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We have multiple "nullrods" which aren't actually ``/obj/item/nullrod`` subtypes, which causes runtimes when selecting them, which prevented the signal from being sent out and the global variable from being assigned. Additionally, we have multiple interactions which directly typecheck for the nullrod item, which blocked multiple interactions (dispelling heretic runes, rends, haunted items, psyker revolver and cult blade conversion), which I fixed by instead converting those interactions to check for ``TRAIT_NULLROD_ITEM`` which is assigned to all nullrods and non-nullrod weapons spawned from the nullrod. - Closes #77373 🆑 fix: Fixed fire arrow ritual not being accessible fix: Fixed certain nullrod types not being usable for certain holy and unholy interactions /🆑