Files
Bubberstation/code/datums/components
jimmyl 09fae31ecb wheelchair + ridden mobs buff (#85222)
## About The Pull Request

wheelchairs + mobs that are ridden no longer double their movement
cooldown if you moved diagonally

## Why It's Good For The Game

this times two multiplier i have no clue why it exists and it apparently
seems to only be there to fuck you over if you move diagonally
this makes moving in wheelchairs and on ridden mobs slightly easier

## Changelog
🆑
balance: wheelchairs no longer double your movement cooldown if you
moved diagonally
/🆑
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Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward its arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm