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Bubberstation/code/game/objects/effects/decals/cleanable.dm
AnturK 4d6a8bc537 515 Compatibility (#71161)
Makes the code compatible with 515.1594+

Few simple changes and one very painful one.
Let's start with the easy:
* puts call behind `LIBCALL` define, so call_ext is properly used in 515
* Adds `NAMEOF_STATIC(_,X)` macro for nameof in static definitions since
src is now invalid there.
* Fixes tgui and devserver. From 515 onward the tmp3333{procid} cache
directory is not appened to base path in browser controls so we don't
check for it in base js and put the dev server dummy window file in
actual directory not the byond root.
* Renames the few things that had /final/ in typepath to ultimate since
final is a new keyword

And the very painful change:
`.proc/whatever` format is no longer valid, so we're replacing it with
new nameof() function. All this wrapped in three new macros.
`PROC_REF(X)`,`TYPE_PROC_REF(TYPE,X)`,`GLOBAL_PROC_REF(X)`. Global is
not actually necessary but if we get nameof that does not allow globals
it would be nice validation.
This is pretty unwieldy but there's no real alternative.
If you notice anything weird in the commits let me know because majority
was done with regex replace.

@tgstation/commit-access Since the .proc/stuff is pretty big change.

Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2022-11-15 03:50:11 +00:00

135 lines
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/obj/effect/decal/cleanable
gender = PLURAL
layer = ABOVE_NORMAL_TURF_LAYER
var/list/random_icon_states = null
///I'm sorry but cleanable/blood code is ass, and so is blood_DNA
var/blood_state = ""
///0-100, amount of blood in this decal, used for making footprints and affecting the alpha of bloody footprints
var/bloodiness = 0
///When two of these are on a same tile or do we need to merge them into just one?
var/mergeable_decal = TRUE
var/beauty = 0
///The type of cleaning required to clean the decal. See __DEFINES/cleaning.dm for the options
var/clean_type = CLEAN_TYPE_LIGHT_DECAL
///The reagent this decal holds. Leave blank for none.
var/datum/reagent/decal_reagent
///The amount of reagent this decal holds, if decal_reagent is defined
var/reagent_amount = 0
/obj/effect/decal/cleanable/Initialize(mapload, list/datum/disease/diseases)
. = ..()
if (random_icon_states && (icon_state == initial(icon_state)) && length(random_icon_states) > 0)
icon_state = pick(random_icon_states)
create_reagents(300)
if(decal_reagent)
reagents.add_reagent(decal_reagent, reagent_amount)
if(loc && isturf(loc))
for(var/obj/effect/decal/cleanable/C in loc)
if(C != src && C.type == type && !QDELETED(C))
if (replace_decal(C))
handle_merge_decal(C)
return INITIALIZE_HINT_QDEL
if(LAZYLEN(diseases))
var/list/datum/disease/diseases_to_add = list()
for(var/datum/disease/D in diseases)
if(D.spread_flags & DISEASE_SPREAD_CONTACT_FLUIDS)
diseases_to_add += D
if(LAZYLEN(diseases_to_add))
AddComponent(/datum/component/infective, diseases_to_add)
AddElement(/datum/element/beauty, beauty)
var/turf/T = get_turf(src)
if(T && is_station_level(T.z))
SSblackbox.record_feedback("tally", "station_mess_created", 1, name)
var/static/list/loc_connections = list(
COMSIG_ATOM_ENTERED = PROC_REF(on_entered),
)
AddElement(/datum/element/connect_loc, loc_connections)
/obj/effect/decal/cleanable/Destroy()
var/turf/T = get_turf(src)
if(T && is_station_level(T.z))
SSblackbox.record_feedback("tally", "station_mess_destroyed", 1, name)
return ..()
/obj/effect/decal/cleanable/proc/replace_decal(obj/effect/decal/cleanable/C) // Returns true if we should give up in favor of the pre-existing decal
if(mergeable_decal)
return TRUE
/obj/effect/decal/cleanable/attackby(obj/item/W, mob/user, params)
if((istype(W, /obj/item/reagent_containers/cup) && !istype(W, /obj/item/reagent_containers/cup/rag)) || istype(W, /obj/item/reagent_containers/cup/glass))
if(src.reagents && W.reagents)
. = 1 //so the containers don't splash their content on the src while scooping.
if(!src.reagents.total_volume)
to_chat(user, span_notice("[src] isn't thick enough to scoop up!"))
return
if(W.reagents.total_volume >= W.reagents.maximum_volume)
to_chat(user, span_notice("[W] is full!"))
return
to_chat(user, span_notice("You scoop up [src] into [W]!"))
reagents.trans_to(W, reagents.total_volume, transfered_by = user)
if(!reagents.total_volume) //scooped up all of it
qdel(src)
return
if(W.get_temperature()) //todo: make heating a reagent holder proc
if(istype(W, /obj/item/clothing/mask/cigarette))
return
else
var/hotness = W.get_temperature()
reagents.expose_temperature(hotness)
to_chat(user, span_notice("You heat [name] with [W]!"))
else
return ..()
/obj/effect/decal/cleanable/fire_act(exposed_temperature, exposed_volume)
if(reagents)
reagents.expose_temperature(exposed_temperature)
..()
//Add "bloodiness" of this blood's type, to the human's shoes
//This is on /cleanable because fuck this ancient mess
/obj/effect/decal/cleanable/proc/on_entered(datum/source, atom/movable/AM)
SIGNAL_HANDLER
if(iscarbon(AM) && blood_state && bloodiness >= 40)
SEND_SIGNAL(AM, COMSIG_STEP_ON_BLOOD, src)
update_appearance()
/obj/effect/decal/cleanable/wash(clean_types)
. = ..()
if (. || (clean_types & clean_type))
qdel(src)
return TRUE
return .
/**
* Checks if this decal is a valid decal that can be blood crawled in.
*/
/obj/effect/decal/cleanable/proc/can_bloodcrawl_in()
if((blood_state != BLOOD_STATE_OIL) && (blood_state != BLOOD_STATE_NOT_BLOODY))
return bloodiness
return FALSE
/**
* Gets the color associated with the any blood present on this decal. If there is no blood, returns null.
*/
/obj/effect/decal/cleanable/proc/get_blood_color()
switch(blood_state)
if(BLOOD_STATE_HUMAN)
return rgb(149, 10, 10)
if(BLOOD_STATE_XENO)
return rgb(43, 186, 0)
if(BLOOD_STATE_OIL)
return rgb(22, 22, 22)
return null
/obj/effect/decal/cleanable/proc/handle_merge_decal(obj/effect/decal/cleanable/merger)
if(!merger)
return
if(merger.reagents && reagents)
reagents.trans_to(merger, reagents.total_volume)