an annoying sound. Clickity clickery click!
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*/
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/obj/item/pen/proc/on_transform(obj/item/source, mob/user, active)
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SIGNAL_HANDLER
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if(user)
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balloon_alert(user, "clicked")
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playsound(src, 'sound/items/pen_click.ogg', 30, TRUE, -3)
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icon_state = initial(icon_state) + (active ? "_retracted" : "")
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update_appearance(UPDATE_ICON)
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return COMPONENT_NO_DEFAULT_MESSAGE
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/obj/item/pen/proc/on_inserted_into_dart(datum/source, obj/projectile/dart, mob/user, embedded = FALSE)
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SIGNAL_HANDLER
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/obj/item/pen/proc/get_dart_var_modifiers(obj/projectile/projectile)
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return list(
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"damage" = max(5, throwforce),
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"speed" = max(0, throw_speed - 3),
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"embedding" = get_embed().create_copy(),
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"armour_penetration" = armour_penetration,
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"wound_bonus" = wound_bonus,
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"exposed_wound_bonus" = exposed_wound_bonus,
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"demolition_mod" = demolition_mod,
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)
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/obj/item/pen/proc/on_removed_from_dart(datum/source, obj/projectile/dart, mob/user)
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SIGNAL_HANDLER
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/obj/item/pen/suicide_act(mob/living/user)
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user.visible_message(span_suicide("[user] is scribbling numbers all over [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit sudoku..."))
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return BRUTELOSS
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/obj/item/pen/blue
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desc = "It's a normal blue ink pen."
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icon_state = "pen_blue"
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colour = COLOR_BLUE
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/obj/item/pen/red
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desc = "It's a normal red ink pen."
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icon_state = "pen_red"
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colour = COLOR_RED
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throw_speed = 4 // red ones go faster (in this case, fast enough to embed!)
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/obj/item/pen/invisible
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desc = "It's an invisible pen marker."
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icon_state = "pen"
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colour = COLOR_WHITE
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/obj/item/pen/fourcolor
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desc = "It's a fancy four-color ink pen, set to black."
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name = "four-color pen"
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icon_state = "pen_4color"
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colour = COLOR_BLACK
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can_click = FALSE
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/obj/item/pen/fourcolor/attack_self(mob/living/carbon/user)
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. = ..()
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var/chosen_color = "black"
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switch(colour)
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if(COLOR_BLACK)
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colour = COLOR_RED
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chosen_color = "red"
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throw_speed++
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if(COLOR_RED)
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colour = COLOR_VIBRANT_LIME
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chosen_color = "green"
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throw_speed--
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if(COLOR_VIBRANT_LIME)
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colour = COLOR_BLUE
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chosen_color = "blue"
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else
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colour = COLOR_BLACK
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to_chat(user, span_notice("\The [src] will now write in [chosen_color]."))
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desc = "It's a fancy four-color ink pen, set to [chosen_color]."
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balloon_alert(user, "clicked")
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playsound(src, 'sound/machines/click.ogg', 30, TRUE, -3)
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/obj/item/pen/fountain
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name = "fountain pen"
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desc = "It's a common fountain pen, with a faux wood body. Rumored to work in zero gravity situations."
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icon_state = "pen-fountain"
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font = FOUNTAIN_PEN_FONT
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requires_gravity = FALSE // fancy spess pens
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dart_insert_casing_icon_state = "overlay_fountainpen"
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dart_insert_projectile_icon_state = "overlay_fountainpen_proj"
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can_click = FALSE
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/obj/item/pen/charcoal
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name = "charcoal stylus"
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desc = "It's just a wooden stick with some compressed ash on the end. At least it can write."
