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* Add new surgery tgui (#64579) * Move element to component, start UI, move assets into their own directory * Complete UI * Stop when another surgery is started * Set your real zone since I forgot you actually need to start the surgery too * Bring this back since I was just removing it as part of a cleanup for asset cache, but I can't prove it's not used anymore * Remove unnecessary constructor I was using for something else * Fix signal override * Add new surgery tgui that provides a built in body zone selector and doesn't let you start surgeries if their body is covered. Replaces some stuff with balloon alerts Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Datum Component System (DCS)
Concept
Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.