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* Adding miasma gastype * make miasma roll small chance of infecting and corpses rot * Add dry air sterilization to clear miasma * make air alarm scrub out miasma automatically * Storing corpse in morgue/coffin doesn't create miasma * Added more ways to block miasma and a small notice * fixing some errors in the rot proc, since I accidentally copied the old bugged version * Code improvement, now waiting for Travis * Added more effects to high miasma concentration * Added delay to miasma production As a result, miasma production goes up and partial pressure was unachievable back then, so I lowered it for all the effects. * Formaldehyde stops decay Also still trying to manage that miasma side effect stuff * fulfilling some reviews * Well done Travis It's 9 in the morning, but I wanna see this through first * beginning of miasma canister * Added miasma canister * Added miasma canister art * add odor moodlets * adding moodlets to miasma * simplifying reagent check * fixing indentation * fixing an indentation problem * Adding miasma tile effect * adding miasma tile effect * Deleting file in false placement * changing miasma partial pressure for carbons * added effects to lungs * fixed a few errors * Update lungs.dm * Making miasma effect slightly prettier I am not a pixel artist, but at least I try * Raising miasma inhibiting temperature to -10°C Yes, you can now store bodies in the cool room. * making sure air alarm is set for miasma since it is a common waste product, air alarms should start with scrubbers having miasma set to scrub * setting scrubbers to scrub miasma on start finally found this little setting * lowered formaldehyde amount needed * reaction fix * rebalanced the reaction Now happens quicker and doesn't produce that much heat. * remove timeout to stench moods * Update life.dm * making mood stop with low/no miasma AND waiting for travis * fixing variable naming error * fixing send signal for lungs * fixing send signal for carbon * fixing moodlet this subsystem sure works in mysterious ways * fixing lung moodlets smell u l8r * removing the 2 ifs and looking if all moodlets are given to owner, not src * Trying to balance the sterilization reaction No more accelerated superburn. This heats *slowly*, as it was supposed to. * Update vent_scrubber.dm * improved the disease generation the random disease's new proc seems more efficient, so let's go with it * charred corpses don't produce miasma there's nothing organic any saprophyte could possibly benefit from a carbonized carbon. also, replaced the disease proc, since there's better * adding disgust system * rebalancing looking at the thresholds made me think that it was set too low, see negligible * Slowing down the bubbling can we plz move on? * restoring old scrubber functionality * mistakenly believed deleting this would only delete my changes in the code here's the old functionality * Update and rename vent_scrubber to vent_scrubber.dm * restituting the spacing * adding water vapor check * changed miasma's specific heat to 20 no toxins memes * lowered threshold, due to near-unachievability of pressure * lowered threshold, due to near-unachievability of pressure * there's never going to be a canister onstation unless it's debugging or adminbus, so you'll need this little bit more