
## About The Pull Request
resprites the existing clown mask styles and adds a new clown mask
style: The Dealer. the old madman mask has been made into an optional
craft: the gamer's wig and mask.
does not resprite already existing default clown mask

## Why It's Good For The Game
resprites are good! and more variety is good too
## Changelog
🆑
add: the Honkmother has decided to bless Her children with a new form!
image: resprited the optional clown mask styles
/🆑
Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward its arguments with a SendSignal() call. Now every component that want's to can also know about this happening.