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icon_state = "pen-charcoal"
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colour = "#696969"
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font = CHARCOAL_FONT
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custom_materials = list(/datum/material/wood = SHEET_MATERIAL_AMOUNT)
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requires_gravity = FALSE // this is technically a pencil
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can_click = FALSE
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/obj/item/pen/charcoal/grind_results()
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return list(/datum/reagent/ash = 5, /datum/reagent/cellulose = 10)
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/datum/crafting_recipe/charcoal_stylus
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name = "Charcoal Stylus"
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result = /obj/item/pen/charcoal
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reqs = list(/obj/item/stack/sheet/mineral/wood = 1, /datum/reagent/ash = 30)
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time = 3 SECONDS
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category = CAT_TOOLS
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// Skins for captain's fountain pen
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/datum/atom_skin/cap_pen
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abstract_type = /datum/atom_skin/cap_pen
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/datum/atom_skin/cap_pen/apply(atom/apply_to, mob/user)
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. = ..()
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apply_to.desc = "It's an expensive [preview_name] fountain pen. The nib is quite sharp."
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apply_to.update_desc()
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/datum/atom_skin/cap_pen/clear_skin(atom/clear_from, mob/user)
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. = ..()
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clear_from.desc = initial(clear_from.desc)
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/datum/atom_skin/cap_pen/oak
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preview_name = "Oak"
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new_icon_state = "pen-fountain-o"
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/datum/atom_skin/cap_pen/gold
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preview_name = "Gold"
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new_icon_state = "pen-fountain-g"
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/datum/atom_skin/cap_pen/rosewood
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preview_name = "Rosewood"
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new_icon_state = "pen-fountain-r"
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/datum/atom_skin/cap_pen/black_silver
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preview_name = "Black and Silver"
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new_icon_state = "pen-fountain-b"
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/datum/atom_skin/cap_pen/command_blue
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preview_name = "Command Blue"
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new_icon_state = "pen-fountain-cb"
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/obj/item/pen/fountain/captain
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name = "captain's fountain pen"
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desc = "It's an expensive Oak fountain pen. The nib is quite sharp."
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icon_state = "pen-fountain-o"
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force = 5
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throwforce = 5
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throw_speed = 4
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custom_materials = list(/datum/material/gold = SMALL_MATERIAL_AMOUNT*7.5)
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sharpness = SHARP_EDGED
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resistance_flags = FIRE_PROOF
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embed_type = /datum/embedding/pen/captain
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dart_insert_casing_icon_state = "overlay_fountainpen_gold"
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dart_insert_projectile_icon_state = "overlay_fountainpen_gold_proj"
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var/list/overlay_reskin = list(
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/datum/atom_skin/cap_pen/black_silver::preview_name = "overlay_fountainpen",
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/datum/atom_skin/cap_pen/command_blue::preview_name = "overlay_fountainpen_gold",
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/datum/atom_skin/cap_pen/gold::preview_name = "overlay_fountainpen_gold",
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/datum/atom_skin/cap_pen/oak::preview_name = "overlay_fountainpen_gold",
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/datum/atom_skin/cap_pen/rosewood::preview_name = "overlay_fountainpen_gold",
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)
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/datum/embedding/pen/captain
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embed_chance = 50
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/obj/item/pen/fountain/captain/Initialize(mapload)
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. = ..()
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AddComponent( \
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/datum/component/butchering, \
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speed = 20 SECONDS, \
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effectiveness = 115, \
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)
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//the pen is mightier than the sword
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RegisterSignal(src, COMSIG_DART_INSERT_PARENT_RESKINNED, PROC_REF(reskin_dart_insert))
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/obj/item/pen/fountain/captain/setup_reskins()
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AddComponent(/datum/component/reskinable_item, /datum/atom_skin/cap_pen)
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/obj/item/pen/fountain/captain/proc/reskin_dart_insert(datum/component/dart_insert/insert_comp, skin)
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SIGNAL_HANDLER
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if(!istype(insert_comp)) //You really shouldn't be sending this signal from anything other than a dart_insert component
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return
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insert_comp.casing_overlay_icon_state = overlay_reskin[skin]
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insert_comp.projectile_overlay_icon_state = "[overlay_reskin[skin]]_proj"
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/obj/item/pen/item_ctrl_click(mob/living/carbon/user)
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if(loc != user)
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to_chat(user, span_warning("You must be holding the pen to continue!"))
