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Makes the code compatible with 515.1594+
Few simple changes and one very painful one.
Let's start with the easy:
* puts call behind `LIBCALL` define, so call_ext is properly used in 515
* Adds `NAMEOF_STATIC(_,X)` macro for nameof in static definitions since
src is now invalid there.
* Fixes tgui and devserver. From 515 onward the tmp3333{procid} cache
directory is not appened to base path in browser controls so we don't
check for it in base js and put the dev server dummy window file in
actual directory not the byond root.
* Renames the few things that had /final/ in typepath to ultimate since
final is a new keyword
And the very painful change:
`.proc/whatever` format is no longer valid, so we're replacing it with
new nameof() function. All this wrapped in three new macros.
`PROC_REF(X)`,`TYPE_PROC_REF(TYPE,X)`,`GLOBAL_PROC_REF(X)`. Global is
not actually necessary but if we get nameof that does not allow globals
it would be nice validation.
This is pretty unwieldy but there's no real alternative.
If you notice anything weird in the commits let me know because majority
was done with regex replace.
@tgstation/commit-access Since the .proc/stuff is pretty big change.
Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
142 lines
4.3 KiB
Plaintext
142 lines
4.3 KiB
Plaintext
/**
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* Parent class for all implants
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*/
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/obj/item/implant
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name = "implant"
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icon = 'icons/obj/implants.dmi'
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icon_state = "generic" //Shows up as the action button icon
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item_flags = DROPDEL
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resistance_flags = INDESTRUCTIBLE
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// This gives the user an action button that allows them to activate the implant.
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// If the implant needs no action button, then null this out.
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// Or, if you want to add a unique action button, then replace this.
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actions_types = list(/datum/action/item_action/hands_free/activate)
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///the mob that's implanted with this
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var/mob/living/imp_in = null
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///implant color, used for selecting either the "b" version or the "r" version of the implant case sprite when the implant is in a case.
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var/implant_color = "b"
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///if false, upon implantation of a duplicate implant, an attempt to combine the new implant's uses with the old one's uses will be made, deleting the new implant if successful or stopping the implantation if not
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var/allow_multiple = FALSE
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///how many times this can do something, only relevant for implants with limited uses
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var/uses = -1
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/obj/item/implant/proc/activate()
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SEND_SIGNAL(src, COMSIG_IMPLANT_ACTIVATED)
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/obj/item/implant/ui_action_click()
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INVOKE_ASYNC(src, PROC_REF(activate), "action_button")
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/obj/item/implant/item_action_slot_check(slot, mob/user)
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return user == imp_in
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/obj/item/implant/proc/can_be_implanted_in(mob/living/target)
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if(issilicon(target))
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return FALSE
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if(isslime(target))
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return TRUE
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if(isanimal(target))
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var/mob/living/simple_animal/animal = target
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// Robots and most non-organics aren't healable.
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return animal.healable
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return TRUE
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/**
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* What does the implant do upon injection?
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*
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* return true if the implant injects
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* return false if there is no room for implant / it fails
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* Arguments:
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* * mob/living/target - mob being implanted
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* * mob/user - mob doing the implanting
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* * silent - unused here
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* * force - if true, implantation will not fail if can_be_implanted_in returns false
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*/
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/obj/item/implant/proc/implant(mob/living/target, mob/user, silent = FALSE, force = FALSE)
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if(SEND_SIGNAL(src, COMSIG_IMPLANT_IMPLANTING, args) & COMPONENT_STOP_IMPLANTING)
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return
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LAZYINITLIST(target.implants)
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if(!force && !can_be_implanted_in(target))
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return FALSE
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for(var/X in target.implants)
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var/obj/item/implant/other_implant = X
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var/flags = SEND_SIGNAL(other_implant, COMSIG_IMPLANT_OTHER, args, src)
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if(flags & COMPONENT_STOP_IMPLANTING)
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UNSETEMPTY(target.implants)
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return FALSE
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if(flags & COMPONENT_DELETE_NEW_IMPLANT)
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UNSETEMPTY(target.implants)
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qdel(src)
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return TRUE
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if(flags & COMPONENT_DELETE_OLD_IMPLANT)
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qdel(other_implant)
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continue
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if(!istype(other_implant, type) || allow_multiple)
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continue
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if(other_implant.uses < initial(other_implant.uses)*2)
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if(uses == -1)
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other_implant.uses = -1
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else
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other_implant.uses = min(other_implant.uses + uses, initial(other_implant.uses)*2)
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qdel(src)
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return TRUE
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else
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return FALSE
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forceMove(target)
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imp_in = target
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target.implants += src
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for(var/datum/action/implant_action as anything in actions)
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implant_action.Grant(target)
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if(ishuman(target))
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var/mob/living/carbon/human/target_human = target
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target_human.sec_hud_set_implants()
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if(user)
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log_combat(user, target, "implanted", "\a [name]")
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SEND_SIGNAL(src, COMSIG_IMPLANT_IMPLANTED, target, user, silent, force)
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return TRUE
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/**
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* Remove implant from mob.
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*
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* This removes the effects of the implant and moves it out of the mob and into nullspace.
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* Arguments:
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* * mob/living/source - What the implant is being removed from
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* * silent - unused here
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* * special - unused here
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*/
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/obj/item/implant/proc/removed(mob/living/source, silent = FALSE, special = 0)
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moveToNullspace()
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imp_in = null
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source.implants -= src
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for(var/datum/action/implant_action as anything in actions)
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implant_action.Remove(source)
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if(ishuman(source))
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var/mob/living/carbon/human/human_source = source
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human_source.sec_hud_set_implants()
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SEND_SIGNAL(src, COMSIG_IMPLANT_REMOVED, source, silent, special)
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return TRUE
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/obj/item/implant/Destroy()
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if(imp_in)
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removed(imp_in)
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return ..()
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/**
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* Gets implant specifications for the implant pad
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*/
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/obj/item/implant/proc/get_data()
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return "No information available"
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/obj/item/implant/dropped(mob/user)
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. = TRUE
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..()
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