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03464e1f4d92da421cc5b40f649f5e3c0be2de0d
Bubberstation/code/modules/projectiles
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Cheridan 6eeb8149d8 Merge pull request #2306 from hornygranny/alienspit
Code by Giacom. Changes alien neurotoxin spit to dumbfire.
2014-01-12 23:42:36 -08:00
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ammunition
* Added the THICKMATERIAL flag. It is used for thick coverall suits (space suits, firesuits, etc) and it will stop injections from syringes, hypos and parapens. It is also used for head items such as biohoods and space helmets. If you aim for the head, it will check if you can inject through the head equipped item, if you aim anywhere else it will check the external suit.
2013-12-13 00:00:20 +00:00
guns
Adds additional check to syndieborg teleporter spawning, removes a redundant proc
2014-01-11 17:44:53 +01:00
projectile
Changed neurotoxin from a child of energy to a child of bullet
2014-01-10 12:16:00 -08:00
ammunition.dm
Obsoletes flags = FPRINT | TABLEPASS*
2013-12-30 15:03:17 -06:00
gun.dm
Obsoletes flags = FPRINT | TABLEPASS*
2013-12-30 15:03:17 -06:00
projectile.dm
Obsoletes flags = FPRINT | TABLEPASS*
2013-12-30 15:03:17 -06:00
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