Fix automatic map votes requiring manual map voting config (#87164)

## About The Pull Request
flags the automatic, end of round map votes as `forced`, as they were
previously.
## Why It's Good For The Game
democracy is mandatory in this household
## Changelog
not player facing
# Conflicts:
#	code/modules/shuttle/emergency.dm
This commit is contained in:
FlufflesTheDog
2024-11-16 00:30:46 -08:00
committed by lessthanthree
parent 7a354fce0e
commit e58472a6fa
+1 -1
View File
@@ -559,7 +559,7 @@
color_override = "orange",
)
INVOKE_ASYNC(SSticker, TYPE_PROC_REF(/datum/controller/subsystem/ticker, poll_hearts))
// SSmapping.mapvote() //If no map vote has been run yet, start one. - BUBBER EDIT we have our own map vote
// INVOKE_ASYNC(SSvote, TYPE_PROC_REF(/datum/controller/subsystem/vote, initiate_vote), /datum/vote/map_vote, vote_initiator_name = "Map Rotation", forced = TRUE) // BUBBER EDIT REMOVAL we have our own map vote
if(!is_reserved_level(z))
CRASH("Emergency shuttle did not move to transit z-level!")