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return CLICK_ACTION_BLOCKING
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var/deg = tgui_input_number(user, "What angle would you like to rotate the pen head to? (0-360)", "Rotate Pen Head", max_value = 360)
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if(isnull(deg) || QDELETED(user) || QDELETED(src) || !user.can_perform_action(src, FORBID_TELEKINESIS_REACH) || loc != user)
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return CLICK_ACTION_BLOCKING
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degrees = deg
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to_chat(user, span_notice("You rotate the top of the pen to [deg] degrees."))
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SEND_SIGNAL(src, COMSIG_PEN_ROTATED, deg, user)
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return CLICK_ACTION_SUCCESS
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/obj/item/pen/attack(mob/living/M, mob/user, list/modifiers, list/attack_modifiers)
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if(force) // If the pen has a force value, call the normal attack procs. Used for e-daggers and captain's pen mostly.
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return ..()
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if(!M.try_inject(user, injection_flags = INJECT_TRY_SHOW_ERROR_MESSAGE))
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return FALSE
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to_chat(user, span_warning("You stab [M] with the pen."))
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to_chat(M, span_danger("You feel a tiny prick!"))
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log_combat(user, M, "stabbed", src)
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return TRUE
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/obj/item/pen/get_writing_implement_details()
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if (HAS_TRAIT(src, TRAIT_TRANSFORM_ACTIVE))
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return null
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return list(
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interaction_mode = MODE_WRITING,
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font = font,
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color = colour,
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use_bold = FALSE,
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)
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/*
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* Sleepypens
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*/
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/obj/item/pen/sleepy/attack(mob/living/M, mob/user, list/modifiers, list/attack_modifiers)
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. = ..()
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if(!.)
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return
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if(!reagents.total_volume)
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return
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if(!M.reagents)
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return
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reagents.trans_to(M, reagents.total_volume, transferred_by = user, methods = INJECT)
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/obj/item/pen/sleepy/Initialize(mapload)
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. = ..()
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create_reagents(45, OPENCONTAINER)
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reagents.add_reagent(/datum/reagent/toxin/chloralhydrate, 20)
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reagents.add_reagent(/datum/reagent/toxin/mutetoxin, 15)
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reagents.add_reagent(/datum/reagent/toxin/staminatoxin, 10)
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/obj/item/pen/sleepy/on_inserted_into_dart(datum/source, obj/item/ammo_casing/dart, mob/user)
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. = ..()
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var/obj/projectile/proj = dart.loaded_projectile
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RegisterSignal(proj, COMSIG_PROJECTILE_SELF_ON_HIT, PROC_REF(on_dart_hit))
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/obj/item/pen/sleepy/on_removed_from_dart(datum/source, obj/item/ammo_casing/dart, obj/projectile/proj, mob/user)
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. = ..()
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if(istype(proj))
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UnregisterSignal(proj, COMSIG_PROJECTILE_SELF_ON_HIT)
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/obj/item/pen/sleepy/proc/on_dart_hit(datum/source, atom/movable/firer, atom/target, angle, hit_limb, blocked)
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SIGNAL_HANDLER
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var/mob/living/carbon/carbon_target = target
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if(!istype(carbon_target) || blocked == 100)
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return
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if(carbon_target.can_inject(target_zone = hit_limb))
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reagents.trans_to(carbon_target, reagents.total_volume, transferred_by = firer, methods = INJECT)
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/*
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* (Alan) Edaggers
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*/
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/obj/item/pen/edagger
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attack_verb_continuous = list("slashes", "slices", "tears", "lacerates", "rips", "dices", "cuts") //these won't show up if the pen is off
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attack_verb_simple = list("slash", "slice", "tear", "lacerate", "rip", "dice", "cut")
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sharpness = SHARP_POINTY
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armour_penetration = 20
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exposed_wound_bonus = 10
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item_flags = NO_BLOOD_ON_ITEM
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light_system = OVERLAY_LIGHT
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light_range = 1.5
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light_power = 1.3
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light_color = "#FA8282"
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light_on = FALSE
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dart_insert_projectile_icon_state = "overlay_edagger"
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/// The real name of our item when extended.
