Files
Bubberstation/code/game/objects/items/flamethrower.dm
AnturK 4d6a8bc537 515 Compatibility (#71161)
Makes the code compatible with 515.1594+

Few simple changes and one very painful one.
Let's start with the easy:
* puts call behind `LIBCALL` define, so call_ext is properly used in 515
* Adds `NAMEOF_STATIC(_,X)` macro for nameof in static definitions since
src is now invalid there.
* Fixes tgui and devserver. From 515 onward the tmp3333{procid} cache
directory is not appened to base path in browser controls so we don't
check for it in base js and put the dev server dummy window file in
actual directory not the byond root.
* Renames the few things that had /final/ in typepath to ultimate since
final is a new keyword

And the very painful change:
`.proc/whatever` format is no longer valid, so we're replacing it with
new nameof() function. All this wrapped in three new macros.
`PROC_REF(X)`,`TYPE_PROC_REF(TYPE,X)`,`GLOBAL_PROC_REF(X)`. Global is
not actually necessary but if we get nameof that does not allow globals
it would be nice validation.
This is pretty unwieldy but there's no real alternative.
If you notice anything weird in the commits let me know because majority
was done with regex replace.

@tgstation/commit-access Since the .proc/stuff is pretty big change.

Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2022-11-15 03:50:11 +00:00

280 lines
8.2 KiB
Plaintext

/obj/item/flamethrower
name = "flamethrower"
desc = "You are a firestarter!"
icon = 'icons/obj/weapons/flamethrower.dmi'
icon_state = "flamethrowerbase"
inhand_icon_state = "flamethrower_0"
lefthand_file = 'icons/mob/inhands/weapons/flamethrower_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/flamethrower_righthand.dmi'
flags_1 = CONDUCT_1
force = 3
throwforce = 10
throw_speed = 1
throw_range = 5
w_class = WEIGHT_CLASS_NORMAL
custom_materials = list(/datum/material/iron=500)
resistance_flags = FIRE_PROOF
trigger_guard = TRIGGER_GUARD_NORMAL
light_system = MOVABLE_LIGHT
light_on = FALSE
var/status = FALSE
var/lit = FALSE //on or off
var/operating = FALSE//cooldown
var/obj/item/weldingtool/weldtool = null
var/obj/item/assembly/igniter/igniter = null
var/obj/item/tank/internals/plasma/ptank = null
var/warned_admins = FALSE //for the message_admins() when lit
//variables for prebuilt flamethrowers
var/create_full = FALSE
var/create_with_tank = FALSE
var/igniter_type = /obj/item/assembly/igniter
var/acti_sound = 'sound/items/welderactivate.ogg'
var/deac_sound = 'sound/items/welderdeactivate.ogg'
/obj/item/flamethrower/Initialize(mapload)
. = ..()
AddElement(/datum/element/update_icon_updates_onmob, ITEM_SLOT_HANDS)
/obj/item/flamethrower/Destroy()
if(weldtool)
QDEL_NULL(weldtool)
if(igniter)
QDEL_NULL(igniter)
if(ptank)
QDEL_NULL(ptank)
return ..()
/obj/item/flamethrower/process()
if(!lit || !igniter)
STOP_PROCESSING(SSobj, src)
return null
var/turf/location = loc
if(ismob(location))
var/mob/M = location
if(M.is_holding(src))
location = M.loc
if(isturf(location)) //start a fire if possible
igniter.flamethrower_process(location)
/obj/item/flamethrower/update_icon_state()
inhand_icon_state = "flamethrower_[lit]"
return ..()
/obj/item/flamethrower/update_overlays()
. = ..()
if(igniter)
. += "+igniter[status]"
if(ptank)
. += "+ptank"
if(lit)
. += "+lit"
/obj/item/flamethrower/afterattack(atom/target, mob/user, flag)
. = ..()
if(flag)
return // too close
if(ishuman(user))
if(!can_trigger_gun(user))
return
if(HAS_TRAIT(user, TRAIT_PACIFISM))
to_chat(user, span_warning("You can't bring yourself to fire \the [src]! You don't want to risk harming anyone..."))
return
if(user && user.get_active_held_item() == src) // Make sure our user is still holding us
var/turf/target_turf = get_turf(target)
if(target_turf)
var/turflist = get_line(user, target_turf)
log_combat(user, target, "flamethrowered", src)
flame_turf(turflist)
/obj/item/flamethrower/wrench_act(mob/living/user, obj/item/tool)
. = TRUE
if(status)
return FALSE
tool.play_tool_sound(src)
var/turf/T = get_turf(src)
if(weldtool)
weldtool.forceMove(T)
weldtool = null
if(igniter)
igniter.forceMove(T)
igniter = null
if(ptank)
ptank.forceMove(T)
ptank = null
new /obj/item/stack/rods(T)
qdel(src)
/obj/item/flamethrower/screwdriver_act(mob/living/user, obj/item/tool)
if(igniter && !lit)
tool.play_tool_sound(src)
status = !status
to_chat(user, span_notice("[igniter] is now [status ? "secured" : "unsecured"]!"))
update_appearance()
return TRUE
/obj/item/flamethrower/attackby(obj/item/W, mob/user, params)
if(isigniter(W))
var/obj/item/assembly/igniter/I = W
if(I.secured)
return
if(igniter)
return
if(!user.transferItemToLoc(W, src))
return
igniter = I
