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About The Pull Request title. Why It's Good For The Game The goal of this is to get rid of the Touch hook for gloves. Currently the only other thing that uses this proc is ninja gloves which I will try to remove at a later date. Changelog cl code: Gloves of the North Star functionality is now handled by a component. /cl
30 lines
1.2 KiB
Plaintext
30 lines
1.2 KiB
Plaintext
///Your favourite Jojoke. Used for the gloves of the north star.
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/datum/component/wearertargeting/punchcooldown
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signals = list(COMSIG_HUMAN_MELEE_UNARMED_ATTACK)
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mobtype = /mob/living/carbon
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proctype = .proc/reducecooldown
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valid_slots = list(SLOT_GLOVES)
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///The warcry this generates
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var/warcry = "AT"
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/datum/component/wearertargeting/punchcooldown/Initialize()
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. = ..()
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if(. == COMPONENT_INCOMPATIBLE)
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return
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RegisterSignal(parent, COMSIG_ITEM_ATTACK_SELF, .proc/changewarcry)
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///Called on COMSIG_HUMAN_MELEE_UNARMED_ATTACK. Yells the warcry and and reduces punch cooldown.
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/datum/component/wearertargeting/punchcooldown/proc/reducecooldown(mob/living/carbon/M, atom/target)
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if(M.a_intent == INTENT_HARM && isliving(target))
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M.changeNext_move(CLICK_CD_RAPID)
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if(warcry)
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M.say(warcry, ignore_spam = TRUE, forced = "north star warcry")
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///Called on COMSIG_ITEM_ATTACK_SELF. Allows you to change the warcry.
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/datum/component/wearertargeting/punchcooldown/proc/changewarcry(datum/source, mob/user)
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var/input = stripped_input(user,"What do you want your battlecry to be? Max length of 6 characters.", ,"", 7)
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if(!QDELETED(src) && !QDELETED(user) && !user.Adjacent(parent))
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return
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if(input)
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warcry = input
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