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var/hidden_name = "energy dagger"
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/// The real desc of our item when extended.
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var/hidden_desc = "It's a normal black ink pe- Wait. That's a thing used to stab people!"
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/// The real icons used when extended.
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var/hidden_icon = "edagger"
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var/list/alt_continuous = list("stabs", "pierces", "shanks")
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var/list/alt_simple = list("stab", "pierce", "shank")
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/obj/item/pen/edagger/Initialize(mapload)
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. = ..()
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alt_continuous = string_list(alt_continuous)
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alt_simple = string_list(alt_simple)
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AddComponent(/datum/component/alternative_sharpness, SHARP_POINTY, alt_continuous, alt_simple, -5, TRAIT_TRANSFORM_ACTIVE)
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AddComponent(/datum/component/butchering, \
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speed = 6 SECONDS, \
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butcher_sound = 'sound/items/weapons/blade1.ogg', \
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)
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RegisterSignal(src, COMSIG_DETECTIVE_SCANNED, PROC_REF(on_scan))
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/obj/item/pen/edagger/create_transform_component()
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AddComponent( \
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/datum/component/transforming, \
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force_on = 18, \
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throwforce_on = 35, \
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throw_speed_on = 4, \
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sharpness_on = SHARP_EDGED, \
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w_class_on = WEIGHT_CLASS_NORMAL, \
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inhand_icon_change = FALSE, \
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)
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/obj/item/pen/edagger/on_inserted_into_dart(datum/source, obj/item/ammo_casing/dart, mob/user)
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. = ..()
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var/datum/component/transforming/transform_comp = GetComponent(/datum/component/transforming)
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if(HAS_TRAIT(src, TRAIT_TRANSFORM_ACTIVE))
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transform_comp.do_transform(src, user)
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RegisterSignal(dart.loaded_projectile, COMSIG_PROJECTILE_FIRE, PROC_REF(on_containing_dart_fired))
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RegisterSignal(dart.loaded_projectile, COMSIG_PROJECTILE_ON_SPAWN_DROP, PROC_REF(on_containing_dart_drop))
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RegisterSignal(dart.loaded_projectile, COMSIG_PROJECTILE_ON_SPAWN_EMBEDDED, PROC_REF(on_containing_dart_embedded))
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/obj/item/pen/edagger/on_removed_from_dart(datum/source, obj/item/ammo_casing/dart, obj/projectile/projectile, mob/user)
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. = ..()
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if(istype(dart))
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UnregisterSignal(dart, list(COMSIG_ITEM_UNEMBEDDED, COMSIG_ITEM_FAILED_EMBED))
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if(istype(projectile))