update_appearance()
return
else if(istype(W, /obj/item/tank/internals/plasma))
if(ptank)
if(user.transferItemToLoc(W,src))
ptank.forceMove(get_turf(src))
ptank = W
to_chat(user, span_notice("You swap the plasma tank in [src]!"))
return
if(!user.transferItemToLoc(W, src))
return
ptank = W
update_appearance()
return
else
return ..()
/obj/item/flamethrower/return_analyzable_air()
if(ptank)
return ptank.return_analyzable_air()
else
return null
/obj/item/flamethrower/attack_self(mob/user)
toggle_igniter(user)
/obj/item/flamethrower/AltClick(mob/user)
if(ptank && isliving(user) && user.canUseTopic(src, be_close = TRUE, no_dexterity = TRUE, no_tk = FALSE, need_hands = TRUE))
user.put_in_hands(ptank)
ptank = null
to_chat(user, span_notice("You remove the plasma tank from [src]!"))
update_appearance()
/obj/item/flamethrower/examine(mob/user)
. = ..()
if(ptank)
. += span_notice("\The [src] has \a [ptank] attached. Alt-click to remove it.")
/obj/item/flamethrower/proc/toggle_igniter(mob/user)
if(!ptank)
to_chat(user, span_notice("Attach a plasma tank first!"))
return
if(!status)
to_chat(user, span_notice("Secure the igniter first!"))
return
to_chat(user, span_notice("You [lit ? "extinguish" : "ignite"] [src]!"))
lit = !lit
if(lit)
playsound(loc, acti_sound, 50, TRUE)
START_PROCESSING(SSobj, src)
if(!warned_admins)
message_admins("[ADMIN_LOOKUPFLW(user)] has lit a flamethrower.")
warned_admins = TRUE
else
playsound(loc, deac_sound, 50, TRUE)
STOP_PROCESSING(SSobj,src)
set_light_on(lit)
update_appearance()
/obj/item/flamethrower/CheckParts(list/parts_list)
..()
weldtool = locate(/obj/item/weldingtool) in contents
igniter = locate(/obj/item/assembly/igniter) in contents
weldtool.status = FALSE
igniter.secured = FALSE
status = TRUE
update_appearance()
//Called from turf.dm turf/dblclick
/obj/item/flamethrower/proc/flame_turf(turflist)
if(!lit || operating)
return
operating = TRUE
var/turf/previousturf = get_turf(src)
for(var/turf/T in turflist)
if(T == previousturf)
continue //so we don't burn the tile we be standin on
var/list/turfs_sharing_with_prev = previousturf.get_atmos_adjacent_turfs(alldir=1)
if(!(T in turfs_sharing_with_prev))
break
if(igniter)
igniter.ignite_turf(src,T)
else
default_ignite(T)
sleep(0.1 SECONDS)
previousturf = T
operating = FALSE
for(var/mob/M in viewers(1, loc))
if((M.client && M.machine == src))
attack_self(M)
/obj/item/flamethrower/proc/default_ignite(turf/target, release_amount = 0.05)
//TODO: DEFERRED Consider checking to make sure tank pressure is high enough before doing this...
//Transfer 5% of current tank air contents to turf
var/datum/gas_mixture/tank_mix = ptank.return_air()
var/datum/gas_mixture/air_transfer = tank_mix.remove_ratio(release_amount)
if(air_transfer.gases[/datum/gas/plasma])
air_transfer.gases[/datum/gas/plasma][MOLES] *= 5 //Suffering
target.assume_air(air_transfer)
//Burn it based on transfered gas
target.hotspot_expose((tank_mix.temperature*2) + 380,500)
//location.hotspot_expose(1000,500,1)
/obj/item/flamethrower/Initialize(mapload)
. = ..()
if(create_full)
if(!weldtool)
weldtool = new /obj/item/weldingtool(src)
weldtool.status = FALSE
if(!igniter)
igniter = new igniter_type(src)
igniter.secured = FALSE
status = TRUE
if(create_with_tank)
ptank = new /obj/item/tank/internals/plasma/full(src)
update_appearance()
RegisterSignal(src, COMSIG_ITEM_RECHARGED, PROC_REF(instant_refill))
/obj/item/flamethrower/full
create_full = TRUE
/obj/item/flamethrower/full/tank
create_with_tank = TRUE
/obj/item/flamethrower/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
var/obj/projectile/P = hitby
if(damage && attack_type == PROJECTILE_ATTACK && P.damage_type != STAMINA && prob(15))
owner.visible_message(span_danger("\The [attack_text] hits the fuel tank on [owner]'s [name], rupturing it! What a shot!"))
var/turf/target_turf = get_turf(owner)
owner.log_message("held a flamethrower tank detonated by a projectile ([hitby])", LOG_GAME)
igniter.ignite_turf(src,target_turf, release_amount = 100)
qdel(ptank)
return 1 //It hit the flamethrower, not them
/obj/item/assembly/igniter/proc/flamethrower_process(turf/open/location)
location.hotspot_expose(heat,2)
/obj/item/assembly/igniter/proc/ignite_turf(obj/item/flamethrower/F,turf/open/location,release_amount = 0.05)
F.default_ignite(location,release_amount)
/obj/item/flamethrower/proc/instant_refill()
SIGNAL_HANDLER
if(ptank)
var/datum/gas_mixture/tank_mix = ptank.return_air()
tank_mix.assert_gas(/datum/gas/plasma)
tank_mix.gases[/datum/gas/plasma][MOLES] = (10*ONE_ATMOSPHERE)*ptank.volume/(R_IDEAL_GAS_EQUATION*T20C)
else
ptank = new /obj/item/tank/internals/plasma/full(src)
update_appearance()