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## About The Pull Request I decided that Service Borgs had been left in the dust for too long, and that since they're named 'Service' cyborgs and not 'Bar' cyborgs I'd give them upgrades to let them assist in the kitchen. To do this I've made 4 upgrades. First up, rolling table dock, to provide mobile service. Nothing worse than offering someone a drink in a hallway and having to drag them to the nearest table or having to drop it on the floor. That's poor service. Secondly there's a condiment synthesizer, which can produce solid condiments like flour, cornmeal, salt, coco powder, etc. Thirdly a kitchen toolset, a knife that can switch to a rolling pin. The blade dulls when not used for cooking. Fourthly, A service apparatus, which can pick up food, oven trays, soup pots, plates, bowls and paper. The upgrades are locked behind a new techweb node, Cyborg Upgrades: Service. This node is locked behind the same nodes as the janitorial cyborg upgrade node. And outside the upgrades, I've also given the cyborg a rag so it can finally clean it's glasses and tables. I've also given it a money bag, to store the profits. This gives cyborgs an opportunity to save up for getting on the deluxe shuttle. Or giving people a new target to hold up and shake down for their hard earned money. Please don't law 2 them into giving you their lunch money. Or do. I've also enabled the RSF to print a few more things. Plates, bowls, plastic cutlery and paper cups. I've also enabled borgs to open and close the oven. Alas, they still can't pick up food or the oven trays from the oven, since the oven is sticky in a manner. I've also added a little bit more to the borgshaker, and moved sugar from the borgshaker to the condiment synthesizer. And not only the borgshaker, but the emagged shaker too. The emagged shaker has been given blood and carpotoxin. And you may ask 'Why those two ingredients?' Both can be used like fernet, both for nice things, and harmful things, staying in line with fernet. Blood can be used to mix drinks or be used for food, or for disease, since the borg or anyone with access to milk and water can easily produce virus food. Meanwhile carpotoxin is well, a rather weak toxin but can also be used to make imitation carpmeat. This'l give more reason to also consider the borg for emagging, or giving illegal tech, instead of just speedlining for the nearest engineering borg or medical borg.  The Condiment Synthesizer uses the same UI as the medical hypo, due to it's ingredient list being low in comparison to the shaker  I've been trying to figure out how to get an item to allow the borg to open the cooking menu when used inhand/inmodule. But I can't figure that one out, sadly. Nor how to let the Service Apparatus pick up trays from the oven. So for now, service borgs will have to settle for simply assisting in the kitchen. ## Why It's Good For The Game Allows Service Cyborgs the tools to help in the kitchen, and elsewhere too. ## Changelog 🆑 add: Damp rag and Money bag to service borg add: Service borg upgrades, with accompanying tech web node add: Sprites for kitchen toolset, and service apparatus balance: The RSF can print a few more things, paper cups, seaweed sheets, plates, bowls, plastic cutlery and standard decks of cards. balance: Sugar moved from borgshaker to condiment synthesizer. Berry juice, cherry jelly and vinegar added to borgshaker. balance: Both shaker and synthesizer can also be adjusted to give 1 unit at time, so it goes 5, 10, 20 then 1, and back around. balance: Adds blood and Carpotoxin to the emagged borgshaker. fix: Money bag was missing a description, it now has one. /🆑
37 lines
1.4 KiB
Plaintext
37 lines
1.4 KiB
Plaintext
// Tool types, if you add new ones please add them to /obj/item/debug/omnitool in code/game/objects/items/debug_items.dm
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#define TOOL_CROWBAR "crowbar"
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#define TOOL_MULTITOOL "multitool"
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#define TOOL_SCREWDRIVER "screwdriver"
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#define TOOL_WIRECUTTER "wirecutter"
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#define TOOL_WRENCH "wrench"
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#define TOOL_WELDER "welder"
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#define TOOL_ANALYZER "analyzer"
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#define TOOL_MINING "mining"
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#define TOOL_SHOVEL "shovel"
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#define TOOL_RETRACTOR "retractor"
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#define TOOL_HEMOSTAT "hemostat"
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#define TOOL_CAUTERY "cautery"
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#define TOOL_DRILL "drill"
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#define TOOL_SCALPEL "scalpel"
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#define TOOL_SAW "saw"
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#define TOOL_BONESET "bonesetter"
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#define TOOL_KNIFE "knife"
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#define TOOL_BLOODFILTER "bloodfilter"
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#define TOOL_ROLLINGPIN "rolling pin"
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/// Can be used to scrape rust off an any atom; which will result in the Rust Component being qdel'd
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#define TOOL_RUSTSCRAPER "rustscraper"
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// If delay between the start and the end of tool operation is less than MIN_TOOL_SOUND_DELAY,
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// tool sound is only played when op is started. If not, it's played twice.
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#define MIN_TOOL_SOUND_DELAY 20
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// tool_act chain flags
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/// When a tooltype_act proc is successful
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#define TOOL_ACT_TOOLTYPE_SUCCESS (1<<0)
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/// When [COMSIG_ATOM_TOOL_ACT] blocks the act
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#define TOOL_ACT_SIGNAL_BLOCKING (1<<1)
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/// When [TOOL_ACT_TOOLTYPE_SUCCESS] or [TOOL_ACT_SIGNAL_BLOCKING] are set
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#define TOOL_ACT_MELEE_CHAIN_BLOCKING (TOOL_ACT_TOOLTYPE_SUCCESS | TOOL_ACT_SIGNAL_BLOCKING)
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