* Power generation (collectors, coils, grounding rods) cleanup (#62144) * Energy collection: Mass rework Radiation Collectors and Tesla Coils are now subtyles of a common energy_accumulator type. This type combines common code such as smoothing output over energy received, computing power output, and handling wire connections. Inline calculations using machine energy units are now performed by common math functions in maths.dm. Rather than reference 0.1, 1 SECONDS is used to make it clear this is to calculate to and from tickrate dependent units. Constants which are written in terms of tickrate dependent units are now written in terms of joules, and use these helpers to convert to and from these units. With SSmachines.wait / (1 SECONDS) being 2, this usually means doubling the values of constants which were previously defined in terms of machine energy units. * Energy collection: Map path update > git ls-files | grep dmm | xargs sed -i 's1rad_collector1energy_accumulator/&1g' > git ls-files | grep dmm | xargs sed -i 's1tesla_coil1energy_accumulator/&1g' > git ls-files | grep dmm | xargs sed -i 's1grounding_rod1energy_accumulator/&1g' * Power generation (collectors, coils, grounding rods) cleanup * object path update (#8882) * [MDB IGNORE] Missed some paths (#8886) * object path update * oops missed a couple paths Co-authored-by: esainane <esainane+github@gmail.com> Co-authored-by: ORCACommander <orcacommander1@gmail.com>
Skyrat 13 (/tg/station Downstream)
- Git / GitHub cheatsheet: https://www.notion.so/Git-GitHub-61bc81766b2e4c7d9a346db3078ce833
- Guide to Modularisation: ./modular_skyrat/readme.md
- Website: https://www.tgstation13.org
- Code: https://github.com/tgstation/tgstation
- Wiki: https://tgstation13.org/wiki/Main_Page
- Codedocs: https://codedocs.tgstation13.org/
- Skyrat 13 Discord: https://discord.com/invite/hGpZ4Z3
- Coderbus Discord: https://discord.gg/Vh8TJp9
IRC: irc://irc.rizon.net/coderbus(dead)
This is Skyrat's downstream fork of /tg/station created in byond.
Space Station 13 is a paranoia-laden round-based roleplaying game set against the backdrop of a nonsensical, metal death trap masquerading as a space station, with charming spritework designed to represent the sci-fi setting and its dangerous undertones. Have fun, and survive!
DEVELOPMENT FLOWCHART
DOWNLOADING
❗ How to compile ❗
On 2021-01-04 we have changed the way to compile the codebase.
Find BUILD.bat here in the root folder of tgstation, and double click it to initiate the build. It consists of multiple steps and might take around 1-5 minutes to compile.
The long way. Find bin/build.cmd in this folder, and double click it to initiate the build. It consists of multiple steps and might take around 1-5 minutes to compile. If it closes, it means it has finished its job. You can then setup the server normally by opening tgstation.dmb in DreamDaemon.
Building tgstation in DreamMaker directly is now deprecated and might produce errors, such as 'tgui.bundle.js': cannot find file.
How to compile in VSCode and other build options.
Contributors
/tg/station HACKMD account - Design documentation here
Interested in some starting lore?
Current Skyrat Modules
- IC Spawning: https://github.com/Skyrat-SS13/Skyrat-tg/pull/104
- Horrorform: https://github.com/Skyrat-SS13/Skyrat-tg/pull/241
- Blueshield: https://github.com/Skyrat-SS13/Skyrat-tg/pull/127
LICENSE
All code after commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU AGPL v3.
All code before commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU GPL v3. (Including tools unless their readme specifies otherwise.)
See LICENSE and GPLv3.txt for more details.
The TGS DMAPI API is licensed as a subproject under the MIT license.
See the footer of code/__DEFINES/tgs.dm and code/modules/tgs/LICENSE for the MIT license.
All assets including icons and sound are under a Creative Commons 3.0 BY-SA license unless otherwise indicated.

