Files
Bubberstation/code/datums/components
Nick 189ed7202c Clowns can no longer kill themselves with holographic eswords (#82402)
## About The Pull Request
Currently clowns (or any clumsy mob) can kill themselves with
holographic eswords by opening and closing them repeatedly. The damage
done is normal brute damage instead of stamina. This PR fixes that, and
adds some extra options to the `/datum/component/transforming` component
to adjust the amount of damage dealt to clumsy users. It also makes the
damage type inherited from the parent of the component.
## Why It's Good For The Game
Fixes #82398

Doesn't make sense for a supposedly harmless holographic esword to be
able to hurt someone, even if they're clumsy.

Also allows for more control over the transforming component.
## Changelog
🆑
fix: Holographic energy swords have undergone some more rigorous safety
inspections, and should no longer be a danger to clumsy crew members.
/🆑
2024-04-03 18:23:58 -06:00
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Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm