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* Initial work * more * ass * wsedfwedff * asss * test * stuff * fuck * sss a * kms * asdadwedwdfwefwef * start * test * dwwdew * ewefwfef * Redemption machine (#8) * Redemption machine * Removes debug messages * changes * fuckmyshitup * coin mint works with new material shenanigans (#10) * Auto stash before merge of "materials" and "origin/materials" * woops * furnace (#11) * autolathe manufacturing of toolboxes * eggs in a basket * some small changes * matcolors * documentation * more documentation and effects * done * Color man bad (#12) * fixes designs * ass * more fixes * fuck me * firestacks adder * epic fixes * fixes designs * DONE DIDDILY DOO * removes category macro * ch-ch-ch-changes * fixes some stuff * Fixes display of ore values (#9) * Redemption machine * Removes debug messages * Re-adds value display * Replaces the fire stacking component with an element instead (#13) * fixes examine * fixes ligma bugs * double ligma boofus * fix * misses some defines * fixes ORM * Update code/datums/components/material_container.dm Co-Authored-By: Emmett Gaines <ninjanomnom@gmail.com> * fixes * Makes glass objects weaker (#14) * Makes glass objects weaker * uses correct proc * fixes shit * honk honk * better * oh shit oh fuck * fixes * fuck ORMs * fixes the biogen * documentation * ass (#15) * component * changes * ass * ass * doc * Auto stash before merge of "materials-plasmacomponent" and "origin/materials-plasmacomponent" * fixes rounding * fixed
66 lines
3.1 KiB
Plaintext
66 lines
3.1 KiB
Plaintext
//Used by engineering cyborgs in place of generic circuits.
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/obj/item/electroadaptive_pseudocircuit
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name = "electroadaptive pseudocircuit"
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desc = "An all-in-one circuit imprinter, designer, synthesizer, outfitter, creator, and chef. It can be used in place of any generic circuit board during construction."
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icon = 'icons/obj/module.dmi'
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icon_state = "boris"
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w_class = WEIGHT_CLASS_TINY
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materials = list(/datum/material/iron = 50, /datum/material/glass = 300)
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var/recharging = FALSE
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var/circuits = 5 //How many circuits the pseudocircuit has left
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var/static/recycleable_circuits = typecacheof(list(/obj/item/electronics/firelock, /obj/item/electronics/airalarm, /obj/item/electronics/firealarm, \
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/obj/item/electronics/apc))//A typecache of circuits consumable for material
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/obj/item/electroadaptive_pseudocircuit/Initialize()
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. = ..()
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maptext = "[circuits]"
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/obj/item/electroadaptive_pseudocircuit/examine(mob/user)
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. = ..()
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if(iscyborg(user))
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. += {"<span class='notice'>It has material for <b>[circuits]</b> circuit[circuits == 1 ? "" : "s"]. Use the pseudocircuit on existing circuits to gain material.</span>\n
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<span class='notice'>Serves as a substitute for <b>fire/air alarm</b>, <b>firelock</b>, and <b>APC</b> electronics.</span>\n
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<span class='notice'>It can also be used on an APC with no power cell to <b>fabricate a low-capacity cell</b> at a high power cost.</span>"}
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/obj/item/electroadaptive_pseudocircuit/proc/adapt_circuit(mob/living/silicon/robot/R, circuit_cost = 0)
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if(QDELETED(R) || !istype(R))
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return
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if(!R.cell)
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to_chat(R, "<span class='warning'>You need a power cell installed for that.</span>")
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return
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if(!R.cell.use(circuit_cost))
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to_chat(R, "<span class='warning'>You don't have the energy for that (you need [DisplayEnergy(circuit_cost)].)</span>")
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return
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if(recharging)
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to_chat(R, "<span class='warning'>[src] needs some time to recharge first.</span>")
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return
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if(!circuits)
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to_chat(R, "<span class='warning'>You need more material. Use [src] on existing simple circuits to break them down.</span>")
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return
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playsound(R, 'sound/items/rped.ogg', 50, TRUE)
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recharging = TRUE
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circuits--
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maptext = "[circuits]"
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icon_state = "[initial(icon_state)]_recharging"
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var/recharge_time = min(600, circuit_cost * 5) //40W of cost for one fabrication = 20 seconds of recharge time; this is to prevent spamming
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addtimer(CALLBACK(src, .proc/recharge), recharge_time)
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return TRUE //The actual circuit magic itself is done on a per-object basis
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/obj/item/electroadaptive_pseudocircuit/afterattack(atom/target, mob/living/user, proximity)
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. = ..()
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if(!proximity)
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return
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if(!is_type_in_typecache(target, recycleable_circuits))
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return
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circuits++
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maptext = "[circuits]"
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user.visible_message("<span class='notice'>User breaks down [target] with [src].</span>", \
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"<span class='notice'>You recycle [target] into [src]. It now has material for <b>[circuits]</b> circuits.</span>")
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playsound(user, 'sound/items/deconstruct.ogg', 50, TRUE)
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qdel(target)
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/obj/item/electroadaptive_pseudocircuit/proc/recharge()
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playsound(src, 'sound/machines/chime.ogg', 25, TRUE)
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recharging = FALSE
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icon_state = initial(icon_state)
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