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* Initial work * more * ass * wsedfwedff * asss * test * stuff * fuck * sss a * kms * asdadwedwdfwefwef * start * test * dwwdew * ewefwfef * Redemption machine (#8) * Redemption machine * Removes debug messages * changes * fuckmyshitup * coin mint works with new material shenanigans (#10) * Auto stash before merge of "materials" and "origin/materials" * woops * furnace (#11) * autolathe manufacturing of toolboxes * eggs in a basket * some small changes * matcolors * documentation * more documentation and effects * done * Color man bad (#12) * fixes designs * ass * more fixes * fuck me * firestacks adder * epic fixes * fixes designs * DONE DIDDILY DOO * removes category macro * ch-ch-ch-changes * fixes some stuff * Fixes display of ore values (#9) * Redemption machine * Removes debug messages * Re-adds value display * Replaces the fire stacking component with an element instead (#13) * fixes examine * fixes ligma bugs * double ligma boofus * fix * misses some defines * fixes ORM * Update code/datums/components/material_container.dm Co-Authored-By: Emmett Gaines <ninjanomnom@gmail.com> * fixes * Makes glass objects weaker (#14) * Makes glass objects weaker * uses correct proc * fixes shit * honk honk * better * oh shit oh fuck * fixes * fuck ORMs * fixes the biogen * documentation * ass (#15) * component * changes * ass * ass * doc * Auto stash before merge of "materials-plasmacomponent" and "origin/materials-plasmacomponent" * fixes rounding * fixed
157 lines
6.3 KiB
Plaintext
157 lines
6.3 KiB
Plaintext
///////////////////////////////////
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//////////AI Module Disks//////////
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///////////////////////////////////
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/datum/design/board/aicore
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name = "AI Design (AI Core)"
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desc = "Allows for the construction of circuit boards used to build new AI cores."
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id = "aicore"
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build_path = /obj/item/circuitboard/aicore
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category = list("AI Modules")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
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/datum/design/board/safeguard_module
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name = "Module Design (Safeguard)"
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desc = "Allows for the construction of a Safeguard AI Module."
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id = "safeguard_module"
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materials = list(/datum/material/glass = 1000, /datum/material/gold = 2000)
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build_path = /obj/item/aiModule/supplied/safeguard
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category = list("AI Modules")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
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/datum/design/board/onehuman_module
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name = "Module Design (OneHuman)"
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desc = "Allows for the construction of a OneHuman AI Module."
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id = "onehuman_module"
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materials = list(/datum/material/glass = 1000, /datum/material/diamond = 6000)
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build_path = /obj/item/aiModule/zeroth/oneHuman
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category = list("AI Modules")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
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/datum/design/board/protectstation_module
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name = "Module Design (ProtectStation)"
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desc = "Allows for the construction of a ProtectStation AI Module."
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id = "protectstation_module"
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materials = list(/datum/material/glass = 1000, /datum/material/gold = 2000)
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build_path = /obj/item/aiModule/supplied/protectStation
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category = list("AI Modules")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
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/datum/design/board/quarantine_module
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name = "Module Design (Quarantine)"
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desc = "Allows for the construction of a Quarantine AI Module."
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id = "quarantine_module"
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materials = list(/datum/material/glass = 1000, /datum/material/gold = 2000)
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build_path = /obj/item/aiModule/supplied/quarantine
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category = list("AI Modules")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
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/datum/design/board/oxygen_module
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name = "Module Design (OxygenIsToxicToHumans)"
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desc = "Allows for the construction of a Safeguard AI Module."
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id = "oxygen_module"
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materials = list(/datum/material/glass = 1000, /datum/material/gold = 2000)
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build_path = /obj/item/aiModule/supplied/oxygen
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category = list("AI Modules")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
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/datum/design/board/freeform_module
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name = "Module Design (Freeform)"
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desc = "Allows for the construction of a Freeform AI Module."
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id = "freeform_module"
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materials = list(/datum/material/glass = 1000, /datum/material/gold = 10000)//Custom inputs should be more expensive to get
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build_path = /obj/item/aiModule/supplied/freeform
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category = list("AI Modules")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
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/datum/design/board/reset_module
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name = "Module Design (Reset)"
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desc = "Allows for the construction of a Reset AI Module."
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id = "reset_module"
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materials = list(/datum/material/glass = 1000, /datum/material/gold = 2000)
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build_path = /obj/item/aiModule/reset
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category = list("AI Modules")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
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/datum/design/board/purge_module
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name = "Module Design (Purge)"
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desc = "Allows for the construction of a Purge AI Module."
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id = "purge_module"
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materials = list(/datum/material/glass = 1000, /datum/material/diamond = 2000)
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build_path = /obj/item/aiModule/reset/purge
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category = list("AI Modules")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
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/datum/design/board/remove_module
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name = "Module Design (Law Removal)"
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desc = "Allows for the construction of a Law Removal AI Core Module."
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id = "remove_module"
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materials = list(/datum/material/glass = 1000, /datum/material/diamond = 2000)
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build_path = /obj/item/aiModule/remove
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category = list("AI Modules")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
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/datum/design/board/freeformcore_module
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name = "AI Core Module (Freeform)"
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desc = "Allows for the construction of a Freeform AI Core Module."
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id = "freeformcore_module"
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materials = list(/datum/material/glass = 1000, /datum/material/diamond = 10000)//Ditto
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build_path = /obj/item/aiModule/core/freeformcore
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category = list("AI Modules")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
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/datum/design/board/asimov
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name = "Core Module Design (Asimov)"
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desc = "Allows for the construction of an Asimov AI Core Module."
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id = "asimov_module"
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materials = list(/datum/material/glass = 1000, /datum/material/diamond = 2000)
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build_path = /obj/item/aiModule/core/full/asimov
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category = list("AI Modules")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
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/datum/design/board/paladin_module
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name = "Core Module Design (P.A.L.A.D.I.N.)"
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desc = "Allows for the construction of a P.A.L.A.D.I.N. AI Core Module."
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id = "paladin_module"
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build_type = IMPRINTER
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materials = list(/datum/material/glass = 1000, /datum/material/diamond = 2000)
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build_path = /obj/item/aiModule/core/full/paladin
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category = list("AI Modules")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
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/datum/design/board/tyrant_module
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name = "Core Module Design (T.Y.R.A.N.T.)"
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desc = "Allows for the construction of a T.Y.R.A.N.T. AI Module."
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id = "tyrant_module"
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materials = list(/datum/material/glass = 1000, /datum/material/diamond = 2000)
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build_path = /obj/item/aiModule/core/full/tyrant
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category = list("AI Modules")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
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/datum/design/board/overlord_module
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name = "Core Module Design (Overlord)"
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desc = "Allows for the construction of an Overlord AI Module."
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id = "overlord_module"
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materials = list(/datum/material/glass = 1000, /datum/material/diamond = 2000)
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build_path = /obj/item/aiModule/core/full/overlord
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category = list("AI Modules")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
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/datum/design/board/corporate_module
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name = "Core Module Design (Corporate)"
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desc = "Allows for the construction of a Corporate AI Core Module."
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id = "corporate_module"
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materials = list(/datum/material/glass = 1000, /datum/material/diamond = 2000)
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build_path = /obj/item/aiModule/core/full/corp
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category = list("AI Modules")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
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/datum/design/board/default_module
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name = "Core Module Design (Default)"
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desc = "Allows for the construction of a Default AI Core Module."
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id = "default_module"
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materials = list(/datum/material/glass = 1000, /datum/material/diamond = 2000)
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build_path = /obj/item/aiModule/core/full/custom
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category = list("AI Modules")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
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