mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-17 12:35:26 +00:00
* Turrets now use the SFX associated with the weapon installed in them * Turrets now have a default installed gun for when they are spawned * fire_sound is now a property of all ammunition, not just energy ammo, which should make future additions a lot simpler. * Added some energy gun SFX handling to the giant switch statement at the top of portable_turret.dm, because 'emagged' and 'lethal' are the same thing and have to be handled weirdly. * The upshot of all these changes is that every turret, constructed or default, should make exactly the right noise, even if guns are added in the future!