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UnregisterSignal(projectile, list(COMSIG_PROJECTILE_FIRE, COMSIG_PROJECTILE_ON_SPAWN_DROP, COMSIG_PROJECTILE_ON_SPAWN_EMBEDDED))
|
|
|
|
/obj/item/pen/edagger/get_dart_var_modifiers()
|
|
. = ..()
|
|
var/datum/component/transforming/transform_comp = GetComponent(/datum/component/transforming)
|
|
.["damage"] = max(5, transform_comp.throwforce_on)
|
|
.["speed"] = max(0, transform_comp.throw_speed_on - 3)
|
|
var/datum/embedding/data = .["embedding"]
|
|
data.embed_chance = 100
|
|
|
|
/obj/item/pen/edagger/proc/on_containing_dart_fired(obj/projectile/source)
|
|
SIGNAL_HANDLER
|
|
playsound(source, 'sound/items/weapons/saberon.ogg', 5, TRUE)
|
|
var/datum/component/transforming/transform_comp = GetComponent(/datum/component/transforming)
|
|
source.hitsound = transform_comp.hitsound_on
|
|
source.set_light(light_range, light_power, light_color, l_on = TRUE)
|
|
|
|
/obj/item/pen/edagger/proc/on_containing_dart_drop(datum/source, obj/item/ammo_casing/new_casing)
|
|
SIGNAL_HANDLER
|
|
playsound(new_casing, 'sound/items/weapons/saberoff.ogg', 5, TRUE)
|
|
|
|
/obj/item/pen/edagger/proc/on_containing_dart_embedded(datum/source, obj/item/ammo_casing/new_casing)
|
|
SIGNAL_HANDLER
|
|
RegisterSignal(new_casing, COMSIG_ITEM_UNEMBEDDED, PROC_REF(on_embedded_removed))
|
|
RegisterSignal(new_casing, COMSIG_ITEM_FAILED_EMBED, PROC_REF(on_containing_dart_failed_embed))
|
|
|
|
/obj/item/pen/edagger/proc/on_containing_dart_failed_embed(obj/item/ammo_casing/source)
|
|
SIGNAL_HANDLER
|
|
playsound(source, 'sound/items/weapons/saberoff.ogg', 5, TRUE)
|
|
UnregisterSignal(source, list(COMSIG_ITEM_UNEMBEDDED, COMSIG_ITEM_FAILED_EMBED))
|
|
|
|
/obj/item/pen/edagger/proc/on_embedded_removed(obj/item/ammo_casing/source, mob/living/carbon/victim)
|
|
SIGNAL_HANDLER
|
|
playsound(source, 'sound/items/weapons/saberoff.ogg', 5, TRUE)
|
|
UnregisterSignal(source, list(COMSIG_ITEM_UNEMBEDDED, COMSIG_ITEM_FAILED_EMBED))
|
|
victim.visible_message(
|
|
message = span_warning("The blade of the [hidden_name] retracts as \the [source] is removed from [victim]!"),
|
|
self_message = span_warning("The blade of the [hidden_name] retracts as \the [source] is removed from you!"),
|
|
blind_message = span_warning("You hear an energy blade retract!"),
|
|
vision_distance = 1
|
|
)
|
|
|
|
/obj/item/pen/edagger/suicide_act(mob/living/user)
|
|
if(HAS_TRAIT(src, TRAIT_TRANSFORM_ACTIVE))
|
|
user.visible_message(span_suicide("[user] forcefully rams the pen into their mouth!"))
|
|
else
|
|
user.visible_message(span_suicide("[user] is holding a pen up to their mouth! It looks like [user.p_theyre()] trying to commit suicide!"))
|
|
attack_self(user)
|
|
return BRUTELOSS
|
|
|
|
/*
|
|
* Signal proc for [COMSIG_TRANSFORMING_ON_TRANSFORM].
|
|
*
|
|
* Handles swapping their icon files to edagger related icon files -
|
|
* as they're supposed to look like a normal pen.
|
|
*/
|
|
/obj/item/pen/edagger/on_transform(obj/item/source, mob/user, active)
|
|
if(active)
|
|
name = hidden_name
|
|
desc = hidden_desc
|
|
icon_state = hidden_icon
|
|
inhand_icon_state = hidden_icon
|
|
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
|
set_embed(/datum/embedding/edagger_active)
|
|
else
|
|
name = initial(name)
|
|
desc = initial(desc)
|
|
icon_state = initial(icon_state)
|
|
inhand_icon_state = initial(inhand_icon_state)
|
|
lefthand_file = initial(lefthand_file)
|
|
righthand_file = initial(righthand_file)
|
|
set_embed(embed_type)
|
|
|
|
if(user)
|
|
balloon_alert(user, "[hidden_name] [active ? "active" : "concealed"]")
|
|
playsound(src, active ? 'sound/items/weapons/saberon.ogg' : 'sound/items/weapons/saberoff.ogg', 5, TRUE)
|
|
set_light_on(active)
|
|
return COMPONENT_NO_DEFAULT_MESSAGE
|
|
|
|
/datum/embedding/edagger_active
|
|
embed_chance = 100
|
|
|
|
/obj/item/pen/edagger/proc/on_scan(datum/source, mob/user, datum/detective_scanner_log/entry)
|
|
SIGNAL_HANDLER
|
|
|
|
entry.add_data_entry(DETSCAN_CATEGORY_ILLEGAL, "Hard-light generator detected.")
