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cyberpresidentvanellope/Bubberstation
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186d17b77b44b8f547abacfeb53a73a3cd3de4d2
Bubberstation/code/game/objects
History
oranges 186d17b77b Refactors hitreaction to pass in the hitting atom
Required some upstream changes to the check_shields proc to also
reliably pass in the atom
2017-06-20 02:48:17 +00:00
..
effects
Fixes bloody footprints runtime (#28372)
2017-06-13 09:47:40 +02:00
items
Refactors hitreaction to pass in the hitting atom
2017-06-20 02:48:17 +00:00
structures
Refactors hitreaction to pass in the hitting atom
2017-06-20 02:48:17 +00:00
buckling.dm
Merge pull request #28434 from Cyberboss/BuckleFix
2017-06-14 21:57:35 -04:00
empulse.dm
Repaths /obj/effect/overlay/temp to /obj/effect/temp_visual (#27344)
2017-05-17 22:54:54 -05:00
items.dm
Refactors hitreaction to pass in the hitting atom
2017-06-20 02:48:17 +00:00
obj_defense.dm
Changes all sounds to be lower case, plus standardizes their references
2017-06-11 00:38:45 -03:00
objs.dm
Adds glowing cybernetic eyes to R&D - No functions except for flashlight! (#27941)
2017-06-12 10:15:57 +02:00
radiation.dm
…
structures.dm
…
weapons.dm
…
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