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Makes the code compatible with 515.1594+
Few simple changes and one very painful one.
Let's start with the easy:
* puts call behind `LIBCALL` define, so call_ext is properly used in 515
* Adds `NAMEOF_STATIC(_,X)` macro for nameof in static definitions since
src is now invalid there.
* Fixes tgui and devserver. From 515 onward the tmp3333{procid} cache
directory is not appened to base path in browser controls so we don't
check for it in base js and put the dev server dummy window file in
actual directory not the byond root.
* Renames the few things that had /final/ in typepath to ultimate since
final is a new keyword
And the very painful change:
`.proc/whatever` format is no longer valid, so we're replacing it with
new nameof() function. All this wrapped in three new macros.
`PROC_REF(X)`,`TYPE_PROC_REF(TYPE,X)`,`GLOBAL_PROC_REF(X)`. Global is
not actually necessary but if we get nameof that does not allow globals
it would be nice validation.
This is pretty unwieldy but there's no real alternative.
If you notice anything weird in the commits let me know because majority
was done with regex replace.
@tgstation/commit-access Since the .proc/stuff is pretty big change.
Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
589 lines
18 KiB
Plaintext
589 lines
18 KiB
Plaintext
/**
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* # Generic restraints
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*
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* Parent class for handcuffs and handcuff accessories
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*
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* Functionality:
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* 1. A special suicide
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* 2. If a restraint is handcuffing/legcuffing a carbon while being deleted, it will remove the handcuff/legcuff status.
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*/
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/obj/item/restraints
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breakouttime = 1 MINUTES
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dye_color = DYE_PRISONER
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icon = 'icons/obj/restraints.dmi'
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/obj/item/restraints/suicide_act(mob/living/carbon/user)
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user.visible_message(span_suicide("[user] is strangling [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
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return OXYLOSS
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/**
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* # Handcuffs
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*
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* Stuff that makes humans unable to use hands
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*
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* Clicking people with those will cause an attempt at handcuffing them to occur
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*/
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/obj/item/restraints/handcuffs
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name = "handcuffs"
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desc = "Use this to keep prisoners in line."
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gender = PLURAL
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icon_state = "handcuff"
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worn_icon_state = "handcuff"
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inhand_icon_state = "handcuff"
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lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
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flags_1 = CONDUCT_1
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slot_flags = ITEM_SLOT_BELT
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throwforce = 0
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w_class = WEIGHT_CLASS_SMALL
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throw_speed = 3
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throw_range = 5
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custom_materials = list(/datum/material/iron=500)
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breakouttime = 1 MINUTES
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, FIRE = 50, ACID = 50)
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custom_price = PAYCHECK_COMMAND * 0.35
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///Sound that plays when starting to put handcuffs on someone
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var/cuffsound = 'sound/weapons/handcuffs.ogg'
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///If set, handcuffs will be destroyed on application and leave behind whatever this is set to.
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var/trashtype = null
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/obj/item/restraints/handcuffs/attack(mob/living/carbon/C, mob/living/user)
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if(!istype(C))
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return
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SEND_SIGNAL(C, COMSIG_CARBON_CUFF_ATTEMPTED, user)
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if(iscarbon(user) && (HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))) //Clumsy people have a 50% chance to handcuff themselves instead of their target.
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to_chat(user, span_warning("Uh... how do those things work?!"))
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apply_cuffs(user,user)
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return
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if(!C.handcuffed)
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if(C.canBeHandcuffed())
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C.visible_message(span_danger("[user] is trying to put [src] on [C]!"), \
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span_userdanger("[user] is trying to put [src] on you!"))
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if(C.is_blind())
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to_chat(C, span_userdanger("As you feel someone grab your wrists, [src] start digging into your skin!"))
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playsound(loc, cuffsound, 30, TRUE, -2)
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log_combat(user, C, "attempted to handcuff")
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if(do_mob(user, C, 30, timed_action_flags = IGNORE_SLOWDOWNS) && C.canBeHandcuffed())
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if(iscyborg(user))
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apply_cuffs(C, user, TRUE)
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else
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apply_cuffs(C, user)
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C.visible_message(span_notice("[user] handcuffs [C]."), \
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span_userdanger("[user] handcuffs you."))
