## About The Pull Request
The ruins get added to forced_ruins, quite often after all ruin budget
is exhausted and thus they don't get spawned.
This adjusts the logic to ignore the budget when there's forced_ruins to
be had.
Also apparently fixes map_logging CI test which was broken by the logic,
and makes the stacked_lights test scream at you with the area name for
the sake of easier debugging as it can proc on the ruins now
## Why It's Good For The Game
Adjusts some logic to allow multi-ruins to spawn correctly, and to make
sure our mappers make good space ruins too
## Changelog
🆑
fix: Ruins will now correctly spawn their tied ruins in
fix: The map_logging test now runs proper
code: The stacked_lights test now screams with area names too.
/🆑