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Bubberstation/code/game/objects/items/devices/electroadaptive_pseudocircuit.dm
Qustinnus b33d1c49a3 [READY] Floydmats (Datum materials) & custom toolboxes (#45118)
* Initial work

* more

* ass

* wsedfwedff

* asss

* test

* stuff

* fuck

* sss

a

* kms

* asdadwedwdfwefwef

* start

* test

* dwwdew

* ewefwfef

* Redemption machine (#8)

* Redemption machine

* Removes debug messages

* changes

* fuckmyshitup

* coin mint works with new material shenanigans (#10)

* Auto stash before merge of "materials" and "origin/materials"

* woops

* furnace (#11)

* autolathe manufacturing of toolboxes

* eggs in a basket

* some small changes

* matcolors

* documentation

* more documentation and effects

* done

* Color man bad (#12)

* fixes designs

* ass

* more fixes

* fuck me

* firestacks adder

* epic fixes

* fixes designs

* DONE DIDDILY DOO

* removes category macro

* ch-ch-ch-changes

* fixes some stuff

* Fixes display of ore values (#9)

* Redemption machine

* Removes debug messages

* Re-adds value display

* Replaces the fire stacking component with an element instead (#13)

* fixes examine

* fixes ligma bugs

* double ligma boofus

* fix

* misses some defines

* fixes ORM

* Update code/datums/components/material_container.dm

Co-Authored-By: Emmett Gaines <ninjanomnom@gmail.com>

* fixes

* Makes glass objects weaker (#14)

* Makes glass objects weaker

* uses correct proc

* fixes shit

* honk honk

* better

* oh shit oh fuck

* fixes

* fuck ORMs

* fixes the biogen

* documentation

* ass (#15)

* component

* changes

* ass

* ass

* doc

* Auto stash before merge of "materials-plasmacomponent" and "origin/materials-plasmacomponent"

* fixes rounding

* fixed
2019-07-24 11:27:01 -04:00

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//Used by engineering cyborgs in place of generic circuits.
/obj/item/electroadaptive_pseudocircuit
name = "electroadaptive pseudocircuit"
desc = "An all-in-one circuit imprinter, designer, synthesizer, outfitter, creator, and chef. It can be used in place of any generic circuit board during construction."
icon = 'icons/obj/module.dmi'
icon_state = "boris"
w_class = WEIGHT_CLASS_TINY
materials = list(/datum/material/iron = 50, /datum/material/glass = 300)
var/recharging = FALSE
var/circuits = 5 //How many circuits the pseudocircuit has left
var/static/recycleable_circuits = typecacheof(list(/obj/item/electronics/firelock, /obj/item/electronics/airalarm, /obj/item/electronics/firealarm, \
/obj/item/electronics/apc))//A typecache of circuits consumable for material
/obj/item/electroadaptive_pseudocircuit/Initialize()
. = ..()
maptext = "[circuits]"
/obj/item/electroadaptive_pseudocircuit/examine(mob/user)
. = ..()
if(iscyborg(user))
. += {"<span class='notice'>It has material for <b>[circuits]</b> circuit[circuits == 1 ? "" : "s"]. Use the pseudocircuit on existing circuits to gain material.</span>\n
<span class='notice'>Serves as a substitute for <b>fire/air alarm</b>, <b>firelock</b>, and <b>APC</b> electronics.</span>\n
<span class='notice'>It can also be used on an APC with no power cell to <b>fabricate a low-capacity cell</b> at a high power cost.</span>"}
/obj/item/electroadaptive_pseudocircuit/proc/adapt_circuit(mob/living/silicon/robot/R, circuit_cost = 0)
if(QDELETED(R) || !istype(R))
return
if(!R.cell)
to_chat(R, "<span class='warning'>You need a power cell installed for that.</span>")
return
if(!R.cell.use(circuit_cost))
to_chat(R, "<span class='warning'>You don't have the energy for that (you need [DisplayEnergy(circuit_cost)].)</span>")
return
if(recharging)
to_chat(R, "<span class='warning'>[src] needs some time to recharge first.</span>")
return
if(!circuits)
to_chat(R, "<span class='warning'>You need more material. Use [src] on existing simple circuits to break them down.</span>")
return
playsound(R, 'sound/items/rped.ogg', 50, TRUE)
recharging = TRUE
circuits--
maptext = "[circuits]"
icon_state = "[initial(icon_state)]_recharging"
var/recharge_time = min(600, circuit_cost * 5) //40W of cost for one fabrication = 20 seconds of recharge time; this is to prevent spamming
addtimer(CALLBACK(src, .proc/recharge), recharge_time)
return TRUE //The actual circuit magic itself is done on a per-object basis
/obj/item/electroadaptive_pseudocircuit/afterattack(atom/target, mob/living/user, proximity)
. = ..()
if(!proximity)
return
if(!is_type_in_typecache(target, recycleable_circuits))
return
circuits++
maptext = "[circuits]"
user.visible_message("<span class='notice'>User breaks down [target] with [src].</span>", \
"<span class='notice'>You recycle [target] into [src]. It now has material for <b>[circuits]</b> circuits.</span>")
playsound(user, 'sound/items/deconstruct.ogg', 50, TRUE)
qdel(target)
/obj/item/electroadaptive_pseudocircuit/proc/recharge()
playsound(src, 'sound/machines/chime.ogg', 25, TRUE)
recharging = FALSE
icon_state = initial(icon_state)