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SSblackbox.record_feedback("tally", "handcuffs", 1, type)
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log_combat(user, C, "handcuffed")
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else
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to_chat(user, span_warning("You fail to handcuff [C]!"))
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log_combat(user, C, "failed to handcuff")
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else
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to_chat(user, span_warning("[C] doesn't have two hands..."))
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/**
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* This handles handcuffing people
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*
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* When called, this instantly puts handcuffs on someone (if possible)
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* Arguments:
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* * mob/living/carbon/target - Who is being handcuffed
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* * mob/user - Who or what is doing the handcuffing
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* * dispense - True if the cuffing should create a new item instead of using putting src on the mob, false otherwise. False by default.
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*/
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/obj/item/restraints/handcuffs/proc/apply_cuffs(mob/living/carbon/target, mob/user, dispense = FALSE)
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if(target.handcuffed)
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return
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if(!user.temporarilyRemoveItemFromInventory(src) && !dispense)
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return
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var/obj/item/restraints/handcuffs/cuffs = src
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if(trashtype)
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cuffs = new trashtype()
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else if(dispense)
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cuffs = new type()
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target.equip_to_slot(cuffs, ITEM_SLOT_HANDCUFFED)
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if(trashtype && !dispense)
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qdel(src)
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return
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/**
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* # Alien handcuffs
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*
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* Abductor reskin of the handcuffs.
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*/
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/obj/item/restraints/handcuffs/alien
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icon_state = "handcuffAlien"
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/**
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*
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* # Fake handcuffs
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*
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* Fake handcuffs that can be removed near-instantly.
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*/
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/obj/item/restraints/handcuffs/fake
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name = "fake handcuffs"
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desc = "Fake handcuffs meant for gag purposes."
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breakouttime = 1 SECONDS
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/**
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* # Cable restraints
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*
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* Ghetto handcuffs. Removing those is faster.
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*/
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/obj/item/restraints/handcuffs/cable
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name = "cable restraints"
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desc = "Looks like some cables tied together. Could be used to tie something up."
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icon_state = "cuff"
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inhand_icon_state = "coil_red"
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color = CABLE_HEX_COLOR_RED
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///for generating the correct icons based off the original cable's color.
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var/cable_color = CABLE_COLOR_RED
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lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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custom_materials = list(/datum/material/iron=150, /datum/material/glass=75)
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breakouttime = 30 SECONDS
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cuffsound = 'sound/weapons/cablecuff.ogg'
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/obj/item/restraints/handcuffs/cable/Initialize(mapload, new_color)
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. = ..()
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var/static/list/hovering_item_typechecks = list(
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/obj/item/stack/rods = list(
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SCREENTIP_CONTEXT_LMB = "Craft wired rod",
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),
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/obj/item/stack/sheet/iron = list(
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SCREENTIP_CONTEXT_LMB = "Craft bola",
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),
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)
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AddElement(/datum/element/contextual_screentip_item_typechecks, hovering_item_typechecks)
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AddElement(/datum/element/update_icon_updates_onmob, (slot_flags|ITEM_SLOT_HANDCUFFED))
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if(new_color)
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set_cable_color(new_color)
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/obj/item/restraints/handcuffs/cable/proc/set_cable_color(new_color)
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color = GLOB.cable_colors[new_color]
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cable_color = new_color
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update_appearance(UPDATE_ICON)
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/obj/item/restraints/handcuffs/cable/vv_edit_var(vname, vval)
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if(vname == NAMEOF(src, cable_color))
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set_cable_color(vval)
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datum_flags |= DF_VAR_EDITED
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return TRUE
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return ..()
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/obj/item/restraints/handcuffs/cable/update_icon_state()
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. = ..()
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if(cable_color)
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var/new_inhand_icon = "coil_[cable_color]"
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if(new_inhand_icon != inhand_icon_state)
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inhand_icon_state = new_inhand_icon //small memory optimization.
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/**
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* # Sinew restraints
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*
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* Primal ghetto handcuffs
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*
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* Just cable restraints that look differently and can't be recycled.
