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5d5d68b87b Makes the floors in the CI room indestructable (#96909)
## About The Pull Request

Switches the floors in the CI room to be indestructible. They're not,
apparently.

## Why It's Good For The Game

The walls are indestructible and not the floors. I feel like these
should be indestructible too.

## Changelog

not player facing

---------

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2026-07-11 12:42:06 -06:00

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/**
* Simple unit test to ensure there's no regression in behaviour where machine frames should not be stacked.
*
* We attempt to use the RCD to build multiple stacked machine frames on a turf. If we end up with any number that
* is not equal to 1, this means we've either built no machine frames (bad) or built more than one (regression).
*
* If this is successful, we attempt to spawn in some no-density machines that result in machine frames and we run
* the test again on our turf containing our single frame, deconstructing the machines! This should also not spawn
* any stacked machine frames.
*/
/datum/unit_test/frame_stacking
normal_floor_required = TRUE
/datum/unit_test/frame_stacking/Run()
// First test - RCDs stacking frames.
var/obj/item/construction/rcd/rcd = allocate(/obj/item/construction/rcd/combat/admin)
var/mob/living/carbon/human/engineer = allocate(/mob/living/carbon/human/consistent)
engineer.put_in_hands(rcd, forced = TRUE)
rcd.mode = RCD_STRUCTURE
var/list/adjacent_turfs = get_adjacent_open_turfs(engineer)
TEST_ASSERT(length(adjacent_turfs), "RCD Test failed - Lack of adjacent open turfs. This may be an issue with the unit test.")
var/turf/adjacent_turf = adjacent_turfs[1]
for(var/i in 1 to 10)
adjacent_turf.rcd_act(engineer, rcd, list("[RCD_DESIGN_MODE]" = rcd.mode, "[RCD_DESIGN_PATH]" = /obj/structure/frame/machine/secured))
var/frame_count = 0
for(var/obj/structure/frame/machine_frame in adjacent_turf.contents)
frame_count++
TEST_ASSERT_EQUAL(frame_count, 1, "Expected RCD machine frame stacking test to end up with exactly 1 machine frame.")
// Second test - Deconstructing stacked machines to stack frames. We'll recycle our old turf to accomplish this.
for(var/i in 1 to 10)
// This should be a type path to a machine with no density, that can be wrenched on a turf with another machine of the same type.
var/obj/machinery/new_machine = new /obj/machinery/recharger(adjacent_turf)
new_machine.deconstruct(TRUE)
frame_count = 0
for(var/obj/structure/frame/machine_frame in adjacent_turf.contents)
frame_count++
TEST_ASSERT_EQUAL(frame_count, 1, "Expected no density machine deconstruction frame stacking test to end up with exactly 1 machine frame.")