Files
Bubberstation/code/game/objects/items
Buggy123 800457ffc8 Random mineral spawns change less turfs. (#49205)
As-is, random mineral spawning changes the turf to the subtype with that mineral, which results in a lot of turf changes I guess. Now it just changes the mineralType of the turf. Unless it's gibtonite or a cave spawner, because the alternatives are worse and those aren't all that common anyway.

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tweak: Random mineral turfs no longer cause large amounts of turf changes on initialization.
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