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Bubberstation/code/game/objects/effects/effect_system/effect_system.dm
AnturK 4d6a8bc537 515 Compatibility (#71161)
Makes the code compatible with 515.1594+

Few simple changes and one very painful one.
Let's start with the easy:
* puts call behind `LIBCALL` define, so call_ext is properly used in 515
* Adds `NAMEOF_STATIC(_,X)` macro for nameof in static definitions since
src is now invalid there.
* Fixes tgui and devserver. From 515 onward the tmp3333{procid} cache
directory is not appened to base path in browser controls so we don't
check for it in base js and put the dev server dummy window file in
actual directory not the byond root.
* Renames the few things that had /final/ in typepath to ultimate since
final is a new keyword

And the very painful change:
`.proc/whatever` format is no longer valid, so we're replacing it with
new nameof() function. All this wrapped in three new macros.
`PROC_REF(X)`,`TYPE_PROC_REF(TYPE,X)`,`GLOBAL_PROC_REF(X)`. Global is
not actually necessary but if we get nameof that does not allow globals
it would be nice validation.
This is pretty unwieldy but there's no real alternative.
If you notice anything weird in the commits let me know because majority
was done with regex replace.

@tgstation/commit-access Since the .proc/stuff is pretty big change.

Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2022-11-15 03:50:11 +00:00

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/* This is an attempt to make some easily reusable "particle" type effect, to stop the code
constantly having to be rewritten. An item like the jetpack that uses the ion_trail_follow system, just has one
defined, then set up when it is created with New(). Then this same system can just be reused each time
it needs to create more trails.A beaker could have a steam_trail_follow system set up, then the steam
would spawn and follow the beaker, even if it is carried or thrown.
*/
/obj/effect/particle_effect
name = "particle effect"
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
pass_flags = PASSTABLE | PASSGRILLE
anchored = TRUE
/obj/effect/particle_effect/Initialize(mapload)
. = ..()
GLOB.cameranet.updateVisibility(src)
/obj/effect/particle_effect/Destroy()
GLOB.cameranet.updateVisibility(src)
return ..()
// Prevents effects from getting registered for SSspacedrift
/obj/effect/particle_effect/newtonian_move(direction, instant = FALSE, start_delay = 0)
return TRUE
/datum/effect_system
var/number = 3
var/cardinals_only = FALSE
var/turf/location
var/atom/holder
var/effect_type
var/total_effects = 0
var/autocleanup = FALSE //will delete itself after use
/datum/effect_system/Destroy()
holder = null
location = null
return ..()
/datum/effect_system/proc/set_up(number = 3, cardinals_only = FALSE, location)
src.number = min(number, 10)
src.cardinals_only = cardinals_only
src.location = get_turf(location)
/datum/effect_system/proc/attach(atom/atom)
holder = atom
/datum/effect_system/proc/start()
if(QDELETED(src))
return
for(var/i in 1 to number)
if(total_effects > 20)
return
generate_effect()
/datum/effect_system/proc/generate_effect()
if(holder)
location = get_turf(holder)
var/obj/effect/effect = new effect_type(location)
total_effects++
var/direction
if(cardinals_only)
direction = pick(GLOB.cardinals)
else
direction = pick(GLOB.alldirs)
var/step_amt = pick(1,2,3)
var/step_delay = 5
var/datum/move_loop/loop = SSmove_manager.move(effect, direction, step_delay, timeout = step_delay * step_amt, priority = MOVEMENT_ABOVE_SPACE_PRIORITY)
RegisterSignal(loop, COMSIG_PARENT_QDELETING, PROC_REF(decrement_total_effect))
/datum/effect_system/proc/decrement_total_effect(datum/source)
SIGNAL_HANDLER
total_effects--
if(!autocleanup || total_effects > 0)
return
QDEL_IN(src, 2 SECONDS)