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* Merge the Ruins module into the Mapping module I was always confused which to use soooo now theyre just the same * Re-mapping + Files THIS ISNT WORKING HELPHELPHELP * wow thats a bad typo fun fact, missing a single / can keep all ruins from spawning :) * Ruins atmos + adds There's probably a better way to do this. I'll probably have to revert the atmos things with this. Oh well. * fixefixe hngh * fix that little pre-spawned ruin hnngh * fixes that pre-spawned ruin hnngh OCD * Delete quicksand.dmi whoops * Apply suggestions from code review Co-authored-by: Tom <tomforde4@gmail.com> * makes var-edited turfs into subtypes i fucking hate it * adds whiteship LZ (hopefully they all fit?) * RENAMES ANY CODE MENTION TO "ROCKPLANET" FROM "ASTEROID" Fixes having to differentiate between Asteroid(Mining planet) and Asteroid(Space object) * rocklblnbglb mapp p * renames asteroid.txt to rockplanet.txt in config * "sorts" files in the mapping module while I'm here im gonna tidy it up ok * fixes map conflicts * missed a bit * few gulag tweaks hehe * fix random space tile/area fuckery/aaaaaaa * move mobs stuff about/rename/prep for The Lost * pretty stuff.,.,., MY METAL POLES ARE HERE POG * lz lz lz * shower fix ree Co-authored-by: Tom <tomforde4@gmail.com>