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Bubberstation/code/__HELPERS/maths.dm
SmArtKar 8d48f8d4d2 Fixes an 8 year old bug which colored your HUDs with you (#88667)
## About The Pull Request

Partially a port of
https://github.com/DaedalusDock/daedalusdock/pull/1163 which is a port
of my own code from bitbus
Closes #88579

Instead of manually setting hud images and positioning we now can use
set_hud_image_state which also updates their position to ensure that
they scale with the owner atom. HUDs had RESET_COLOR and RESET_TRANSFORM
but no KEEP_APART, so they were stuck with mobs all this time. I
replaced RESET_TRANSFORM with PIXEL_SCALE (shouldn't be reserved to mob
huds only to be honest) and added KEEP_APART, so that HUDs still
scale/rotate with their owner but don't inherit their color. Also fixed
the dragon issue, that's where this PR actually started.

Closes https://github.com/tgstation/tgstation/issues/45411

## Why It's Good For The Game

I don't want my HUDs to be pretty pink when I make a barbie Clarke.

## Changelog
🆑
refactor: Rewrote some of HUD code so they're no longer colored in their
owner's color
fix: Space dragons no longer turn invisible when toggling seethrough
mode
/🆑
2024-12-26 15:06:04 +01:00

252 lines
9.5 KiB
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///Calculate the angle between two movables and the west|east coordinate
/proc/get_angle(atom/movable/start, atom/movable/end)
if(!start || !end)
return 0
var/dy =(ICON_SIZE_Y * end.y + end.pixel_y) - (ICON_SIZE_Y * start.y + start.pixel_y)
var/dx =(ICON_SIZE_X * end.x + end.pixel_x) - (ICON_SIZE_X * start.x + start.pixel_x)
return delta_to_angle(dx, dy)
/// Calculate the angle produced by a pair of x and y deltas
/proc/delta_to_angle(x, y)
if(!y)
return (x >= 0) ? 90 : 270
. = arctan(x/y)
if(y < 0)
. += 180
else if(x < 0)
. += 360
/// Angle between two arbitrary points and horizontal line same as [/proc/get_angle]
/proc/get_angle_raw(start_x, start_y, start_pixel_x, start_pixel_y, end_x, end_y, end_pixel_x, end_pixel_y)
var/dy = (ICON_SIZE_Y * end_y + end_pixel_y) - (ICON_SIZE_Y * start_y + start_pixel_y)
var/dx = (ICON_SIZE_X * end_x + end_pixel_x) - (ICON_SIZE_X * start_x + start_pixel_x)
if(!dy)
return (dx >= 0) ? 90 : 270
. = arctan(dx/dy)
if(dy < 0)
. += 180
else if(dx < 0)
. += 360
///for getting the angle when animating something's pixel_x and pixel_y
/proc/get_pixel_angle(y, x)
if(!y)
return (x >= 0) ? 90 : 270
. = arctan(x/y)
if(y < 0)
. += 180
else if(x < 0)
. += 360
/**
* Get a list of turfs in a line from `starting_atom` to `ending_atom`.
*
* Uses the ultra-fast [Bresenham Line-Drawing Algorithm](https://en.wikipedia.org/wiki/Bresenham%27s_line_algorithm).
*/
/proc/get_line(atom/starting_atom, atom/ending_atom)
var/current_x_step = starting_atom.x//start at x and y, then add 1 or -1 to these to get every turf from starting_atom to ending_atom
var/current_y_step = starting_atom.y
var/starting_z = starting_atom.z
var/list/line = list(get_turf(starting_atom))//get_turf(atom) is faster than locate(x, y, z)
var/x_distance = ending_atom.x - current_x_step //x distance
var/y_distance = ending_atom.y - current_y_step
var/abs_x_distance = abs(x_distance)//Absolute value of x distance
var/abs_y_distance = abs(y_distance)
var/x_distance_sign = SIGN(x_distance) //Sign of x distance (+ or -)
var/y_distance_sign = SIGN(y_distance)
var/x = abs_x_distance >> 1 //Counters for steps taken, setting to distance/2
var/y = abs_y_distance >> 1 //Bit-shifting makes me l33t. It also makes get_line() unnecessarily fast.
