mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-28 18:11:16 +00:00
## About The Pull Request
Code to handle this flag only ever existed on the `/obj` sublevel, so
there's no need for it to be on the `/atom` level `flags_1`. There was
probably a point in time in which mobs or turfs conducted electricity
but there's zero code for it anymore so we truly just live in a society
now.
## Why It's Good For The Game
Frees up a slot on `flags_1` (which is really nice actually), proper
scoping of certain bitflag stuff, etc.
## Changelog
Not relevant to players.
I may have screwed something up, will be doing a few passes on this
myself to ensure all the search and replaces went alright but we should
be good™️
113 lines
4.2 KiB
Plaintext
113 lines
4.2 KiB
Plaintext
/obj/item/storage/briefcase
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name = "briefcase"
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desc = "It's made of AUTHENTIC faux-leather and has a price-tag still attached. Its owner must be a real professional."
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icon = 'icons/obj/storage/case.dmi'
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icon_state = "briefcase"
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inhand_icon_state = "briefcase"
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lefthand_file = 'icons/mob/inhands/equipment/briefcase_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/briefcase_righthand.dmi'
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obj_flags = CONDUCTS_ELECTRICITY
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force = 8
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hitsound = SFX_SWING_HIT
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throw_speed = 2
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throw_range = 4
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w_class = WEIGHT_CLASS_BULKY
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attack_verb_continuous = list("bashes", "batters", "bludgeons", "thrashes", "whacks")
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attack_verb_simple = list("bash", "batter", "bludgeon", "thrash", "whack")
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resistance_flags = FLAMMABLE
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max_integrity = 150
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var/folder_path = /obj/item/folder //this is the path of the folder that gets spawned in New()
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/obj/item/storage/briefcase/Initialize(mapload)
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. = ..()
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atom_storage.max_specific_storage = WEIGHT_CLASS_NORMAL
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atom_storage.max_total_storage = 21
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/obj/item/storage/briefcase/PopulateContents()
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new /obj/item/pen(src)
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var/obj/item/folder/folder = new folder_path(src)
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for(var/i in 1 to 6)
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new /obj/item/paper(folder)
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/obj/item/storage/briefcase/lawyer
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folder_path = /obj/item/folder/blue
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/obj/item/storage/briefcase/lawyer/PopulateContents()
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new /obj/item/stamp/law(src)
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..()
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/obj/item/storage/briefcase/suicide_act(mob/living/user)
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var/list/papers_found = list()
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var/turf/item_loc = get_turf(src)
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if(!item_loc)
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return OXYLOSS
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for(var/obj/item/potentially_paper in contents)
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if(istype(potentially_paper, /obj/item/paper) || istype(potentially_paper, /obj/item/paperplane))
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papers_found += potentially_paper
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if(!papers_found.len || !item_loc)
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user.visible_message(span_suicide("[user] bashes [user.p_them()]self in the head with [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
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return BRUTELOSS
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user.visible_message(span_suicide("[user] opens [src] and all of [user.p_their()] papers fly out!"))
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for(var/obj/item/paper as anything in papers_found) //Throws the papers in a random direction
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var/turf/turf_to_throw_at = prob(20) ? item_loc : get_ranged_target_turf(item_loc, pick(GLOB.alldirs))
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paper.throw_at(turf_to_throw_at, 2)
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stoplag(1 SECONDS)
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user.say("ARGGHH, HOW WILL I GET THIS WORK DONE NOW?!!")
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user.visible_message(span_suicide("[user] looks overwhelmed with paperwork! It looks like [user.p_theyre()] trying to commit suicide!"))
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return OXYLOSS
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/obj/item/storage/briefcase/sniper
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desc = "Its label reads \"genuine hardened Captain leather\", but suspiciously has no other tags or branding. Smells like L'Air du Temps."
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force = 10
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/obj/item/storage/briefcase/sniper/PopulateContents()
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..() // in case you need any paperwork done after your rampage
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new /obj/item/gun/ballistic/rifle/sniper_rifle/syndicate(src)
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new /obj/item/clothing/neck/tie/red/hitman(src)
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new /obj/item/clothing/under/syndicate/sniper(src)
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new /obj/item/ammo_box/magazine/sniper_rounds(src)
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new /obj/item/ammo_box/magazine/sniper_rounds(src)
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new /obj/item/ammo_box/magazine/sniper_rounds/disruptor(src)
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/**
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* Secure briefcase
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* Uses the lockable storage component to give it a lock.
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*/
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/obj/item/storage/briefcase/secure
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name = "secure briefcase"
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desc = "A large briefcase with a digital locking system."
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icon_state = "secure"
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base_icon_state = "secure"
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inhand_icon_state = "sec-case"
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/obj/item/storage/briefcase/secure/Initialize(mapload)
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. = ..()
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atom_storage.max_total_storage = 21
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atom_storage.max_specific_storage = WEIGHT_CLASS_NORMAL
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AddComponent(/datum/component/lockable_storage)
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///Syndie variant of Secure Briefcase. Contains space cash, slightly more robust.
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/obj/item/storage/briefcase/secure/syndie
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force = 15
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/obj/item/storage/briefcase/secure/syndie/PopulateContents()
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. = ..()
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for(var/iterator in 1 to 5)
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new /obj/item/stack/spacecash/c1000(src)
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/// A briefcase that contains various sought-after spoils
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/obj/item/storage/briefcase/secure/riches
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/obj/item/storage/briefcase/secure/riches/PopulateContents()
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new /obj/item/clothing/suit/armor/vest(src)
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new /obj/item/gun/ballistic/automatic/pistol(src)
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new /obj/item/suppressor(src)
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new /obj/item/melee/baton/telescopic(src)
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new /obj/item/clothing/mask/balaclava(src)
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new /obj/item/bodybag(src)
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new /obj/item/soap/nanotrasen(src)
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