|
|
|
|
/obj/item/pen/survival
|
|
name = "survival pen"
|
|
desc = "The latest in portable survival technology, this pen was designed as a miniature diamond pickaxe. Watchers find them very desirable for their diamond exterior."
|
|
icon = 'icons/obj/service/bureaucracy.dmi'
|
|
icon_state = "digging_pen"
|
|
inhand_icon_state = "pen"
|
|
worn_icon_state = "pen"
|
|
force = 3
|
|
w_class = WEIGHT_CLASS_TINY
|
|
custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT*0.1, /datum/material/diamond=SMALL_MATERIAL_AMOUNT, /datum/material/titanium = SMALL_MATERIAL_AMOUNT*0.1)
|
|
pressure_resistance = 2
|
|
tool_behaviour = TOOL_MINING //For the classic "digging out of prison with a spoon but you're in space so this analogy doesn't work" situation.
|
|
toolspeed = 10 //You will never willingly choose to use one of these over a shovel.
|
|
font = FOUNTAIN_PEN_FONT
|
|
colour = COLOR_BLUE
|
|
dart_insert_casing_icon_state = "overlay_survivalpen"
|
|
dart_insert_projectile_icon_state = "overlay_survivalpen_proj"
|
|
can_click = FALSE
|
|
|
|
/obj/item/pen/survival/grind_results()
|
|
return list(/datum/reagent/iron = 2, /datum/reagent/iodine = 1)
|
|
|
|
/obj/item/pen/survival/on_inserted_into_dart(datum/source, obj/item/ammo_casing/dart, mob/user)
|
|
. = ..()
|
|
RegisterSignal(dart.loaded_projectile, COMSIG_PROJECTILE_SELF_ON_HIT, PROC_REF(on_dart_hit))
|
|
|
|
/obj/item/pen/survival/on_removed_from_dart(datum/source, obj/item/ammo_casing/dart, obj/projectile/proj, mob/user)
|
|
. = ..()
|
|
if(istype(proj))
|
|
UnregisterSignal(proj, COMSIG_PROJECTILE_SELF_ON_HIT)
|
|
|
|
/obj/item/pen/survival/proc/on_dart_hit(obj/projectile/source, atom/movable/firer, atom/target)
|
|
var/turf/target_turf = get_turf(target)
|
|
if(!target_turf)
|
|
target_turf = get_turf(src)
|
|
if(ismineralturf(target_turf))
|
|
var/turf/closed/mineral/mineral_turf = target_turf
|
|
mineral_turf.gets_drilled(firer, 1)
|
|
|
|
/obj/item/pen/destroyer
|
|
name = "Fine Tipped Pen"
|
|
desc = "A pen with an infinitely-sharpened tip. Capable of striking the weakest point of a strucutre or robot and annihilating it instantly. Good at putting holes in people too."
|
|
force = 5
|
|
wound_bonus = 100
|
|
demolition_mod = 9000
|
|
|
|
// screwdriver pen!
|
|
|
|
/obj/item/pen/screwdriver
|
|
desc = "A pen with an extendable screwdriver tip. This one has a yellow cap."