if(abs_x_distance >= abs_y_distance) //x distance is greater than y
for(var/distance_counter in 0 to (abs_x_distance - 1))//It'll take abs_x_distance steps to get there
y += abs_y_distance
if(y >= abs_x_distance) //Every abs_y_distance steps, step once in y direction
y -= abs_x_distance
current_y_step += y_distance_sign
current_x_step += x_distance_sign //Step on in x direction
line += locate(current_x_step, current_y_step, starting_z)//Add the turf to the list
else
for(var/distance_counter in 0 to (abs_y_distance - 1))
x += abs_x_distance
if(x >= abs_y_distance)
x -= abs_y_distance
current_x_step += x_distance_sign
current_y_step += y_distance_sign
line += locate(current_x_step, current_y_step, starting_z)
return line
/**
* Get a list of turfs in a perimeter given the `center_atom` and `radius`.
* Automatically rounds down decimals and does not accept values less than positive 1 as they don't play well with it.
* Is efficient on large circles but ugly on small ones
* Uses [Jesko`s method to the midpoint circle Algorithm](https://en.wikipedia.org/wiki/Midpoint_circle_algorithm).
*/
/proc/get_perimeter(atom/center, radius)
if(radius < 1)
return
var/rounded_radius = round(radius)
var/x = center.x
var/y = center.y
var/z = center.z
var/t1 = rounded_radius/16
var/dx = rounded_radius
var/dy = 0
var/t2
var/list/perimeter = list()
while(dx >= dy)
perimeter += locate(x + dx, y + dy, z)
perimeter += locate(x - dx, y + dy, z)
perimeter += locate(x + dx, y - dy, z)
perimeter += locate(x - dx, y - dy, z)
perimeter += locate(x + dy, y + dx, z)
perimeter += locate(x - dy, y + dx, z)
perimeter += locate(x + dy, y - dx, z)
perimeter += locate(x - dy, y - dx, z)
dy += 1
t1 += dy
t2 = t1 - dx
if(t2 > 0)
t1 = t2
dx -= 1
return perimeter
/**
* Formats a number into a list representing the si unit.
* Access the coefficient with [SI_COEFFICIENT], and access the unit with [SI_UNIT].
*
* Supports SI exponents between 1e-15 to 1e15, but properly handles numbers outside that range as well.
* Arguments:
* * value - The number to convert to text. Can be positive or negative.
* * unit - The base unit of the number, such as "Pa" or "W".
* * maxdecimals - Maximum amount of decimals to display for the final number. Defaults to 1.
* Returns: [SI_COEFFICIENT = si unit coefficient, SI_UNIT = prefixed si unit.]
*/
/proc/siunit_isolated(value, unit, maxdecimals=1)
var/static/list/prefixes = list("q","r","y","z","a","f","p","n","μ","m","","k","M","G","T","P","E","Z","Y","R","Q")
// We don't have prefixes beyond this point
// and this also captures value = 0 which you can't compute the logarithm for
// and also byond numbers are floats and doesn't have much precision beyond this point anyway
if(abs(value) < 1e-30)
. = list(SI_COEFFICIENT = 0, SI_UNIT = " [unit]")
return
var/exponent = clamp(log(10, abs(value)), -30, 30) // Calculate the exponent and clamp it so we don't go outside the prefix list bounds
var/divider = 10 ** (round(exponent / 3) * 3) // Rounds the exponent to nearest SI unit and power it back to the full form
var/coefficient = round(value / divider, 10 ** -maxdecimals) // Calculate the coefficient and round it to desired decimals
var/prefix_index = round(exponent / 3) + 11 // Calculate the index in the prefixes list for this exponent
// An edge case which happens if we round 999.9 to 0 decimals for example, which gets rounded to 1000
// In that case, we manually swap up to the next prefix if there is one available
if(coefficient >= 1000 && prefix_index < 21)
coefficient /= 1e3
prefix_index++
var/prefix = prefixes[prefix_index]
