mirror of
https://github.com/Bubberstation/Bubberstation.git
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126 lines
3.7 KiB
Plaintext
126 lines
3.7 KiB
Plaintext
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// Caseless Ammunition
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/obj/item/ammo_casing/caseless
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desc = "A caseless bullet casing."
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firing_effect_type = null
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/obj/item/ammo_casing/caseless/fire_casing(atom/target, mob/living/user, params, distro, quiet, zone_override, spread)
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if (..()) //successfully firing
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loc = null
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return 1
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else
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return 0
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/obj/item/ammo_casing/caseless/update_icon()
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..()
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icon_state = "[initial(icon_state)]"
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/obj/item/ammo_casing/caseless/a75
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desc = "A .75 bullet casing."
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caliber = "75"
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icon_state = "s-casing-live"
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projectile_type = /obj/item/projectile/bullet/gyro
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/obj/item/ammo_casing/caseless/a84mm
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desc = "An 84mm anti-armour rocket."
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caliber = "84mm"
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icon_state = "s-casing-live"
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projectile_type = /obj/item/projectile/bullet/a84mm
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/obj/item/ammo_casing/caseless/magspear
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name = "magnetic spear"
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desc = "A reusable spear that is typically loaded into kinetic spearguns."
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projectile_type = /obj/item/projectile/bullet/reusable/magspear
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caliber = "speargun"
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icon_state = "magspear"
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throwforce = 15 //still deadly when thrown
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throw_speed = 3
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/obj/item/ammo_casing/caseless/laser
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name = "laser casing"
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desc = "You shouldn't be seeing this."
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caliber = "laser"
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icon_state = "s-casing-live"
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projectile_type = /obj/item/projectile/beam
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fire_sound = 'sound/weapons/laser.ogg'
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firing_effect_type = /obj/effect/temp_visual/dir_setting/firing_effect/energy
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/obj/item/ammo_casing/caseless/laser/gatling
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projectile_type = /obj/item/projectile/beam/weak
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variance = 0.8
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click_cooldown_override = 1
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/obj/item/ammo_casing/caseless/foam_dart
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name = "foam dart"
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desc = "It's nerf or nothing! Ages 8 and up."
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projectile_type = /obj/item/projectile/bullet/reusable/foam_dart
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caliber = "foam_force"
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icon = 'icons/obj/guns/toy.dmi'
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icon_state = "foamdart"
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var/modified = 0
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/obj/item/ammo_casing/caseless/foam_dart/update_icon()
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..()
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if (modified)
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icon_state = "foamdart_empty"
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desc = "It's nerf or nothing! ... Although, this one doesn't look too safe."
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if(BB)
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BB.icon_state = "foamdart_empty"
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else
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icon_state = initial(icon_state)
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desc = "It's nerf or nothing! Ages 8 and up."
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if(BB)
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BB.icon_state = initial(BB.icon_state)
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/obj/item/ammo_casing/caseless/foam_dart/attackby(obj/item/A, mob/user, params)
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var/obj/item/projectile/bullet/reusable/foam_dart/FD = BB
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if (istype(A, /obj/item/weapon/screwdriver) && !modified)
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modified = 1
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FD.modified = 1
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FD.damage_type = BRUTE
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to_chat(user, "<span class='notice'>You pop the safety cap off [src].</span>")
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update_icon()
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else if (istype(A, /obj/item/weapon/pen))
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if(modified)
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if(!FD.pen)
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if(!user.transferItemToLoc(A, FD))
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return
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FD.pen = A
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FD.damage = 5
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FD.nodamage = 0
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to_chat(user, "<span class='notice'>You insert [A] into [src].</span>")
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else
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to_chat(user, "<span class='warning'>There's already something in [src].</span>")
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else
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to_chat(user, "<span class='warning'>The safety cap prevents you from inserting [A] into [src].</span>")
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else
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return ..()
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/obj/item/ammo_casing/caseless/foam_dart/attack_self(mob/living/user)
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var/obj/item/projectile/bullet/reusable/foam_dart/FD = BB
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if(FD.pen)
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FD.damage = initial(FD.damage)
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FD.nodamage = initial(FD.nodamage)
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user.put_in_hands(FD.pen)
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to_chat(user, "<span class='notice'>You remove [FD.pen] from [src].</span>")
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FD.pen = null
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/obj/item/ammo_casing/caseless/foam_dart/riot
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name = "riot foam dart"
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desc = "Whose smart idea was it to use toys as crowd control? Ages 18 and up."
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projectile_type = /obj/item/projectile/bullet/reusable/foam_dart/riot
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icon_state = "foamdart_riot"
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/obj/item/ammo_casing/caseless/arrow
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name = "arrow"
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desc = "Stab, stab, stab."
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icon_state = "arrow"
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force = 10
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sharpness = IS_SHARP
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projectile_type = /obj/item/projectile/bullet/reusable/arrow
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caliber = "arrow"
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