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## About The Pull Request So, I buffed gorillas a while back for traitors to get more mileage out of them, and outside of needing to adjust that one wizard spell I've been overall pleased with the results. However, while I knew that Geneticists were capable of turning themselves into gorillas without the magilitis injector, I thought it came with great difficulty but hoo boy I was wrong. Turns out, its quite easy to turn yourself into a gorilla with the three roundstart genetics setups you start with, and all you need a little bit of toxin-healing chems (which don't really have a downside and can stack!) or a medibot to pull it off. People have been using this to validhunt as the newly buffed gorillas as early as 7 minutes or less into the round, which I think sucks! So I'm here to change it. If you become a gorilla from genetics, you become a new subtype with nerfed stats. The stats are as follows: 180 health (from 220) Melee damage 15-18 (from 25-30) Obj Damage 25 (from 40) Speed 0.1 (from -0.1) Paralyze chance 0 (from 20) No limb ripping ## Why It's Good For The Game It's very easy to become a gorilla right now with little to no effort and to great effect, seeing as gorillas are pretty strong now. This brings crew gorillas back in line to before gorillas got buffed for traitor usage, which should ideally make this more balanced overall. ## Changelog 🆑 balance: Gorillas made from giving monkeys genetic damage are weaker than their normal counterparts. /🆑 --------- Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>