|
|
icon_state = "pendriver"
|
|
toolspeed = 1.2 // gotta have some downside
|
|
dart_insert_projectile_icon_state = "overlay_pendriver"
|
|
|
|
/obj/item/pen/screwdriver/get_all_tool_behaviours()
|
|
return list(TOOL_SCREWDRIVER)
|
|
|
|
/obj/item/pen/screwdriver/Initialize(mapload)
|
|
. = ..()
|
|
AddElement(/datum/element/update_icon_updates_onmob)
|
|
|
|
/obj/item/pen/screwdriver/create_transform_component()
|
|
AddComponent( \
|
|
/datum/component/transforming, \
|
|
throwforce_on = 5, \
|
|
w_class_on = WEIGHT_CLASS_SMALL, \
|
|
sharpness_on = TRUE, \
|
|
inhand_icon_change = FALSE, \
|
|
)
|
|
|
|
/obj/item/pen/screwdriver/on_transform(obj/item/source, mob/user, active)
|
|
if(user)
|
|
balloon_alert(user, active ? "extended" : "retracted")
|
|
playsound(src, 'sound/items/weapons/batonextend.ogg', 50, TRUE)
|
|
|
|
if(!active)
|
|
tool_behaviour = initial(tool_behaviour)
|
|
RemoveElement(/datum/element/eyestab)
|
|
else
|
|
tool_behaviour = TOOL_SCREWDRIVER
|
|
AddElement(/datum/element/eyestab)
|
|
|
|
update_appearance(UPDATE_ICON)
|
|
return COMPONENT_NO_DEFAULT_MESSAGE
|
|
|
|
/obj/item/pen/screwdriver/update_icon_state()
|
|
. = ..()
|
|
icon_state = "[initial(icon_state)][HAS_TRAIT(src, TRAIT_TRANSFORM_ACTIVE) ? "_out" : null]"
|
|
inhand_icon_state = initial(inhand_icon_state) //since transforming component switches the icon.
|
|
|
|
//The Security holopen
|
|
/obj/item/pen/red/security
|
|
name = "security pen"
|
|
desc = "This is a red ink pen exclusively provided to members of the Security Department. Its opposite end features a built-in holographic projector designed for issuing arrest prompts to individuals."
|
|
icon_state = "pen_sec"
|
|
COOLDOWN_DECLARE(holosign_cooldown)
|
|
custom_materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT)
|
|
|
|
/obj/item/pen/red/security/examine(mob/user)
|
|
. = ..()
|
|
. += span_notice("To initiate the surrender prompt, simply click on an individual within your proximity.")
|
|
|
|
//Code from the medical penlight
|
|
/obj/item/pen/red/security/ranged_interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
|
|
if(!COOLDOWN_FINISHED(src, holosign_cooldown))
|
|
balloon_alert(user, "not ready!")
|
|
return ITEM_INTERACT_BLOCKING
|
|
|
|
var/turf/target_turf = get_turf(interacting_with)
|
|
var/mob/living/living_target = locate(/mob/living) in target_turf
|
|
|
|
if(!living_target || (living_target == user))
|
|
return ITEM_INTERACT_BLOCKING
|
|
|
|
living_target.apply_status_effect(/datum/status_effect/surrender_timed)
|
|
to_chat(living_target, span_userdanger("[user] requests your immediate surrender! You are given 30 seconds to comply!"))
|
|
new /obj/effect/temp_visual/security_holosign(target_turf, user) //produce a holographic glow
|
|
COOLDOWN_START(src, holosign_cooldown, 30 SECONDS)
|
|
return ITEM_INTERACT_SUCCESS
|
|
|
|
/obj/effect/temp_visual/security_holosign
|
|
name = "security holosign"
|
|
desc = "A small holographic glow that indicates you're under arrest."
|
|
icon_state = "sec_holo"
|
|
duration = 60
|
|
|
|
/obj/effect/temp_visual/security_holosign/Initialize(mapload, creator)
|
|
. = ..()
|
|
playsound(loc, 'sound/machines/chime.ogg', 50, FALSE) //make some noise!
|
|
if(creator)
|
|
visible_message(span_danger("[creator] created a security hologram!"))
|