* Merge the Ruins module into the Mapping module
I was always confused which to use soooo now theyre just the same
* Re-mapping + Files
THIS ISNT WORKING HELPHELPHELP
* wow thats a bad typo
fun fact, missing a single / can keep all ruins from spawning :)
* Ruins atmos + adds
There's probably a better way to do this. I'll probably have to revert the atmos things with this. Oh well.
* fixefixe
hngh
* fix that little pre-spawned ruin
hnngh
* fixes that pre-spawned ruin
hnngh OCD
* Delete quicksand.dmi
whoops
* Apply suggestions from code review
Co-authored-by: Tom <tomforde4@gmail.com>
* makes var-edited turfs into subtypes
i fucking hate it
* adds whiteship LZ (hopefully they all fit?)
* RENAMES ANY CODE MENTION TO "ROCKPLANET" FROM "ASTEROID"
Fixes having to differentiate between Asteroid(Mining planet) and Asteroid(Space object)
* rocklblnbglb
mapp p
* renames asteroid.txt to rockplanet.txt in config
* "sorts" files in the mapping module
while I'm here im gonna tidy it up ok
* fixes map conflicts
* missed a bit
* few gulag tweaks
hehe
* fix random space tile/area fuckery/aaaaaaa
* move mobs stuff about/rename/prep for The Lost
* pretty stuff.,.,.,
MY METAL POLES ARE HERE POG
* lz lz lz
* shower fix ree
Co-authored-by: Tom <tomforde4@gmail.com>