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* Minor map fixes part 1 Donut: - Gave geneticist medical access on donut - Geneticist can now use genetics maint and South genetic door - Replaced genetics door with glass door (for aesthetics) Meta: - Fixed cell 3 door/timer being linked to cell 2. Now cell 3 is independent from cell 2. Bar bluespace shelter: - Gave mining access to bar area (it's sort of redundant otherwise) * Minor map fixes part 2 - Added "purge" AI module to risky AI module spawner - Added "reset" AI module to AI chamber on donut * Fixed trailing newline
11 lines
391 B
Plaintext
11 lines
391 B
Plaintext
//this needs to come after the job_types subfolder to keep the correct ordering
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#include "..\..\..\..\_maps\map_files\PubbyStation\job_changes.dm"
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#undef JOB_MODIFICATION_MAP_NAME
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#include "..\..\..\..\_maps\map_files\BoxStation\job_changes.dm"
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#undef JOB_MODIFICATION_MAP_NAME
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#include "..\..\..\..\_maps\map_files\Donutstation\job_changes.dm"
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#undef JOB_MODIFICATION_MAP_NAME
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