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*/
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/obj/item/restraints/handcuffs/cable/sinew
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name = "sinew restraints"
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desc = "A pair of restraints fashioned from long strands of flesh."
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icon_state = "sinewcuff"
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inhand_icon_state = null
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cable_color = null
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custom_materials = null
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color = null
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/**
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* Red cable restraints
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*/
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/obj/item/restraints/handcuffs/cable/red
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color = CABLE_HEX_COLOR_RED
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cable_color = CABLE_COLOR_RED
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inhand_icon_state = "coil_red"
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/**
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* Yellow cable restraints
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*/
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/obj/item/restraints/handcuffs/cable/yellow
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color = CABLE_HEX_COLOR_YELLOW
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cable_color = CABLE_COLOR_YELLOW
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inhand_icon_state = "coil_yellow"
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/**
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* Blue cable restraints
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*/
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/obj/item/restraints/handcuffs/cable/blue
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color =CABLE_HEX_COLOR_BLUE
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cable_color = CABLE_COLOR_BLUE
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inhand_icon_state = "coil_blue"
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/**
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* Green cable restraints
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*/
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/obj/item/restraints/handcuffs/cable/green
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color = CABLE_HEX_COLOR_GREEN
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cable_color = CABLE_COLOR_GREEN
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inhand_icon_state = "coil_green"
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/**
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* Pink cable restraints
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*/
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/obj/item/restraints/handcuffs/cable/pink
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color = CABLE_HEX_COLOR_PINK
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cable_color = CABLE_COLOR_PINK
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inhand_icon_state = "coil_pink"
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/**
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* Orange (the color) cable restraints
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*/
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/obj/item/restraints/handcuffs/cable/orange
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color = CABLE_HEX_COLOR_ORANGE
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cable_color = CABLE_COLOR_ORANGE
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inhand_icon_state = "coil_orange"
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/**
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* Cyan cable restraints
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*/
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/obj/item/restraints/handcuffs/cable/cyan
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color = CABLE_HEX_COLOR_CYAN
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cable_color = CABLE_COLOR_CYAN
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inhand_icon_state = "coil_cyan"
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/**
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* White cable restraints
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*/
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/obj/item/restraints/handcuffs/cable/white
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color = CABLE_HEX_COLOR_WHITE
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cable_color = CABLE_COLOR_WHITE
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inhand_icon_state = "coil_white"
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/obj/item/restraints/handcuffs/cable/attackby(obj/item/I, mob/user, params) //Slapcrafting
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if(istype(I, /obj/item/stack/rods))
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var/obj/item/stack/rods/R = I
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if (R.use(1))
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var/obj/item/wirerod/W = new /obj/item/wirerod
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remove_item_from_storage(user)
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user.put_in_hands(W)
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to_chat(user, span_notice("You wrap [src] around the top of [I]."))
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qdel(src)
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else
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to_chat(user, span_warning("You need one rod to make a wired rod!"))
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return
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else if(istype(I, /obj/item/stack/sheet/iron))
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var/obj/item/stack/sheet/iron/M = I
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if(M.get_amount() < 6)
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to_chat(user, span_warning("You need at least six iron sheets to make good enough weights!"))
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return
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to_chat(user, span_notice("You begin to apply [I] to [src]..."))
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if(do_after(user, 35, target = src))
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if(M.get_amount() < 6 || !M)
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return
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var/obj/item/restraints/legcuffs/bola/S = new /obj/item/restraints/legcuffs/bola
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M.use(6)
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user.put_in_hands(S)
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to_chat(user, span_notice("You make some weights out of [I] and tie them to [src]."))
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remove_item_from_storage(user)
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qdel(src)
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else
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return ..()
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/**
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* # Zipties
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*
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* One-use handcuffs that take 45 seconds to resist out of instead of one minute. This turns into the used version when applied.
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*/
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/obj/item/restraints/handcuffs/cable/zipties
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name = "zipties"
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desc = "Plastic, disposable zipties that can be used to restrain temporarily but are destroyed after use."
