Files
Bubberstation/code/modules/projectiles/projectile/bullets/dnainjector.dm
Gandalf 684eab3d31 Converts SFX keys into DEFINES (#65146)
About The Pull Request

Simply converts all instances of soundkeys that use get_sfx from strings into defines.

E.g. "sparks" is now SFX_SPARKS
Why It's Good For The Game

It makes life a lot easier when you're looking for a sound effect. You just type SFX_ and you get suggestions in VSC. Plus, it looks better.

image
Changelog

Not player facing.
2022-03-11 10:09:18 +13:00

27 lines
752 B
Plaintext

/obj/projectile/bullet/dnainjector
name = "\improper DNA injector"
icon_state = "syringeproj"
var/obj/item/dnainjector/injector
damage = 5
hitsound_wall = SFX_SHATTER
embedding = null
shrapnel_type = null
/obj/projectile/bullet/dnainjector/on_hit(atom/target, blocked = FALSE)
if(iscarbon(target))
var/mob/living/carbon/M = target
if(blocked != 100)
if(M.can_inject(target_zone = def_zone))
if(injector.inject(M, firer))
QDEL_NULL(injector)
return BULLET_ACT_HIT
else
blocked = 100
target.visible_message(span_danger("\The [src] is deflected!"), \
span_userdanger("You are protected against \the [src]!"))
return ..()
/obj/projectile/bullet/dnainjector/Destroy()
QDEL_NULL(injector)
return ..()