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Bubberstation/code/game/objects/items/broom.dm
AnturK 4d6a8bc537 515 Compatibility (#71161)
Makes the code compatible with 515.1594+

Few simple changes and one very painful one.
Let's start with the easy:
* puts call behind `LIBCALL` define, so call_ext is properly used in 515
* Adds `NAMEOF_STATIC(_,X)` macro for nameof in static definitions since
src is now invalid there.
* Fixes tgui and devserver. From 515 onward the tmp3333{procid} cache
directory is not appened to base path in browser controls so we don't
check for it in base js and put the dev server dummy window file in
actual directory not the byond root.
* Renames the few things that had /final/ in typepath to ultimate since
final is a new keyword

And the very painful change:
`.proc/whatever` format is no longer valid, so we're replacing it with
new nameof() function. All this wrapped in three new macros.
`PROC_REF(X)`,`TYPE_PROC_REF(TYPE,X)`,`GLOBAL_PROC_REF(X)`. Global is
not actually necessary but if we get nameof that does not allow globals
it would be nice validation.
This is pretty unwieldy but there's no real alternative.
If you notice anything weird in the commits let me know because majority
was done with regex replace.

@tgstation/commit-access Since the .proc/stuff is pretty big change.

Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2022-11-15 03:50:11 +00:00

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/// Max number of atoms a broom can sweep at once
#define BROOM_PUSH_LIMIT 20
/obj/item/pushbroom
name = "push broom"
desc = "This is my BROOMSTICK! It can be used manually or braced with two hands to sweep items as you move. It has a telescopic handle for compact storage."
icon = 'icons/obj/janitor.dmi'
icon_state = "broom0"
base_icon_state = "broom"
lefthand_file = 'icons/mob/inhands/equipment/custodial_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/custodial_righthand.dmi'
force = 8
throwforce = 10
throw_speed = 3
throw_range = 7
w_class = WEIGHT_CLASS_NORMAL
attack_verb_continuous = list("sweeps", "brushes off", "bludgeons", "whacks")
attack_verb_simple = list("sweep", "brush off", "bludgeon", "whack")
resistance_flags = FLAMMABLE
/obj/item/pushbroom/Initialize(mapload)
. = ..()
AddComponent(/datum/component/two_handed, force_unwielded=8, force_wielded=12, icon_wielded="[base_icon_state]1", wield_callback = CALLBACK(src, PROC_REF(on_wield)), unwield_callback = CALLBACK(src, PROC_REF(on_unwield)))
/obj/item/pushbroom/update_icon_state()
icon_state = "[base_icon_state]0"
return ..()
/**
* Handles registering the sweep proc when the broom is wielded
*
* Arguments:
* * source - The source of the on_wield proc call
* * user - The user which is wielding the broom
*/
/obj/item/pushbroom/proc/on_wield(obj/item/source, mob/user)
to_chat(user, span_notice("You brace the [src] against the ground in a firm sweeping stance."))
RegisterSignal(user, COMSIG_MOVABLE_PRE_MOVE, PROC_REF(sweep))
/**
* Handles unregistering the sweep proc when the broom is unwielded
*
* Arguments:
* * source - The source of the on_unwield proc call
* * user - The user which is unwielding the broom
*/
/obj/item/pushbroom/proc/on_unwield(obj/item/source, mob/user)
UnregisterSignal(user, COMSIG_MOVABLE_PRE_MOVE)
/obj/item/pushbroom/afterattack(atom/A, mob/user, proximity)
. = ..()
if(!proximity)
return
sweep(user, A)
/**
* Attempts to push up to BROOM_PUSH_LIMIT atoms from a given location the user's faced direction
*
* Arguments:
* * user - The user of the pushbroom
* * A - The atom which is located at the location to push atoms from
*/
/obj/item/pushbroom/proc/sweep(mob/user, atom/A)
SIGNAL_HANDLER
var/turf/current_item_loc = isturf(A) ? A : A.loc
if (!isturf(current_item_loc))
return
var/turf/new_item_loc = get_step(current_item_loc, user.dir)
var/obj/machinery/disposal/bin/target_bin = locate(/obj/machinery/disposal/bin) in new_item_loc.contents
var/i = 1
for (var/obj/item/garbage in current_item_loc.contents)
if (!garbage.anchored)
if (target_bin)
garbage.forceMove(target_bin)
else
garbage.Move(new_item_loc, user.dir)
i++
if (i > BROOM_PUSH_LIMIT)
break
if (i > 1)
if (target_bin)
target_bin.update_appearance()
to_chat(user, span_notice("You sweep the pile of garbage into [target_bin]."))
playsound(loc, 'sound/weapons/thudswoosh.ogg', 30, TRUE, -1)
/obj/item/pushbroom/cyborg
name = "cyborg push broom"
/obj/item/pushbroom/cyborg/Initialize(mapload)
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CYBORG_ITEM_TRAIT)