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icon_state = "cuff"
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inhand_icon_state = "cuff_white"
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lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
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custom_materials = null
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breakouttime = 45 SECONDS
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trashtype = /obj/item/restraints/handcuffs/cable/zipties/used
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color = null
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cable_color = null
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/**
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* # Used zipties
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*
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* What zipties turn into when applied. These can't be used to cuff people.
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*/
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/obj/item/restraints/handcuffs/cable/zipties/used
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desc = "A pair of broken zipties."
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icon_state = "cuff_used"
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/obj/item/restraints/handcuffs/cable/zipties/used/attack()
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return
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/**
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* # Fake Zipties
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*
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* One-use handcuffs that is very easy to break out of, meant as a one-use alternative to regular fake handcuffs.
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*/
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/obj/item/restraints/handcuffs/cable/zipties/fake
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name = "fake zipties"
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desc = "Fake zipties meant for gag purposes."
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breakouttime = 1 SECONDS
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/obj/item/restraints/handcuffs/cable/zipties/fake/used
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desc = "A pair of broken fake zipties."
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icon_state = "cuff_used"
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/**
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* # Generic leg cuffs
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*
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* Parent class for everything that can legcuff carbons. Can't legcuff anything itself.
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*/
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/obj/item/restraints/legcuffs
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name = "leg cuffs"
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desc = "Use this to keep prisoners in line."
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gender = PLURAL
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icon_state = "handcuff"
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inhand_icon_state = "handcuff"
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lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
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flags_1 = CONDUCT_1
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throwforce = 0
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w_class = WEIGHT_CLASS_NORMAL
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slowdown = 7
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breakouttime = 30 SECONDS
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/**
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* # Bear trap
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*
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* This opens, closes, and bites people's legs.
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*/
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/obj/item/restraints/legcuffs/beartrap
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name = "bear trap"
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throw_speed = 1
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throw_range = 1
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icon_state = "beartrap"
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desc = "A trap used to catch bears and other legged creatures."
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///If true, the trap is "open" and can trigger.
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var/armed = FALSE
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///How much damage the trap deals when triggered.
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var/trap_damage = 20
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/obj/item/restraints/legcuffs/beartrap/prearmed
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armed = TRUE
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/obj/item/restraints/legcuffs/beartrap/Initialize(mapload)
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. = ..()
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update_appearance()
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var/static/list/loc_connections = list(
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COMSIG_ATOM_ENTERED = PROC_REF(spring_trap),
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)
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AddElement(/datum/element/connect_loc, loc_connections)
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/obj/item/restraints/legcuffs/beartrap/update_icon_state()
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icon_state = "[initial(icon_state)][armed]"
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return ..()
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/obj/item/restraints/legcuffs/beartrap/suicide_act(mob/living/user)
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user.visible_message(span_suicide("[user] is sticking [user.p_their()] head in the [src.name]! It looks like [user.p_theyre()] trying to commit suicide!"))
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playsound(loc, 'sound/weapons/bladeslice.ogg', 50, TRUE, -1)
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return BRUTELOSS
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/obj/item/restraints/legcuffs/beartrap/attack_self(mob/user)
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. = ..()
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if(!ishuman(user) || user.stat != CONSCIOUS || HAS_TRAIT(user, TRAIT_HANDS_BLOCKED))
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return
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armed = !armed
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update_appearance()
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to_chat(user, span_notice("[src] is now [armed ? "armed" : "disarmed"]"))
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/**
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* Closes a bear trap
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*
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* Closes a bear trap.
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* Arguments:
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*/
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/obj/item/restraints/legcuffs/beartrap/proc/close_trap()
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armed = FALSE
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update_appearance()
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playsound(src, 'sound/effects/snap.ogg', 50, TRUE)
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/obj/item/restraints/legcuffs/beartrap/proc/spring_trap(datum/source, atom/movable/AM, thrown_at = FALSE)
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SIGNAL_HANDLER
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if(!armed || !isturf(loc) || !isliving(AM))
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return
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var/mob/living/L = AM
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var/snap = TRUE
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if(istype(L.buckled, /obj/vehicle))
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var/obj/vehicle/ridden_vehicle = L.buckled
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if(!ridden_vehicle.are_legs_exposed) //close the trap without injuring/trapping the rider if their legs are inside the vehicle at all times.
