1aad3e118c You can now link fishing portal generators to other fishing spots. (#86291)
## About The Pull Request
You can now interact with the fishing portal generator with a multitool
to load it in the buffer and subsequently link fishing spots to it by
tapping them with the same multitool. The maximum number of fishing
spots that can be linked at once depends on the tier of the matter bins
of the machinery. Normally, while you can link fishing spots from other
z-levels, they can only be activated if they're on the same z-level as
the machinery (or if both are on station for multi-z stations). This
limitation can be bypassed by upgrading the machinery with a tier 3 or
higher capacitator.

While it's possible, I'm not spriting new fishing portal overlays and
icons for the radial menu for every fish source out there (yet). The
code is enough work for now.

This also comes with a unit test, because there is no such thing as too
many unit tests for fishing.

## Why It's Good For The Game
Fish portal generators are designed to let players fish a different
bunch of things while being able to be moved wherever you like, unlike a
lake or an ocean, with all the comfort of being able to able to catch
fish from distant locations. Allowing players to link other fishing
spots to it fits its design. It also means that you can go out and
explore, find more fishing spots and then return to the station without
having to detach yourself from the ongoing round for several more
minutes.

## Changelog

🆑
add: You can now link fishing portal generators to other fishing spots
with a multitool. The number of fishing spots that can be linked at once
and whether the link can be activated from different z levels depends on
the tier of the stock parts it's built with.
/🆑

---------

Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>
2024-09-18 14:14:04 +00:00
2024-05-23 10:13:15 +12:00
2024-06-02 22:39:55 -06:00

/tg/station codebase

Build Status Percentage of issues still open Average time to resolve an issue Coverage

resentment technical debt forinfinityandbyond

Website Link
Website https://www.tgstation13.org
Code https://github.com/tgstation/tgstation
Wiki https://tgstation13.org/wiki/Main_Page
Codedocs https://codedocs.tgstation13.org/
/tg/station Discord https://tgstation13.org/phpBB/viewforum.php?f=60
Coderbus Discord https://discord.gg/Vh8TJp9

This is the codebase for the /tg/station flavoured fork of SpaceStation 13.

Space Station 13 is a paranoia-laden round-based roleplaying game set against the backdrop of a nonsensical, metal death trap masquerading as a space station, with charming spritework designed to represent the sci-fi setting and its dangerous undertones. Have fun, and survive!

All github inquiries (such as moderation actions) may be handled via the /tg/station discord #coding-general. Simply ping the @Maintainer role, following the guide on asking questions located in the channel description, with your issue!

DOWNLOADING

Downloading

Running a server

Maps and Away Missions

Compilation

The quick way. Find bin/server.cmd in this folder and double click it to automatically build and host the server on port 1337.

The long way. Find bin/build.cmd in this folder, and double click it to initiate the build. It consists of multiple steps and might take around 1-5 minutes to compile. If it closes, it means it has finished its job. You can then setup the server normally by opening tgstation.dmb in DreamDaemon.

Building tgstation in DreamMaker directly is deprecated and might produce errors, such as 'tgui.bundle.js': cannot find file.

How to compile in VSCode and other build options.

Contributors

Guides for Contributors

/tg/station HACKMD account - Design documentation here

Interested in some starting lore?

LICENSE

All code after commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU AGPL v3.

All code before commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU GPL v3. (Including tools unless their readme specifies otherwise.)

See LICENSE and GPLv3.txt for more details.

The TGS DMAPI is licensed as a subproject under the MIT license.

See the footer of code/__DEFINES/tgs.dm and code/modules/tgs/LICENSE for the MIT license.

All assets including icons and sound are under a Creative Commons 3.0 BY-SA license unless otherwise indicated.

Languages
DM 91.5%
TypeScript 5.9%
JavaScript 1.6%
Python 0.5%
SCSS 0.2%