Files
Bubberstation/code/modules
Donglesplonge 6ed64b7c1d reduces the price for most livestock crates (#84132)
## About The Pull Request

this ones always been itching at the back of my head, mainly because i'm
greedy, and you should be too, animals in cargo are hardcore expensive,
2000 credits for a cat? 800 credits per single chicken? 1200 per pig?
obscene! this PR lowers the costs across the board with some exceptions,
which i'll note here:

crab rockets remain the same price as they were, you get 50 crabs PER
rocket, thats ALOT of crabs per cubic inch, what would you do with so
many? i don't know, but its why they're remaining expensive, at 1600 per
rocket.


butterfly crates also retain their original price, as you also get 50
butterflies per crate purchased, at a cost of 1000 credits for a crate
of 50, i think this is fair.


monkey cubes, truth be told this one i'm kinda scratching my head on,
they're remaining the same price right now due to how accessible they
are from other avenues (xenobiology, botany both public and private),
but i'm willing to change their price to accommodate if they seem to be
needing a price reduction, but overall i think that theres alot of ways
to accrue them so them remaining particularly expensive isn't
necessarily a bad thing.


one part of this PR that bothered me was that i couldn't figure out how
to display gnomes on either the cargo console or the express console,
but they also have been price slashed, down from 4000 credits per 3
gnomes to 3000 credits per 3 gnomes, overall a 25% decrease in cost,
think of all the mystical forest friends you can have for that price!

EDIT: i forgot about duct spiders, whoopsy me, they aren't in the
livestock crates tab and are considered imports instead, so it slipped
my mind completely, they are down from 1200 credits to 800, still
moderately expensive, but still a discount nonetheless.


heres two pictures displaying the before-the-price decrease values, and
the after-the-price- decrease values:

BEFORE 
![Screenshot 2024-06-19
002027](https://github.com/tgstation/tgstation/assets/120208006/d0d5925d-d489-41e0-8345-e22fbd5cdd09)

  AFTER
![Screenshot 2024-06-19
005017](https://github.com/tgstation/tgstation/assets/120208006/824c28e1-2103-4cf1-ab77-077a845318e1)

i'll gladly edit or change any prices that seem way too low, and provide
what i believe are reasonable answers for all of them, and i'd gladly
love feedback from anyone on whether or not they think somethings too
low, or still too high.


## Why It's Good For The Game

buying animals from cargo is generally a very difficult think to pull
off for mass gimmicks due to the difficulty of accruing wealth crew-side
in the jobs that would more than likely attempt to participate in such
gimmicks (assistants, for one) so i think cutting their prices will not
only help people actually be able to realize their gimmicks in round,
but also drum up more cash for cargo, as you can now reasonably buy
multiple animals without immediately going bankrupt and having to farm
exorbitant amounts of money that you probably won't be able to make
within the scope of an average round without some truly exotic methods,
i think this will improve the cashflow for the livestocks tab, while
also healthily promoting peoples funny little critter gimmicks.

## Changelog

🆑
balance: most livestock crates, with some exception, have been made
cheaper to facilitate healthier mental states in the crew, go build a
farm!
/🆑
2024-06-22 13:16:56 -04:00
..
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