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close_trap()
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ridden_vehicle.visible_message(span_danger("[ridden_vehicle] triggers \the [src]."))
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if(!thrown_at && L.movement_type & (FLYING|FLOATING)) //don't close the trap if they're flying/floating over it.
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snap = FALSE
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var/def_zone = BODY_ZONE_CHEST
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if(snap && iscarbon(L))
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var/mob/living/carbon/C = L
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if(C.body_position == STANDING_UP)
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def_zone = pick(BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
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if(!C.legcuffed && C.num_legs >= 2) //beartrap can't cuff your leg if there's already a beartrap or legcuffs, or you don't have two legs.
|
|
INVOKE_ASYNC(C, TYPE_PROC_REF(/mob/living/carbon, equip_to_slot), src, ITEM_SLOT_LEGCUFFED)
|
|
SSblackbox.record_feedback("tally", "handcuffs", 1, type)
|
|
else if(snap && isanimal(L))
|
|
var/mob/living/simple_animal/SA = L
|
|
if(SA.mob_size <= MOB_SIZE_TINY) //don't close the trap if they're as small as a mouse.
|
|
snap = FALSE
|
|
if(snap)
|
|
close_trap()
|
|
if(!thrown_at)
|
|
L.visible_message(span_danger("[L] triggers \the [src]."), \
|
|
span_userdanger("You trigger \the [src]!"))
|
|
else
|
|
L.visible_message(span_danger("\The [src] ensnares [L]!"), \
|
|
span_userdanger("\The [src] ensnares you!"))
|
|
L.apply_damage(trap_damage, BRUTE, def_zone)
|
|
|
|
/**
|
|
* # Energy snare
|
|
*
|
|
* This closes on people's legs.
|
|
*
|
|
* A weaker version of the bear trap that can be resisted out of faster and disappears
|
|
*/
|
|
/obj/item/restraints/legcuffs/beartrap/energy
|
|
name = "energy snare"
|
|
armed = 1
|
|
icon_state = "e_snare"
|
|
trap_damage = 0
|
|
breakouttime = 3 SECONDS
|
|
item_flags = DROPDEL
|
|
flags_1 = NONE
|
|
|
|
/obj/item/restraints/legcuffs/beartrap/energy/Initialize(mapload)
|
|
. = ..()
|
|
addtimer(CALLBACK(src, PROC_REF(dissipate)), 100)
|
|
|
|
/**
|
|
* Handles energy snares disappearing
|
|
*
|
|
* If the snare isn't closed on anyone, it will disappear in a shower of sparks.
|
|
* Arguments:
|
|
*/
|
|
/obj/item/restraints/legcuffs/beartrap/energy/proc/dissipate()
|
|
if(!ismob(loc))
|
|
do_sparks(1, TRUE, src)
|
|
qdel(src)
|
|
|
|
/obj/item/restraints/legcuffs/beartrap/energy/attack_hand(mob/user, list/modifiers)
|
|
spring_trap(null, user)
|
|
return ..()
|
|
|
|
/obj/item/restraints/legcuffs/beartrap/energy/cyborg
|
|
breakouttime = 2 SECONDS // Cyborgs shouldn't have a strong restraint
|
|
|
|
/obj/item/restraints/legcuffs/bola
|
|
name = "bola"
|
|
desc = "A restraining device designed to be thrown at the target. Upon connecting with said target, it will wrap around their legs, making it difficult for them to move quickly."
|
|
icon_state = "bola"
|
|
inhand_icon_state = "bola"
|
|
lefthand_file = 'icons/mob/inhands/weapons/thrown_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/thrown_righthand.dmi'
|
|
breakouttime = 3.5 SECONDS//easy to apply, easy to break out of
|
|
gender = NEUTER
|
|
///Amount of time to knock the target down for once it's hit in deciseconds.