. = list(SI_COEFFICIENT = coefficient, SI_UNIT = " [prefix][unit]")
/**Format a power value in prefixed watts.
* Converts from energy if convert is true.
* Args:
* - power: The value of power to format.
* - convert: Whether to convert this from joules.
* - datum/controller/subsystem/scheduler: used in the conversion
* Returns: The string containing the formatted power.
*/
/proc/display_power(power, convert = TRUE, datum/controller/subsystem/scheduler = SSmachines)
power = convert ? energy_to_power(power, scheduler) : power
return siunit(power, "W", 3)
/**
* Format an energy value in prefixed joules.
* Arguments
*
* * units - the value t convert
*/
/proc/display_energy(units)
return siunit(units, "J", 3)
/**
* Converts the joule to the watt, assuming SSmachines tick rate.
* Arguments
*
* * joules - the value in joules to convert
* * datum/controller/subsystem/scheduler - the subsystem whos wait time is used in the conversion
*/
/proc/energy_to_power(joules, datum/controller/subsystem/scheduler = SSmachines)
return joules * (1 SECONDS) / scheduler.wait
/**
* Converts the watt to the joule, assuming SSmachines tick rate.
* * Arguments
*
* * joules - the value in joules to convert
* * datum/controller/subsystem/scheduler - the subsystem whos wait time is used in the conversion
*/
/proc/power_to_energy(watts, datum/controller/subsystem/scheduler = SSmachines)
return watts * scheduler.wait / (1 SECONDS)
///chances are 1:value. anyprob(1) will always return true
/proc/anyprob(value)
return (rand(1,value) == value)
///counts the number of bits in Byond's 16-bit width field, in constant time and memory!
/proc/bit_count(bit_field)
var/temp = bit_field - ((bit_field >> 1) & 46811) - ((bit_field >> 2) & 37449) //0133333 and 0111111 respectively
temp = ((temp + (temp >> 3)) & 29127) % 63 //070707
return temp
/// Returns the name of the mathematical tuple of same length as the number arg (rounded down).
/proc/make_tuple(number)
var/static/list/units_prefix = list("", "un", "duo", "tre", "quattuor", "quin", "sex", "septen", "octo", "novem")
var/static/list/tens_prefix = list("", "decem", "vigin", "trigin", "quadragin", "quinquagin", "sexagin", "septuagin", "octogin", "nongen")
var/static/list/one_to_nine = list("monuple", "double", "triple", "quadruple", "quintuple", "sextuple", "septuple", "octuple", "nonuple")
number = round(number)
switch(number)
if(0)
return "empty tuple"
if(1 to 9)
return one_to_nine[number]
if(10 to 19)
return "[units_prefix[(number%10)+1]]decuple"
if(20 to 99)
return "[units_prefix[(number%10)+1]][tens_prefix[round((number % 100)/10)+1]]tuple"
if(100)
return "centuple"
else //It gets too tedious to use latin prefixes from here.
return "[number]-tuple"
/// Takes a value, and a threshold it has to at least match
/// returns the correctly signed value max'd to the threshold
/proc/at_least(new_value, threshold)
var/sign = SIGN(new_value)
// SIGN will return 0 if the value is 0, so we just go to the positive threshold
if(!sign)
return threshold
if(sign == 1)
return max(new_value, threshold)
if(sign == -1)
return min(new_value, threshold * -1)
/// Takes two values x and y, and returns 1/((1/x) + y)
/// Useful for providing an additive modifier to a value that is used as a divisor
/proc/reciprocal_add(x, y)
return 1/((1/x)+y)
/// Returns a text string containing N prefixed with a series of zeros with length equal to max_zeros minus log(10, N), rounded down.
/proc/prefix_zeros_to_number(number, max_zeros)
var/zeros = ""
var/how_many_zeros = max_zeros - round(log(10, number))
for(var/zero in 1 to how_many_zeros)
zeros += "0"
return "[zeros][number]"