Reduced caltrop default paralyze timer from 6 to 2 (#85660)

## About The Pull Request

Reduced caltrop default paralyze timer from 6 to 2. In practice, this
means glass shards, broken glasses, etc.

## Why It's Good For The Game

As time goes on, the game has sped up. stuns are smaller, attacks are
more volatile, the pace has generally gone up. Six seconds for stepping
on some broken shards is, frankly, rather ridiculous in 2024 /tg/. It
made more sense in the past, but I think it's time to reduce it. Two
seconds is plenty of time in an active situation to get screwed over for
being weird and not having shoes, six is overkill and just frustrating
when you lose a leg.

## Changelog

🆑
balance: Reduced caltrop default paralyze timer from 6 to 2
/🆑
This commit is contained in:
carlarctg
2024-08-14 13:30:56 +02:00
committed by GitHub
parent 4c786c6e9d
commit 494f3e6839
+1 -1
View File
@@ -30,7 +30,7 @@
///So we can update ant damage
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
/datum/component/caltrop/Initialize(min_damage = 0, max_damage = 0, probability = 100, paralyze_duration = 6 SECONDS, flags = NONE, soundfile = null)
/datum/component/caltrop/Initialize(min_damage = 0, max_damage = 0, probability = 100, paralyze_duration = 2 SECONDS, flags = NONE, soundfile = null)
. = ..()
if(!isatom(parent))
return COMPONENT_INCOMPATIBLE