|
|
var/knockdown = 0
|
|
|
|
/obj/item/restraints/legcuffs/bola/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback, gentle = FALSE, quickstart = TRUE)
|
|
if(!..())
|
|
return
|
|
playsound(src.loc,'sound/weapons/bolathrow.ogg', 75, TRUE)
|
|
|
|
/obj/item/restraints/legcuffs/bola/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
|
|
if(..() || !iscarbon(hit_atom))//if it gets caught or the target can't be cuffed,
|
|
return//abort
|
|
ensnare(hit_atom)
|
|
|
|
/**
|
|
* Attempts to legcuff someone with the bola
|
|
*
|
|
* Arguments:
|
|
* * C - the carbon that we will try to ensnare
|
|
*/
|
|
/obj/item/restraints/legcuffs/bola/proc/ensnare(mob/living/carbon/C)
|
|
if(!C.legcuffed && C.num_legs >= 2)
|
|
visible_message(span_danger("\The [src] ensnares [C]!"), span_userdanger("\The [src] ensnares you!"))
|
|
C.equip_to_slot(src, ITEM_SLOT_LEGCUFFED)
|
|
SSblackbox.record_feedback("tally", "handcuffs", 1, type)
|
|
C.Knockdown(knockdown)
|
|
playsound(src, 'sound/effects/snap.ogg', 50, TRUE)
|
|
|
|
/**
|
|
* A traitor variant of the bola.
|
|
*
|
|
* It knocks people down and is harder to remove.
|
|
*/
|
|
/obj/item/restraints/legcuffs/bola/tactical
|
|
name = "reinforced bola"
|
|
desc = "A strong bola, made with a long steel chain. It looks heavy, enough so that it could trip somebody."
|
|
icon_state = "bola_r"
|
|
inhand_icon_state = "bola_r"
|
|
breakouttime = 7 SECONDS
|
|
knockdown = 3.5 SECONDS
|
|
|
|
/**
|
|
* A security variant of the bola.
|
|
*
|
|
* It's harder to remove, smaller and has a defined price.
|
|
*/
|
|
/obj/item/restraints/legcuffs/bola/energy
|
|
name = "energy bola"
|
|
desc = "A specialized hard-light bola designed to ensnare fleeing criminals and aid in arrests."
|
|
icon_state = "ebola"
|
|
inhand_icon_state = "ebola"
|
|
hitsound = 'sound/weapons/taserhit.ogg'
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
breakouttime = 6 SECONDS
|
|
custom_price = PAYCHECK_COMMAND * 0.35
|
|
|
|
/obj/item/restraints/legcuffs/bola/energy/Initialize(mapload)
|
|
. = ..()
|
|
ADD_TRAIT(src, TRAIT_UNCATCHABLE, TRAIT_GENERIC) // People said energy bolas being uncatchable is a feature.
|
|
|
|
/obj/item/restraints/legcuffs/bola/energy/ensnare(atom/hit_atom)
|
|
var/obj/item/restraints/legcuffs/beartrap/energy/cyborg/B = new (get_turf(hit_atom))
|
|
B.spring_trap(null, hit_atom, TRUE)
|
|
qdel(src)
|
|
|
|
/**
|
|
* A pacifying variant of the bola.
|
|
*
|
|
* It's much harder to remove, doesn't cause a slowdown and gives people /datum/status_effect/gonbola_pacify.
|
|
*/
|
|
/obj/item/restraints/legcuffs/bola/gonbola
|
|
name = "gonbola"
|
|
desc = "Hey, if you have to be hugged in the legs by anything, it might as well be this little guy."
|
|
icon_state = "gonbola"
|
|
inhand_icon_state = "bola_r"
|
|
breakouttime = 30 SECONDS
|
|
slowdown = 0
|
|
var/datum/status_effect/gonbola_pacify/effectReference
|
|
|
|
/obj/item/restraints/legcuffs/bola/gonbola/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
|
|
. = ..()
|
|
if(iscarbon(hit_atom))
|
|
var/mob/living/carbon/C = hit_atom
|
|
effectReference = C.apply_status_effect(/datum/status_effect/gonbola_pacify)
|
|
|
|
/obj/item/restraints/legcuffs/bola/gonbola/dropped(mob/user)
|
|
. = ..()
|
|
if(effectReference)
|
|
QDEL_NULL(effectReference)
|